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{{ InjusticeCharacterDataBox | | {{ InjusticeCharacterDataBox | Power | Cyrus Gold | All American Comics #61 (October 1944) | Fred Tatasciore }} | ||
== Move List == | == Move List == | ||
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{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Decimate Fist | l | 3.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Muddy Boot | m | 7.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Marsh Mash | h | 9.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Light-Headed | b + l | 7.00 | Overhead}} | ||
{{ MoveListRow | | {{ MoveListRow | Swampy Stomp | b + m | 3.00 | Low}} | ||
{{ MoveListRow | | {{ MoveListRow | Grundy Blast | b + h | 11.00 | Med wallbounce Hold h <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | | {{ MoveListRow | Cyrus Kick | f + l | 2.00 | Low}} | ||
{{ MoveListRow | | {{ MoveListRow | Butcher Slash | f + m | 5.00 | Med}} | ||
{{ MoveListRow | | {{ MoveListRow | Grundy Crush | f + h | 11.00 | Overhead groundbounce Hold<br> h to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | Gut Punch | d + l | 2.00 | Med}} | |||
{{ MoveListRow | Rising Backhand | d + m | 2.00 | Med launches opponent into air on hit}} | |||
{{ MoveListRow | Low Hook | d + h | 7.00 | Low knockdown}} | |||
{{ MoveListRow | Hinge Kick | l aironly | 5.00 | Overhead}} | |||
{{ MoveListRow | Quick Kick | m aironly | 7.00 | Overhead}} | |||
{{ MoveListRow | Double Boot | h aironly | 11.00 | Overhead knockdown}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Combo Attacks === | === Combo Attacks === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Heavy Hand | l , l | 5.85 | Med , Med}} | ||
{{ MoveListRow | Driven To Kill| l , l , m | 12.17 | Med , Med , Med}} | |||
{{ MoveListRow | Destroy | l , l , h | 10.36 | Med , Med , Med <br> launches opponent into the air}} | |||
{{ MoveListRow | Force Of Evil | l , b + m | 9.65 | Med , Med <br> knockdown leaves opponent 3/4th screen<br>away}} | |||
{{ MoveListRow | Born On A Monday | b + l , h | 14.36 | Overhead , Low , Low <br> knockdown}} | |||
{{ MoveListRow | Reanimated | f + l , m | 4.85 | Low , Med <br>advancing attack}} | |||
{{ MoveListRow | No Pain | f + l , m , m | 11.17 | Low , Med, Med <br> advancing attack knockdown}} | |||
{{ MoveListRow | Death To All | f + l , h | 8.65 | Low , Med <br> places opponent in a juggle state}} | |||
{{ MoveListRow | Already Dead | b + m , h | 9.65 | Low , Med <br>launches opponent into air}} | |||
{{ MoveListRow | Rest In Peace | f + m , m | 9.75 | Med , Med <br> antiair capable}} | |||
{{ MoveListRow | Slaughter Swamp | f + m , m , h | 16.07 | Med , Med , Med <br> knockdown}} | |||
{{ MoveListRow | Bad Blood | h , m | 13.50 | Med , Med <br> knockdown leaves opponent half screen<br>away}} | |||
{{ MoveListRow | Dead's Blood | h , h | 15.30 | Med , Med <br> knockdown leaves opponent 3/4th screen<br>away}} | |||
{{ MoveListRow | Tombstoned | d + l , h | 8.65 | Med , Med <br> knockdown}} | |||
{{ MoveListRow | Swampland | d + m , h | 12.26 | Med , Overhead <br> knockdown}} | |||
{{MoveListFooter}} | |||
=== Bounce Cancels === | |||
{{InjusticeMoveListHeader}} | |||
{{ MoveListRow | Grundy Crush | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}} | |||
{{ MoveListRow | Grundy Blast | b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Character Powers === | === Character Powers === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | The Pain Chain | Trait | 9.00 | Chain throw that leads to 3 possible chains:<br><br> f , b + Trait - Power Chain: 8.80 damage that increases damage on all attacks<br> d , f + Trait - Power Final Hit: 10.80 damage that further increases on all attacks<br><br> d , d + Trait - Health Chain: 5.00 damage that reduces damage taken<br> u , u + Trait - Health Final Hit: 7.00 damage that further reduces damage taken<br><br> d , u + Trait - Defense Chain: 6.00 damage and reduces chip damage<br> u , d + Trait - Defense Final Hit: 16.00 damage and further reduces chip damage}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Forward Throw | f + l + h | 11.00 | Throw <br> leaves opponent 1/4th screen away}} | ||
{{ MoveListRow | Back Throw | b + l + h | 11.00 | Throw <br> leaves opponent 1/4th screen away}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Cleaver Spin | d , b + l <br>Alternate Command: <br> qcb + l | 10.00 | Quck, advancing attack}} | ||
{{ MoveListRow | Cleaver Spin (Meter Burn) | Meter Burn during<br>Cleaver Spin | - | pressing Meter Burn during Cleaver Spin will increase damage and groundbounce}} | |||
{{ MoveListRow | Walking Corpse | b , f + h <br>Alternate Command: <br> hcf + h | 12.00 | Slow moving, armored command throw <br> Can be cancelled by pressing d ,b}} | |||
