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{{ InjusticeCharacterDataBox | | {{ InjusticeCharacterDataBox | Power | Lex Luthor | Action Comics #23 (April 1940) | Mark Rolston }} | ||
== Move List == | == Move List == | ||
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{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Palm Strike | l | 2.00 | High}} | ||
{{ MoveListRow | | {{ MoveListRow | Hammer Fist | m | 3.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Roundhouse | h | 7.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Crusader Kick | b + l | 2.00 | Low}} | ||
{{ MoveListRow | | {{ MoveListRow | Batarang Swipe | b + m | 5.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Flying Kick | b + h | 11.00 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | | {{ MoveListRow | Caped Crusade| f + m | 3.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Wheel Kicks | f + h | 11.00 | Overhead groundbounce Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | | {{ MoveListRow | Low Jab | d + l | 2.00 | Med}} | ||
{{ MoveListRow | Uppercut | d + m | 2.00 | Med launches opponent into air on hit}} | |||
{{ MoveListRow | Low Hammerfist | d + h | 7.00 | Low knockdown}} | |||
{{ MoveListRow | Flying Knee | l aironly | 5.00 | Overhead}} | |||
{{ MoveListRow | Straight Kick | m aironly | 7.00 | Overhead}} | |||
{{ MoveListRow | Flip Kick | h aironly | 11.00 | Overhead knockdown}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Combo Attacks == | === Combo Attacks === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Showdown | l , l | 3.90 | High , Med}} | ||
{{ MoveListRow | Injustice | l , l , m | 10.22 | High , Med , Med}} | |||
{{ MoveListRow | Vengeance | l , l , h | 8.41 | High , Med , Overhead}} | |||
{{ MoveListRow | Tricky Bat | l , m , m | 10.22 | High , Med , Med <br> knockdown leaves opponent half screen<br>away}} | |||
{{ MoveListRow | Intimidation | l , m | 3.90 |High , Med}} | |||
{{ MoveListRow | Mind Games | l , m , h | 8.41 | Med , Med , Low <br>launches opponent into air}} | |||
{{ MoveListRow | Millionaire | b + l , l | 3.90 | Low , Med}} | |||
{{ MoveListRow | High Tech | b + l , l , m | 12.02 | Low , Med , Overhead <br> knockdown leaves opponent half screen<br>away}} | |||
{{ MoveListRow | Darkness| b + l , l , h | 8.41 | Low , Med , Med <br>launches opponent into air}} | |||
{{ MoveListRow | Tragic | m , m | 4.90 | Med , High}} | |||
{{ MoveListRow | Caped Crusader | m , m , h | 11.22 | Med , High , Med <br>launches opponent into air}} | |||
{{ MoveListRow | Stay Down | b + m , h | 15.97 | Med , Overhead , Med <br> knockdown leaves opponent full screen<br>away}} | |||
{{ MoveListRow | Winged Avenger | f + m , h | 11.22 | Med , Med , Med <br>forward moving combo that ends<br>in knockdown}} | |||
{{MoveListFooter}} | |||
=== Bounce Cancels === | |||
{{InjusticeMoveListHeader}} | |||
{{ MoveListRow | Wheel Kicks | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}} | |||
{{ MoveListRow | Flying Kick| b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Character Powers === | === Character Powers === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Double Jump | ub or uf | 5.00 (Divekick) or<br>9.00 (Elbow) | aironly double jump, during forward<br>double jump press m for a Med Divekick<br>or h for an Overhead Diving Elbow<br>that causes knockdown}} | ||
{{ MoveListRow | Mechanical Bats | Trait | - | Call a group of three mechanical<br>bats to hover around Batman}} | |||
{{ MoveListRow | Release The Bats | Trait | 5.80 | Send mechanical bats at opponent<br>as loose tracking projectiles, can<br>be used to set up combos}} | |||
{{ MoveListRow | Bat Swarm | d + Trait | - | Form a shield of bats around Batman<br>that damages opponent and destroys<br>bats if they're physically hit, all three<br>mechanical bats must be active}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw ; leaves opponent full<br>screen away}} | ||
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw ; leaves opponent full<br>screen away}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Straight Grapple | d f + l <br>Alternate Command: <br> qcf + l | 8.80 | Fires grappling hook full screen, if<br>hit Batman pulls himself toward the<br>opponent and delivers a flying<br>kick resulting in knockdown}} | ||
{{ MoveListRow | Straight Grapple (Meter Burn) | Meter Burn during<br>Straight Grapple | - | pressing Meter Burn after successful<br>hit, Batman stops in front of stunned<br>opponent allowing time to attack<br>or combo}} | |||
{{ MoveListRow | Sky Grapple | d , b + l <br>Alternate Command: <br> qcb + l | 10.00 | Fires grappling hook upwards in a<br>45 degree angle, if hit Batman pulls<br>opponent to the ground landing full<br> screen away}} | |||
{{ MoveListRow | Sky Grapple (Meter Burn) | Meter Burn during<br>Sky Grapple | 4.25 | Pressing Meter Burn after successful<br>hit, gives groundbounce half<br> screen away}} | |||
{{ MoveListRow | Batarang | b , f + m <br>Alternate Command: <br> hcf + m | 6.80 | Throws two Batarangs causing 3.40<br>damage a piece}} | |||
