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After downloading Heroes & Heralds mode in [[Ultimate Marvel vs Capcom 3]] the player is give 3 random cards to use | After downloading Heroes & Heralds mode in [[Ultimate Marvel vs Capcom 3]] the player is give 3 random cards to use as powerups during battles. Cards are then permanently retained on the user's account. Additional cards can be collected by playing through the Heroes & Heralds offline mode as well as the Heroes & Heralds online ranked battles. Additionally, through weekly online competitions the player can also collect additional Herald (silver) costumes for each character. | ||
=Marvel Cards= | =Marvel Cards= | ||
==A Cards== | ==A Cards== | ||
MEPHISTO | MEPHISTO | ||
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Primary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 3] + HC Gauge refills automatically. [Lv. 2] | Primary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 3] + HC Gauge refills automatically. [Lv. 2] | ||
Secondary: The length of instant attacks will be increased. [Lv. 1] + Increases the amount of HC Gauge you have at the start of the match. [Lv. 2] | Secondary: The length of instant attacks will be increased. [Lv. 1] + Increases the amount of HC Gauge you have at the start of the match. [Lv. 2] | ||
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Primary: Increases the speed of your vitality recovery. [Lv. 2] + Decreases a fixed amount of your opponent's recoverable red health. [Lv. 2] | Primary: Increases the speed of your vitality recovery. [Lv. 2] + Decreases a fixed amount of your opponent's recoverable red health. [Lv. 2] | ||
Secondary: Increases the speed of your vitality recovery. [Lv. 1] + Decreases a fixed amount of your opponent's recoverable red health. [Lv. 1] | Secondary: Increases the speed of your vitality recovery. [Lv. 1] + Decreases a fixed amount of your opponent's recoverable red health. [Lv. 1] | ||
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Primary: Vitality automatically recovers. [Lv. 2] + Increases movement speed. | Primary: Vitality automatically recovers. [Lv. 2] + Increases movement speed. | ||
Secondary: Gain the ability to rapid cancel grounded normal moves at the cost of HC Gauge. (Unique Moves not included) | Secondary: Gain the ability to rapid cancel grounded normal moves at the cost of HC Gauge. (Unique Moves not included) | ||
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Primary: Gain super armor while in the air. [Lv. 1] (uses HC Gauge upon hit) + Increases the duration of flight time. [Lv. 3] | Primary: Gain super armor while in the air. [Lv. 1] (uses HC Gauge upon hit) + Increases the duration of flight time. [Lv. 3] | ||
Secondary: Increases speed while in the air. Increases the duration of flight time. [Lv. 2] | Secondary: Increases speed while in the air. Increases the duration of flight time. [Lv. 2] | ||
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Primary: Increases vitality. [Lv. 2] + Calling assists will cost HC Gauge, however stun value will be applied to your opponent if the assist attack is successful. | Primary: Increases vitality. [Lv. 2] + Calling assists will cost HC Gauge, however stun value will be applied to your opponent if the assist attack is successful. | ||
Secondary: Calling assists will cost HC Gauge, however stun value will be applied to your opponent if the assist attack is successful. | Secondary: Calling assists will cost HC Gauge, however stun value will be applied to your opponent if the assist attack is successful. | ||
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Primary: HC Gauge recovers automatically. [Lv. 2] + Increases the speed of your assist's vitality recover. [Lv. 3] | Primary: HC Gauge recovers automatically. [Lv. 2] + Increases the speed of your assist's vitality recover. [Lv. 3] | ||
Secondary: HC Gauge recovers automatically. [Lv. 1] + Increases the speed of your assist's vitality recover. [Lv. 2] | Secondary: HC Gauge recovers automatically. [Lv. 1] + Increases the speed of your assist's vitality recover. [Lv. 2] | ||
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Primary: Increases HC attack power. [Lv. 3] + Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 2] | Primary: Increases HC attack power. [Lv. 3] + Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 2] | ||
Secondary: Increases HC attack power. [Lv. 2] + Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 1] | Secondary: Increases HC attack power. [Lv. 2] + Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 1] | ||
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Primary: When your vitality is 60% or below, absorb your opponent's vitality upon attack. [Lv. 3] | Primary: When your vitality is 60% or below, absorb your opponent's vitality upon attack. [Lv. 3] | ||
Secondary: When your vitality is 40% or below, absorb your opponent's vitality upon attack. [Lv. 2] | Secondary: When your vitality is 40% or below, absorb your opponent's vitality upon attack. [Lv. 2] | ||
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Primary: When you get hit with a combo of 30 hits or more: HC Gauge refills. [Lv. 2] + X-Factor will activate. | Primary: When you get hit with a combo of 30 hits or more: HC Gauge refills. [Lv. 2] + X-Factor will activate. | ||
Secondary: When you get hit with a combo of 30 hits or more: HC Gauge refills. [Lv. 1] + X-Factor will activate. | Secondary: When you get hit with a combo of 30 hits or more: HC Gauge refills. [Lv. 1] + X-Factor will activate. | ||
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Primary: Increases vitality. [Lv. 2] + Enables auto-blocking when you have 2 bars or less of HC Gauge. | Primary: Increases vitality. [Lv. 2] + Enables auto-blocking when you have 2 bars or less of HC Gauge. | ||