{{ MoveListRow | Walking Corpse (Meter Burn) | Meter Burn during<br>Walking Corpse | 7.00 | Pressing Meter Burn after successful hit adds an additional hit and throws the opponent full screen away}} | |||
{{ MoveListRow | Grave Rot | d , b + h <br>Alternate Command: <br> qcb + h | - | Gas forms around Grundy that slowly ticks damage on opponent when near}} | |||
{{ MoveListRow | Grave Rot (Meter Burn) | Meter Burn during<br>Grave Rot | 2.00 | Pressing Meter Burn during Grave Rot increases the damage per tick of the gas}} | |||
{{ MoveListRow | Dead Air | b , f + m <br>Alternate Command: <br> hcf + m | 10.00 | short ranged command throw that tosses opponent 3/4th screen behind Grundy }} | |||
{{ MoveListRow | Dead Air (Meter Burn) | Meter Burn during<br>Dead Air | - | Pressing Meter Burn during Dead Air launches opponent in a juggle state}} | |||
{{ MoveListRow | Swamp Hands | d , f + m <br>Alternate Command: <br> qcf + m | 9.00 | Low attack that causes knockdown}} | |||
{{ MoveListRow | Swamp Hands (Meter Burn) | Meter Burn during<br>Swamp Hands | 6.00 | Pressing Meter Burn during Swamp Hands gives Grundy armor and if hit successfully, grabs opponent and hold them in place for a short time}} | |||
{{ MoveListRow | To The Grave | d , f + l <br>Alternate Command: <br> qcf + l | 11.00 | close range command throw can can catch airborne opponents}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Move === | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Grave Digger | Super Command | 37.00 | Grundy gains increased speed, full armor, and all of his buttons are a command grab. If that grab lands, Grundy attacks with everything in his body.<br>First hit: 10.00, then 2.00, 6.00, 3.00, 6.00, 10.00}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 13:01, 10 July 2013

Solomon Grundy
"Solomon Grundy, Born on a Monday, Christened on Tuesday, Married on Wednesday, Took ill on Thursday, Grew worse on Friday, Died on Saturday, Buried on Sunday. That was the end of Solomon Grundy."
The undead monster known as Solomon Grundy is powerful, immortal and bad news for every hero unfortunate enough to cross his path. Grundy was a corrupt man named Cyrus Gold until his untimely death in Slaughter Swamp. Since then, his entire existence has been an unending cycle of death and rebirth. When Grundy dies, he eventually rises again, emerging from the depths of his original resting place in the swamp to wreak havoc on the living.
However, there’s a twist to this otherwise dependable cycle. When he’s reborn, his personality often changes. Sometimes he returns a mindless monster, destroying everything in his path. Other times, he’s reborn with a high level of intelligence, granting him a deadly combination of brains and brawn. But no matter the changes in his personality, he always has the same superhuman strength, stamina and near indestructibility, and his desires remain evil and corrupt. He is a monster—an invulnerable one that will keep coming back again…and again…
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
launches opponent into the air
knockdown leaves opponent 3/4th screen
away
knockdown
advancing attack
advancing attack knockdown
places opponent in a juggle state
launches opponent into air
antiair capable
knockdown
knockdown leaves opponent half screen
away
knockdown leaves opponent 3/4th screen
away
knockdown
knockdown
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
wallbounce
Character Powers
f , b + Trait - Power Chain: 8.80 damage that increases damage on all attacks
d , f + Trait - Power Final Hit: 10.80 damage that further increases on all attacks
d , d + Trait - Health Chain: 5.00 damage that reduces damage taken
u , u + Trait - Health Final Hit: 7.00 damage that further reduces damage taken
d , u + Trait - Defense Chain: 6.00 damage and reduces chip damage
u , d + Trait - Defense Final Hit: 16.00 damage and further reduces chip damage
Throws
leaves opponent 1/4th screen away
leaves opponent 1/4th screen away
Special Moves
Alternate Command:
qcb + l
Cleaver Spin
Alternate Command:
hcf + h
Can be cancelled by pressing d ,b
Walking Corpse
Alternate Command:
qcb + h
Grave Rot
Alternate Command:
hcf + m
Dead Air
Alternate Command:
qcf + m
Swamp Hands
Alternate Command:
qcf + l
Super Move
First hit: 10.00, then 2.00, 6.00, 3.00, 6.00, 10.00
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
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![]() Boss Grundy |
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Unlocking
- Regime- 1 Armory Key in Hall of Justice Archives
- Boss Grundy- Beat Classic Battle
- Red Son- Pre Order at Gamestop
Match Ups
TBW
Frame Data
TBW