{{ MoveListRow | Batarang (Meter Burn) | Meter Burn during<br>Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs causing knockdown if hit;<br>Batarangs can be detonated at any<br>time even after block or hit}} | |||
{{ MoveListRow | Up Batarang | d , b + m <br>Alternate Command: <br> qcb + m | 6.00 | throws one Batarang at a 45 degree<br>angle, causes knockdown }} | |||
{{ MoveListRow | Batarang (Meter Burn) | Meter Burn during<br>Up Batarang | 8.75 | Pressing Meter Burn detonates the<br>Batarangs, causing very high<br> groundbounce if hit; Batarangs<br>can be detonated at any time even<br>after block or hit}} | |||
{{ MoveListRow | Slide Kick | b , f + h <br>Alternate Command: <br> hcf + h | 7.00 | Fast low attack that causes<br> knockdown , slides under most<br>high projectiles}} | |||
{{ MoveListRow | Slide Kick (Meter Burn) | Meter Burn during<br>Slide Kick | 4.75 | Pressing Meter Burn after successful<br>hit causes Batman to throw a Batarang<br>for additional damage}} | |||
{{ MoveListRow | Air Scatter Bombs | d , b + m <br>Alternate Command: <br> qcb + m | 9.00 | aironly ; Bombs explode in<br>front of Batman, knockdown on<br>air opponents and stuns ground<br>opponents}} | |||
{{ MoveListRow | Cape Parry | d , b + h <br>Alternate Command: <br> qcb + h | 12.00 | Counters most High and<br>Overhead attacks, ends in<br> knockdown}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Move === | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | The Dark Knight | Super Command | 33.35 | Smoke attack under opponent from<br>ground to midcharacter height. If hit,<br>Batman commits a hit and run.<br>First hit: 2.00 then 1.90, 1.90, 1.90,<br>1.90, 1.90, 1.90, 7.60, 2.85, 9.50}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 16:15, 10 July 2013

Lex Luthor
A self-made man whose immeasurable intellect is always in conflict with his equally immeasurable ego, Lex Luthor is one of the world's most brilliant minds and most famous villains. From a young age, Lex utilized his almost unparalleled acumen to build himself a financial empire through hard work and dedication—but mainly through the strategic use of intimidation, bribery and murder. Sacrificing other people became simply a means to an end on the path to success, but Luthor always made sure none of his deplorable acts could be traced back to him. Instead, his climb to power and rise in status made him someone to look up to, someone people wanted to emulate—and he relished in the adoration.
Until it all changed the day Superman appeared and gave the world something else to aspire to.
Driven by jealousy masked with hate over what he perceives to be his stolen place as humanity's true savior, Luthor constantly attempts to destroy and humiliate Superman at every possible opportunity. He's willing to lie, cheat, steal, manipulate and go to any extreme necessary to accomplish his goals, not caring one bit about who he hurts. He is a man who not only wants to be seen as a god, but who has convinced himself he's the only one this worlds needs.
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
knockdown leaves opponent half screen
away
launches opponent into air
knockdown leaves opponent half screen
away
launches opponent into air
launches opponent into air
knockdown leaves opponent full screen
away
forward moving combo that ends
in knockdown
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
wallbounce
Character Powers
9.00 (Elbow)
double jump press m for a Med Divekick
or h for an Overhead Diving Elbow
that causes knockdown
bats to hover around Batman
as loose tracking projectiles, can
be used to set up combos
that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active
Throws
screen away
screen away
Special Moves
Alternate Command:
qcf + l
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in knockdown
Straight Grapple
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo
Alternate Command:
qcb + l
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away
Sky Grapple
hit, gives groundbounce half
screen away
Alternate Command:
hcf + m
damage a piece
Batarang
Batarangs causing knockdown if hit;
Batarangs can be detonated at any
time even after block or hit
Alternate Command:
qcb + m
angle, causes knockdown
Up Batarang
Batarangs, causing very high
groundbounce if hit; Batarangs
can be detonated at any time even
after block or hit
Alternate Command:
hcf + h
knockdown , slides under most
high projectiles
Slide Kick
hit causes Batman to throw a Batarang
for additional damage
Alternate Command:
qcb + m
front of Batman, knockdown on
air opponents and stuns ground
opponents
Alternate Command:
qcb + h
Overhead attacks, ends in
knockdown
Super Move
ground to midcharacter height. If hit,
Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
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Unlocking
- Insurgency- 1 Armory Key in Hall of Justice Archives
- Kryptonite- Complete all S.T.A.R. Labs Missions
Match Ups
TBW
Frame Data
TBW