Secondary: Increases vitality. [Lv. 2] | Secondary: Increases vitality. [Lv. 2] | ||
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Primary: Increases attack power. [Lv. 2] + All attacks cause chip damage. | Primary: Increases attack power. [Lv. 2] + All attacks cause chip damage. | ||
Secondary: All attacks cause chip damage. | Secondary: All attacks cause chip damage. | ||
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Primary: Land a Hyper Combo to absorb your opponent's vitality. [Lv. 3] | Primary: Land a Hyper Combo to absorb your opponent's vitality. [Lv. 3] | ||
Secondary: Land a Hyper Combo to absorb your opponent's vitality. [Lv. 2] | Secondary: Land a Hyper Combo to absorb your opponent's vitality. [Lv. 2] | ||
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Primary: Gain super armor. [Lv. 1] (uses HC Gauge upon hit) | Primary: Gain super armor. [Lv. 1] (uses HC Gauge upon hit) | ||
Secondary: Gain super armor when you perform a taunt. [Lv. 1] (uses HC Gauge upon hit) | Secondary: Gain super armor when you perform a taunt. [Lv. 1] (uses HC Gauge upon hit) | ||
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Primary: When your opponent has a card of equal strength as their main card, you will copy their entire deck. | Primary: When your opponent has a card of equal strength as their main card, you will copy their entire deck. | ||
Secondary: Increases the duration of power-up Hyper Combos. [Lv. 1] | Secondary: Increases the duration of power-up Hyper Combos. [Lv. 1] | ||
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Primary: Increases HC attack power. [Lv. 2] + Gain super armor during a Hyper Combo. [Lv. 2] (uses HC Gauge upon hit) | Primary: Increases HC attack power. [Lv. 2] + Gain super armor during a Hyper Combo. [Lv. 2] (uses HC Gauge upon hit) | ||
Secondary: Assist attacks gain super armor. [Lv. 2] (uses HC Gauge upon hit) | Secondary: Assist attacks gain super armor. [Lv. 2] (uses HC Gauge upon hit) | ||
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Primary: Decreases vitality. [Lv. 1] + Increases attack power. [Lv. 3] | Primary: Decreases vitality. [Lv. 1] + Increases attack power. [Lv. 3] | ||
Secondary: All characters will be able to perform a 6-chain combo. | Secondary: All characters will be able to perform a 6-chain combo. | ||
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Primary: When only one character is left and their vitality is 5% or below, they will regain part of their vitality. [Lv. 2] | Primary: When only one character is left and their vitality is 5% or below, they will regain part of their vitality. [Lv. 2] | ||
Secondary: Increases the chance of obtaining rare cards for Marvel characters. [Lv. 1] | Secondary: Increases the chance of obtaining rare cards for Marvel characters. [Lv. 1] | ||
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Primary: At the cost of HC Gauge: Gain the ability to jump cancel. + Increase the number of jumps you can perform. [Lv. 1] | Primary: At the cost of HC Gauge: Gain the ability to jump cancel. + Increase the number of jumps you can perform. [Lv. 1] | ||
Secondary: All grounded moves will be jump cancelable at the cost of HC Gauge. | Secondary: All grounded moves will be jump cancelable at the cost of HC Gauge. | ||
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Primary: Poisons your opponent upon landing a regular throw. [Lv. 2] | Primary: Poisons your opponent upon landing a regular throw. [Lv. 2] | ||
Secondary: Poisons your opponent upon landing a regular throw. [Lv. 1] | Secondary: Poisons your opponent upon landing a regular throw. [Lv. 1] | ||
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Primary: Increases attack power from the start of the match for every 10 game seconds. [Lv. 2] | Primary: Increases attack power from the start of the match for every 10 game seconds. [Lv. 2] | ||
Secondary: Increases attack power from the start of the match for every 10 game seconds. [Lv. 1] | Secondary: Increases attack power from the start of the match for every 10 game seconds. [Lv. 1] | ||
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Primary: Increases attack power. [Lv. 1] Cancel one special move into another at the cost of HC Gauge. | Primary: Increases attack power. [Lv. 1] Cancel one special move into another at the cost of HC Gauge. | ||
Secondary: Regain part of your vitality upon landing a combo of 20 hits. [Lv. 2] | Secondary: Regain part of your vitality upon landing a combo of 20 hits. [Lv. 2] | ||
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Primary: Increases the amount of HC Gauge stored at the start of the match. [Lv. 2] + Your opponent will be forced to activate X-Factor as well when you activate it. | Primary: Increases the amount of HC Gauge stored at the start of the match. [Lv. 2] + Your opponent will be forced to activate X-Factor as well when you activate it. | ||
Secondary: Increases the amount of HC Gauge stored at the start of the match. [Lv. 2] | Secondary: Increases the amount of HC Gauge stored at the start of the match. [Lv. 2] | ||
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Primary: Increases vitality. [Lv. 2] + Increased resistance to chip damage from attacks. [Lv. 2] | Primary: Increases vitality. [Lv. 2] + Increased resistance to chip damage from attacks. [Lv. 2] | ||
Secondary: Temporarily increase attack power upon performing a parry. [Lv. 1] + Enables parrying. [Lv. 1] | Secondary: Temporarily increase attack power upon performing a parry. [Lv. 1] + Enables parrying. [Lv. 1] | ||
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Primary: Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv. 2] | Primary: Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv. 2] | ||
Secondary: Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv. 1] | Secondary: Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv. 1] | ||
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Primary: You will be unable to see your vitality and HC gauges. + Increases attack power. [Lv. 3] | Primary: You will be unable to see your vitality and HC gauges. + Increases attack power. [Lv. 3] | ||
Secondary: You will be unable to see your vitality and HC gauges. + Sends the opponent flying upon activation of X-Factor. | Secondary: You will be unable to see your vitality and HC gauges. + Sends the opponent flying upon activation of X-Factor. | ||
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Primary: You will be unable to see how much HC Gauge your opponent has. + HC Gauge refills automatically. [Lv. 2] | Primary: You will be unable to see how much HC Gauge your opponent has. + HC Gauge refills automatically. [Lv. 2] | ||
Secondary: You will be unable to see how much HC Gauge your opponent has. + Cancel one special move into another at the cost of HC Gauge. | Secondary: You will be unable to see how much HC Gauge your opponent has. + Cancel one special move into another at the cost of HC Gauge. | ||
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Primary: At the cost of HC Gauge: Gain the ability to dash cancel regular grounded moves. + Increases dash speed. | Primary: At the cost of HC Gauge: Gain the ability to dash cancel regular grounded moves. + Increases dash speed. | ||
Secondary: HC Gauge refills automatically while in the air. [Lv. 1] | Secondary: HC Gauge refills automatically while in the air. [Lv. 1] | ||
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Primary: Gain a fixed amount of HC Gauge for every 20 seconds that pass on the game clock. [Lv. 2] | Primary: Gain a fixed amount of HC Gauge for every 20 seconds that pass on the game clock. [Lv. 2] | ||
Secondary: Gain a fixed amount of HC Gauge for every 15 seconds that pass on the game clock. [Lv. 1] | Secondary: Gain a fixed amount of HC Gauge for every 15 seconds that pass on the game clock. [Lv. 1] | ||
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Primary: Increases the duration of power-up Hyper Combos. [Lv. 2] | Primary: Increases the duration of power-up Hyper Combos. [Lv. 2] | ||
Secondary: Extends the time that X-Factor is active. [Lv. 1] | Secondary: Extends the time that X-Factor is active. [Lv. 1] | ||
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Primary: Become temporarily invincible to shot attacks upon successfully performing an Advancing Guard. | Primary: Become temporarily invincible to shot attacks upon successfully performing an Advancing Guard. | ||
Secondary: Increased resistance to chip damage from attacks. [Lv. 2] | Secondary: Increased resistance to chip damage from attacks. [Lv. 2] | ||
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Primary: Perform a taunt to automatically recover vitality. [Lv. 3] | Primary: Perform a taunt to automatically recover vitality. [Lv. 3] | ||
Secondary: Perform a taunt to automatically recover vitality. [Lv. 2] | Secondary: Perform a taunt to automatically recover vitality. [Lv. 2] | ||
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Primary: Become invisible while dashing when 3 or more bars of HC Gauge are stored. | Primary: Become invisible while dashing when 3 or more bars of HC Gauge are stored. | ||
Secondary: Become invisible while dashing on the ground when 3 or more bars of HC Gauge are stored. | Secondary: Become invisible while dashing on the ground when 3 or more bars of HC Gauge are stored. | ||
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Primary: Sends the opponent flying upon activation of X-Factor. + Increases the duration of X-Factor. [Lv. 1] | Primary: Sends the opponent flying upon activation of X-Factor. + Increases the duration of X-Factor. [Lv. 1] | ||
Secondary: When only one character is left and their vitality is below 20%, the activation time for X-Factor will increase. [Lv. 1] | Secondary: When only one character is left and their vitality is below 20%, the activation time for X-Factor will increase. [Lv. 1] | ||
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Primary: Fight using only your first character. Attack power Lv. random. | Primary: Fight using only your first character. Attack power Lv. random. | ||
Secondary: Fight using only your first character. Increase number of HC Gauge stored at the start of the match, Lv. random. | Secondary: Fight using only your first character. Increase number of HC Gauge stored at the start of the match, Lv. random. | ||
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Primary: Increases the chance of obtaining rare cards for Marvel characters. [Lv. 2] | Primary: Increases the chance of obtaining rare cards for Marvel characters. [Lv. 2] | ||
Secondary: Gain a fixed amount of HC Gauge for every 20 seconds that pass on the game clock. [Lv. 1] + Increases the chance of obtaining rare cards for Marvel characters. [Lv. 1] | Secondary: Gain a fixed amount of HC Gauge for every 20 seconds that pass on the game clock. [Lv. 1] + Increases the chance of obtaining rare cards for Marvel characters. [Lv. 1] | ||
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Primary: Increases movement speed. Increases the duration of flight time. [Lv. 2] | Primary: Increases movement speed. Increases the duration of flight time. [Lv. 2] | ||
Secondary: Increases the duration of flight time. [Lv. 2] + Increases the number of special moves that can be performed in the air. [Lv. 1] | Secondary: Increases the duration of flight time. [Lv. 2] + Increases the number of special moves that can be performed in the air. [Lv. 1] | ||
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Primary: Reflect damage received from attacks. [Lv. 3] | Primary: Reflect damage received from attacks. [Lv. 3] | ||
Secondary: Reflect damage received from attacks. [Lv. 2] | Secondary: Reflect damage received from attacks. [Lv. 2] | ||
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Primary: Increases movement speed. Increases the number of jumps you can perform. [Lv. 1] | Primary: Increases movement speed. Increases the number of jumps you can perform. [Lv. 1] | ||
Secondary: Increases movement speed. | Secondary: Increases movement speed. | ||
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Primary: Increases attack power. [Lv. 2] + Decreases the amount of HC Gauge you have at the start of the match. [Lv. 1] | Primary: Increases attack power. [Lv. 2] + Decreases the amount of HC Gauge you have at the start of the match. [Lv. 1] | ||
Secondary: Increases attack power. [Lv. 1] + Decreases the amount of HC Gauge you have at the start of the match. [Lv. 1] | Secondary: Increases attack power. [Lv. 1] + Decreases the amount of HC Gauge you have at the start of the match. [Lv. 1] | ||
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Primary: Enables air dashing. + Increases attack power while in the air. [Lv. 1] | Primary: Enables air dashing. + Increases attack power while in the air. [Lv. 1] | ||
Secondary: Increases the number of jumps you can perform. [Lv. 1] + Increases attack power while in the air. [Lv. 1] | Secondary: Increases the number of jumps you can perform. [Lv. 1] + Increases attack power while in the air. [Lv. 1] | ||
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Primary: When you get hit with a combo of 30 hits or more: Regain part of your vitality. [Lv. 2] + Become temporarily invisible. | Primary: When you get hit with a combo of 30 hits or more: Regain part of your vitality. [Lv. 2] + Become temporarily invisible. | ||
Secondary: When you get hit with a combo of 30 hits or more: Regain part of your vitality. [Lv. 1] + Become temporarily invisible. | Secondary: When you get hit with a combo of 30 hits or more: Regain part of your vitality. [Lv. 1] + Become temporarily invisible. | ||
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Primary: When only one character is left and their vitality is 50% or below, their vitality will recover automatically. [Lv. 2] | Primary: When only one character is left and their vitality is 50% or below, their vitality will recover automatically. [Lv. 2] | ||
Secondary: When only one character is left and their vitality is 20% or below, their vitality will recover automatically. [Lv. 1] | Secondary: When only one character is left and their vitality is 20% or below, their vitality will recover automatically. [Lv. 1] | ||
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Primary: Increases attack power. [Lv. 2] | Primary: Increases attack power. [Lv. 2] | ||
Secondary: Increases attack power. [Lv. 1] | Secondary: Increases attack power. [Lv. 1] | ||
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Primary: Increases vitality. [Lv. 2] | Primary: Increases vitality. [Lv. 2] | ||
Secondary: Increases vitality. [Lv. 1] | Secondary: Increases vitality. [Lv. 1] | ||
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Primary: Decreases vitality. [Lv. 3] + Increases attack power. [Lv. 3] | Primary: Decreases vitality. [Lv. 3] + Increases attack power. [Lv. 3] | ||
Secondary: Decreases vitality. [Lv. 2] + Increases attack power. [Lv. 1] | Secondary: Decreases vitality. [Lv. 2] + Increases attack power. [Lv. 1] | ||
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Primary: Increases attack power upon KO'ing your opponent. [Lv. 3] | Primary: Increases attack power upon KO'ing your opponent. [Lv. 3] | ||
Secondary: Increases attack power upon KO'ing your opponent. [Lv. 2] | Secondary: Increases attack power upon KO'ing your opponent. [Lv. 2] | ||
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Primary: During a Crossover Combination: Increases attack power. [Lv. 3] + Absorb your opponent's vitality. [Lv. 3] | Primary: During a Crossover Combination: Increases attack power. [Lv. 3] + Absorb your opponent's vitality. [Lv. 3] | ||
Secondary: Gain the ability to call assists even when you are taking damage at the cost of HC Gauge. | Secondary: Gain the ability to call assists even when you are taking damage at the cost of HC Gauge. | ||
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Primary: You can activate X-Factor an unlimited number of times at the cost of HC Gauge, however you will no longer be able to use Hyper Combos. | Primary: You can activate X-Factor an unlimited number of times at the cost of HC Gauge, however you will no longer be able to use Hyper Combos. | ||
Secondary: Constant X-Factor, however you will no longer be able to use Hyper Combos. X-Factor will activate with 3 or more bars of HC Gauge stored, and deactivates with less than 3 bars. | Secondary: Constant X-Factor, however you will no longer be able to use Hyper Combos. X-Factor will activate with 3 or more bars of HC Gauge stored, and deactivates with less than 3 bars. | ||
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Primary: If your opponent has an S-Class card in the same slot, you will trade decks with your opponent during the match. + Increases the chance of obtaining rare cards for Marvel characters. [Lv. 3] | Primary: If your opponent has an S-Class card in the same slot, you will trade decks with your opponent during the match. + Increases the chance of obtaining rare cards for Marvel characters. [Lv. 3] | ||
Secondary: Gain the ability to cancel one special move into another at the cost of HC Gauge. + All characters will be able to perform a 6-chain combo. | Secondary: Gain the ability to cancel one special move into another at the cost of HC Gauge. + All characters will be able to perform a 6-chain combo. | ||
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Primary: For every 20 seconds that pass on the game clock: Regain part of your vitality. [Lv. 3] + Gain a fixed amount of HC Gauge. [Lv. 3] | Primary: For every 20 seconds that pass on the game clock: Regain part of your vitality. [Lv. 3] + Gain a fixed amount of HC Gauge. [Lv. 3] | ||
Secondary: For every 30 seconds that pass on the game clock: Regain part of your vitality. [Lv. 2] Gain a fixed amount of HC Gauge. [Lv. 2] | Secondary: For every 30 seconds that pass on the game clock: Regain part of your vitality. [Lv. 2] Gain a fixed amount of HC Gauge. [Lv. 2] | ||
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Primary: Gain the ability to parry. [Lv. MAX] + Gain a temporary increase in attack power upon performing a parry. [Lv. 2] | Primary: Gain the ability to parry. [Lv. MAX] + Gain a temporary increase in attack power upon performing a parry. [Lv. 2] | ||
Secondary: Gain a fixed amount of HC Gauge upon successfully performing an Advancing Guard. [Lv. MAX] | Secondary: Gain a fixed amount of HC Gauge upon successfully performing an Advancing Guard. [Lv. MAX] | ||
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Primary: Attack strength increases as vitality decreases [Lv 3] + Increases duration of X-Factor [Lv 1] | Primary: Attack strength increases as vitality decreases [Lv 3] + Increases duration of X-Factor [Lv 1] | ||
Secondary: Gain super armor when the timer reaches 30 [Lv 1] (uses HC gauge upon hit) | Secondary: Gain super armor when the timer reaches 30 [Lv 1] (uses HC gauge upon hit) | ||
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Primary: When 3 or more bars of HC Gauge are stored and while on the ground Vitality refills automatically [Lv. 3] + HC Gauge refills automatically. [Lv. 2] | Primary: When 3 or more bars of HC Gauge are stored and while on the ground Vitality refills automatically [Lv. 3] + HC Gauge refills automatically. [Lv. 2] | ||
Secondary: When 3 or more bars of HC Gauge are stored and while on the ground: Vitality refills automatically. [Lv. 3] | Secondary: When 3 or more bars of HC Gauge are stored and while on the ground: Vitality refills automatically. [Lv. 3] | ||
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Primary: Gain a fixed amount of HC Gauge upon performing a parry. [Lv. 1] + Gain the ability to parry. [Lv. 2] | Primary: Gain a fixed amount of HC Gauge upon performing a parry. [Lv. 1] + Gain the ability to parry. [Lv. 2] | ||
Secondary: Upon landing a Crossover Counter: Apply stun value to your opponent. Gain a fixed amount of HC Gauge. [Lv. 1] | Secondary: Upon landing a Crossover Counter: Apply stun value to your opponent. Gain a fixed amount of HC Gauge. [Lv. 1] | ||
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Primary: Become temporarily invisible upon performing a Snap Back. Reduce your opponent's HC Gauge. [Lv. 1] | Primary: Become temporarily invisible upon performing a Snap Back. Reduce your opponent's HC Gauge. [Lv. 1] | ||
Secondary: Become temporarily invisible upon performing a Snap Back. | Secondary: Become temporarily invisible upon performing a Snap Back. | ||
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[[image:UMvC3_HerosHeralds_Anakaris.png]] | [[image:UMvC3_HerosHeralds_Anakaris.png]] | ||
Primary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 2] | Primary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 2] | ||
Secondary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 1] | Secondary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 1] | ||
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Primary: When only one character is left: Vitality refills automatically. [Lv. 3] + HC Gauge refills automatically. [Lv. 2] | Primary: When only one character is left: Vitality refills automatically. [Lv. 3] + HC Gauge refills automatically. [Lv. 2] | ||
Secondary: When only one character is left: Vitality refills automatically. [Lv. 2] + HC Gauge refills automatically. [Lv. 1] | Secondary: When only one character is left: Vitality refills automatically. [Lv. 2] + HC Gauge refills automatically. [Lv. 1] | ||
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Primary: Temporarily increases attack power upon successfully performing an Advancing Guard. [Lv. 2] | Primary: Temporarily increases attack power upon successfully performing an Advancing Guard. [Lv. 2] | ||
Secondary: Temporarily increases attack power upon successfully performing an Advancing Guard. [Lv. 1] | Secondary: Temporarily increases attack power upon successfully performing an Advancing Guard. [Lv. 1] | ||
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Primary: Calling assists will cost HC Gauge, however your opponent will be poisoned if the assist attack is successful. [Lv. 2] | Primary: Calling assists will cost HC Gauge, however your opponent will be poisoned if the assist attack is successful. [Lv. 2] | ||
Secondary: Poisons your opponent upon successfully landing a Crossover Attack, at the cost of HC Gauge. [Lv. 1] | Secondary: Poisons your opponent upon successfully landing a Crossover Attack, at the cost of HC Gauge. [Lv. 1] | ||
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Primary: During X-Factor: Increases attack power. [Lv. 2] + HC Gauge refills automatically. [Lv. 3] | Primary: During X-Factor: Increases attack power. [Lv. 2] + HC Gauge refills automatically. [Lv. 3] | ||
Secondary: HC Gauge refills automatically while X-Factor is active. [Lv. 2] | Secondary: HC Gauge refills automatically while X-Factor is active. [Lv. 2] | ||
Line 443: | Line 504: | ||
Primary: Upon successfully landing a Snap Back: Reduce your opponent's HC Gauge. [Lv. 3] + Gain a fixed amount of HC Gauge. [Lv. 1] | Primary: Upon successfully landing a Snap Back: Reduce your opponent's HC Gauge. [Lv. 3] + Gain a fixed amount of HC Gauge. [Lv. 1] | ||
Secondary: Upon successfully landing a Snap Back: Reduce your opponent's HC Gauge. [Lv. 2] + Gain a fixed amount of HC Gauge. [Lv. 1] | Secondary: Upon successfully landing a Snap Back: Reduce your opponent's HC Gauge. [Lv. 2] + Gain a fixed amount of HC Gauge. [Lv. 1] | ||
Line 450: | Line 512: | ||
Primary: Increases the number of times X-Factor can be used. [Lv. 2] | Primary: Increases the number of times X-Factor can be used. [Lv. 2] | ||
Secondary: Increases the number of times X-Factor can be used. [Lv. 1] | Secondary: Increases the number of times X-Factor can be used. [Lv. 1] | ||
==B Cards== | ==B Cards== | ||
Line 496: | Line 522: | ||
Primary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 3] | Primary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 3] | ||
Secondary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 2] | Secondary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 2] | ||
Line 503: | Line 530: | ||
Primary: When you only have one character left: Gain a fixed amount of HC Gauge. [Lv. 2] + Gain the ability to rapid cancel grounded normal moves at the cost of HC Gauge. (Unique Moves not included) | Primary: When you only have one character left: Gain a fixed amount of HC Gauge. [Lv. 2] + Gain the ability to rapid cancel grounded normal moves at the cost of HC Gauge. (Unique Moves not included) | ||
Secondary: Increases Hyper Combo attack power. [Lv. 2] | Secondary: Increases Hyper Combo attack power. [Lv. 2] | ||
Line 510: | Line 538: | ||
Primary: Regain part of your vitality at the cost of HC Gauge upon successfully performing an Advancing Guard. [Lv. 2] | Primary: Regain part of your vitality at the cost of HC Gauge upon successfully performing an Advancing Guard. [Lv. 2] | ||
Secondary: Regain part of your vitality at the cost of HC Gauge upon successfully performing an Advancing Guard. [Lv. 1] Take chip damage more easily. [Lv. 1] | Secondary: Regain part of your vitality at the cost of HC Gauge upon successfully performing an Advancing Guard. [Lv. 1] Take chip damage more easily. [Lv. 1] | ||
Line 517: | Line 546: | ||
Primary: Gain a temporary increase in attack power upon performing a Snap Back. [Lv. 3] | Primary: Gain a temporary increase in attack power upon performing a Snap Back. [Lv. 3] | ||
Secondary: Gain a temporary increase in attack power upon performing a Snap Back. [Lv. 2] | Secondary: Gain a temporary increase in attack power upon performing a Snap Back. [Lv. 2] | ||
Line 524: | Line 554: | ||
Primary: Land a Hyper Combo to absorb your opponent's HC Gauge. [Lv. 3] | Primary: Land a Hyper Combo to absorb your opponent's HC Gauge. [Lv. 3] | ||
Secondary: Land a Hyper Combo to absorb your opponent's HC Gauge. [Lv. 1] | Secondary: Land a Hyper Combo to absorb your opponent's HC Gauge. [Lv. 1] | ||
Line 531: | Line 562: | ||
Primary: Upon KO'ing your opponent: Gain a fixed amount of HC Gauge. [Lv. 2] Increases attack power. [Lv. 2] | Primary: Upon KO'ing your opponent: Gain a fixed amount of HC Gauge. [Lv. 2] Increases attack power. [Lv. 2] | ||
Secondary: Enable air dashing. Increase the number of jumps you can perform. [Lv.1 ] | Secondary: Enable air dashing. Increase the number of jumps you can perform. [Lv.1 ] | ||
Line 538: | Line 570: | ||
Primary: Increases Hyper Combo attack power. [Lv. 2] | Primary: Increases Hyper Combo attack power. [Lv. 2] | ||
Secondary: Dash cancel regular grounded moves at the cost of HC Gauge. | Secondary: Dash cancel regular grounded moves at the cost of HC Gauge. | ||
Line 545: | Line 578: | ||
Primary: Crouch to automatically increase HC Gauge. [Lv. 2] | Primary: Crouch to automatically increase HC Gauge. [Lv. 2] | ||
Secondary: Crouch to automatically increase HC Gauge. [Lv. 1] | Secondary: Crouch to automatically increase HC Gauge. [Lv. 1] | ||
Line 552: | Line 586: | ||
Primary: Attack power increases proportionally to the amount of HC Gauge stored. [Lv. 3] | Primary: Attack power increases proportionally to the amount of HC Gauge stored. [Lv. 3] | ||
Secondary: Attack power increases proportionally to the amount of HC Gauge stored. [Lv. 1] | Secondary: Attack power increases proportionally to the amount of HC Gauge stored. [Lv. 1] | ||
Line 559: | Line 594: | ||
Primary: Upon performing a taunt: Temporarily increases attack power. [Lv. 2] + Temporarily gain the ability to cancel one special move into another at the cost of HC Gauge. | Primary: Upon performing a taunt: Temporarily increases attack power. [Lv. 2] + Temporarily gain the ability to cancel one special move into another at the cost of HC Gauge. | ||
Secondary: Increases attack power during X-Factor. [Lv. 2] | Secondary: Increases attack power during X-Factor. [Lv. 2] | ||
Line 566: | Line 602: | ||
Primary: All characters will be able to perform a 6-chain combo. + Apply stun value to your opponent upon successfully landing a Crossover Counter. | Primary: All characters will be able to perform a 6-chain combo. + Apply stun value to your opponent upon successfully landing a Crossover Counter. | ||
Secondary: Temporarily increases attack power upon landing a combo of 10 hits. [Lv. 1] | Secondary: Temporarily increases attack power upon landing a combo of 10 hits. [Lv. 1] | ||
Line 573: | Line 610: | ||
Primary: Upon landing a combo of 10 hits: Poisons your opponent. [Lv. 1] + Temporarily increases attack power. [Lv. 1] | Primary: Upon landing a combo of 10 hits: Poisons your opponent. [Lv. 1] + Temporarily increases attack power. [Lv. 1] | ||
Secondary: Poisons your opponent upon landing a combo of 10 hits. [Lv. 1] | Secondary: Poisons your opponent upon landing a combo of 10 hits. [Lv. 1] | ||
Line 580: | Line 618: | ||
Primary: When your opponent is down to 2 characters or less: Increases attack power. [Lv. 1] + Increases speed. | Primary: When your opponent is down to 2 characters or less: Increases attack power. [Lv. 1] + Increases speed. | ||
Secondary: When your opponent is down to 2 characters or less: Increases attack power. [Lv. 1] + Increases number of jumps you can perform. [Lv. 1] | Secondary: When your opponent is down to 2 characters or less: Increases attack power. [Lv. 1] + Increases number of jumps you can perform. [Lv. 1] | ||
Line 587: | Line 626: | ||
Primary: While on the ground: Increases attack power. [Lv. 3] + Gain super armor. [Lv. 1] (uses HC Gauge upon hit) | Primary: While on the ground: Increases attack power. [Lv. 3] + Gain super armor. [Lv. 1] (uses HC Gauge upon hit) | ||
Secondary: Increases attack power while on the ground. [Lv. 2] | Secondary: Increases attack power while on the ground. [Lv. 2] | ||
Line 594: | Line 634: | ||
Primary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 3] | Primary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 3] | ||
Secondary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 1] | Secondary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 1] | ||
Line 601: | Line 642: | ||
Primary: Assist attacks gain super armor. [Lv. 3] (uses HC Gauge upon hit) | Primary: Assist attacks gain super armor. [Lv. 3] (uses HC Gauge upon hit) | ||
Secondary: Upon successfully landing a Delayed Hyper Combo: Absorb your opponent's vitality. [Lv. 3] + Absorb your opponent's HC Gauge. [Lv. 3] | Secondary: Upon successfully landing a Delayed Hyper Combo: Absorb your opponent's vitality. [Lv. 3] + Absorb your opponent's HC Gauge. [Lv. 3] | ||
Line 608: | Line 650: | ||
Primary: Increases the duration of flight time. [Lv. 3] + Increases the number of special moves that can be performed in the air. [Lv. 3] | Primary: Increases the duration of flight time. [Lv. 3] + Increases the number of special moves that can be performed in the air. [Lv. 3] | ||
Secondary: Increases the duration of flight time. [Lv. 2] + Increases the number of special moves that can be performed in the air. [Lv. 1] | Secondary: Increases the duration of flight time. [Lv. 2] + Increases the number of special moves that can be performed in the air. [Lv. 1] | ||
Line 615: | Line 658: | ||
Primary: HC Gauge refills automatically. [Lv. 1] + Reduces the usage rate of HC Gauge. [Lv. 2] | Primary: HC Gauge refills automatically. [Lv. 1] + Reduces the usage rate of HC Gauge. [Lv. 2] | ||
Secondary: Reduces the usage rate of HC Gauge. [Lv. 1] | Secondary: Reduces the usage rate of HC Gauge. [Lv. 1] | ||
Line 624: | Line 668: | ||
Primary: The length of instant attacks will be increased [Lv 2] + Priority of shot attacks will be strengthened | Primary: The length of instant attacks will be increased [Lv 2] + Priority of shot attacks will be strengthened | ||
Secondary: The length of instant attacks will be increased [Lv 1] | Secondary: The length of instant attacks will be increased [Lv 1] | ||
GODOT | GODOT | ||
Line 645: | Line 676: | ||
Primary: Switch HC gauges with your opponent upon activation of X-Factor | Primary: Switch HC gauges with your opponent upon activation of X-Factor | ||
Secondary: When you have only one character remaining and their vitality is 50% or less, HC gauge will refill automatically [Lv 1] | Secondary: When you have only one character remaining and their vitality is 50% or less, HC gauge will refill automatically [Lv 1] | ||
CHUCK GREENE | CHUCK GREENE | ||
Line 673: | Line 684: | ||
Primary: Gain a fixed amount of HC Gauge upon landing a combo of 30 hits. [Lv. 2] | Primary: Gain a fixed amount of HC Gauge upon landing a combo of 30 hits. [Lv. 2] | ||
Secondary: Gain a fixed amount of HC Gauge upon landing a combo of 30 hits. [Lv. 1] | Secondary: Gain a fixed amount of HC Gauge upon landing a combo of 30 hits. [Lv. 1] | ||
Line 680: | Line 692: | ||
Primary: Lose the ability to block. You will gain the ability of super armor. [Lv.1] (uses HC Gauge upon hit) | Primary: Lose the ability to block. You will gain the ability of super armor. [Lv.1] (uses HC Gauge upon hit) | ||
Secondary: When you only have one character remaining, you will gain the ability of super armor, however you will lose the ability to block. [Lv.1] (uses HC Gauge upon hit) | Secondary: When you only have one character remaining, you will gain the ability of super armor, however you will lose the ability to block. [Lv.1] (uses HC Gauge upon hit) | ||
LICKER | LICKER | ||
Line 708: | Line 700: | ||
Primary: Increase the duration of X-Factor. [Lv. 1] X-Factor activates immediately after the battle begins. | Primary: Increase the duration of X-Factor. [Lv. 1] X-Factor activates immediately after the battle begins. | ||
Secondary: Increased speed from the start of the battle for 10 game seconds. | Secondary: Increased speed from the start of the battle for 10 game seconds. | ||
LORD RAPTOR | LORD RAPTOR | ||
Line 722: | Line 708: | ||
Primary: Perform a taunt to temporarily increase attack power. [Lv. 2] | Primary: Perform a taunt to temporarily increase attack power. [Lv. 2] | ||
Secondary: Perform a taunt to temporarily increase attack power. [Lv. 1] | Secondary: Perform a taunt to temporarily increase attack power. [Lv. 1] | ||
ANAKARIS | ANAKARIS | ||
[[image: | [[image:UMvC3_HerosHeralds_Anakaris.png]] | ||
Primary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 2] | Primary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 2] | ||
Secondary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 1] | Secondary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 1] | ||
Line 736: | Line 723: | ||
Primary: Land attacks to reduce your opponent's recoverable red health. [Lv. 2] | Primary: Land attacks to reduce your opponent's recoverable red health. [Lv. 2] | ||
Secondary: Land attacks to reduce your opponent's recoverable red health. [Lv. 1] | Secondary: Land attacks to reduce your opponent's recoverable red health. [Lv. 1] | ||
Line 743: | Line 731: | ||
Primary: Throws and lock-on attacks do more damage. [Lv. 2] + Gain a fixed amount of HC Gauge upon hitting throws and lock-on attacks. [Lv. 1] | Primary: Throws and lock-on attacks do more damage. [Lv. 2] + Gain a fixed amount of HC Gauge upon hitting throws and lock-on attacks. [Lv. 1] | ||
Secondary: Throws and lock-on attacks do more damage. [Lv. 1] | Secondary: Throws and lock-on attacks do more damage. [Lv. 1] | ||
SERVBOT | SERVBOT | ||
Line 757: | Line 739: | ||
Primary: Enables auto-blocking. Take chip damage more easily. [Lv. 2] | Primary: Enables auto-blocking. Take chip damage more easily. [Lv. 2] | ||
Secondary: Shorten the interval between calling out an assist. | Secondary: Shorten the interval between calling out an assist. | ||
Line 764: | Line 747: | ||
Primary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 3] | Primary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 3] | ||
Secondary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 2] | Secondary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 2] | ||
KENJI | KENJI | ||
Line 813: | Line 755: | ||
Primary: Enables blocking during an air dash. Increases dash speed. | Primary: Enables blocking during an air dash. Increases dash speed. | ||
Secondary: Increases dash speed. | Secondary: Increases dash speed. | ||
Line 820: | Line 763: | ||
Primary: Get the maximum number of hits from a multi-hit Hyper Combo automatically. Increases Hyper Combo attack power. [Lv. 2] | Primary: Get the maximum number of hits from a multi-hit Hyper Combo automatically. Increases Hyper Combo attack power. [Lv. 2] | ||
Secondary: Upon successfully landing a Crossover Counter: Temporarily increases attack power. [Lv. 1] + Gain a fixed amount of HC Gauge. [Lv. 1] | Secondary: Upon successfully landing a Crossover Counter: Temporarily increases attack power. [Lv. 1] + Gain a fixed amount of HC Gauge. [Lv. 1] | ||
Line 827: | Line 771: | ||
Primary: Upon successfully landing a Crossover Counter: Apply stun value to your opponent. Gain a fixed amount of HC Gauge. [Lv. 1] | Primary: Upon successfully landing a Crossover Counter: Apply stun value to your opponent. Gain a fixed amount of HC Gauge. [Lv. 1] | ||
Secondary: Gain a fixed amount of HC Gauge upon successfully landing a Crossover Counter. [Lv. 1] | Secondary: Gain a fixed amount of HC Gauge upon successfully landing a Crossover Counter. [Lv. 1] | ||
JUNE | JUNE | ||
Line 862: | Line 779: | ||
Primary: Gain a fixed amount of HC Gauge upon throwing your opponent. [Lv. 2] | Primary: Gain a fixed amount of HC Gauge upon throwing your opponent. [Lv. 2] | ||
Secondary: Gain a fixed amount of HC Gauge upon throwing your opponent. [Lv. 1] | Secondary: Gain a fixed amount of HC Gauge upon throwing your opponent. [Lv. 1] | ||
Line 869: | Line 787: | ||
Primary: Increases the chance of obtaining rare cards for Capcom characters. [Lv. 2] | Primary: Increases the chance of obtaining rare cards for Capcom characters. [Lv. 2] | ||
Secondary: Upon launching your opponent with the S attack: Absorb your opponent's vitality. [Lv. 1] + Absorb your opponent's HC Gauge. [Lv. 1] | Secondary: Upon launching your opponent with the S attack: Absorb your opponent's vitality. [Lv. 1] + Absorb your opponent's HC Gauge. [Lv. 1] | ||
SISSEL | |||
[[image: | [[image:UMvC3_HerosHeralds_Sissel.png]] | ||
Primary: | Primary: Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 2] | ||
Secondary: Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 1] | |||
MISSILE | |||
[[image:UMvC3_HerosHeralds_Missile.png]] | |||
Primary: HC Gauge will automatically refill from the start of the match for 20 game seconds. [Lv. 1] | |||
[ | Secondary: Increases the chance of obtaining rare cards for Capcom characters. [Lv. 1] | ||
RYU | |||
[[image:UMvC3_HerosHeralds_Ryu.png]] | |||
[ | Primary: Sends the opponent flying upon activation of X-Factor. + Increases the duration of power-up Hyper Combos. [Lv. 1] | ||
Secondary: Increases attack power during X-Factor. [Lv. 2] | |||
==S Cards== | |||
ASTAROTH | |||
[[image:UMvC3_HerosHeralds_Astaroth.png]] | |||
Primary: When your last character is defeated: Your character will return to full health at the cost of 3 HC Gauge bars (one time only). Increased attack power. [Lv. 2] | |||
[ | Secondary: When your last character is defeated: Your character will return to full health at the cost of 5 HC Gauge bars (one time only). Increased attack power. [Lv. 1] | ||
MEGA MAN | |||
[[image:UMvC3_HerosHeralds_MegaMan.png]] | |||
[ | Primary: Shorten the length of charge time for charge moves. + Obtain rare Capcom cards. [Lv. 3] | ||
Secondary: Shorten the length of charge time for charge moves. Increases the speed of that an assist's vitality recovers. [Lv. 2] | |||
CAPTAIN COMMANDO TEAM | |||
[[image: | [[image:UMvC3_HerosHeralds_CaptainCommandoTeam.png]] | ||
Primary: | Primary: Upon performing a Crossover Combination: Increased attack power. [Lv. 3] + Absorb your opponent's HC Gauge. [Lv. 3] | ||
Secondary: Upon performing a Crossover Combination: Increased attack power. [Lv. 1] + Absorb your opponent's HC Gauge. [Lv. 1] | |||
BLODIA | |||
[[image:UMvC3_HerosHeralds_Blodia.png]] | |||
Primary: Gain super armor while performing a dash. [Lv. 1] (uses HC Gauge upon hit) Become invincible to projectile attacks while dashing. | |||
Secondary: Gain super armor while performing a dash. [Lv. 1] (uses HC Gauge upon hit) Increases dash speed. | |||
Secondary: | |||
MYRIA | MYRIA | ||
Line 967: | Line 853: | ||
Primary: When you are losing: Automatically recover vitality. [Lv. 3] + Assist characters automatically recover vitality. [Lv. 1] | Primary: When you are losing: Automatically recover vitality. [Lv. 3] + Assist characters automatically recover vitality. [Lv. 1] | ||
Secondary: When you are losing: Automatically recover vitality. [Lv. 2] + Assist characters automatically recover vitality. [Lv. 1] | Secondary: When you are losing: Automatically recover vitality. [Lv. 2] + Assist characters automatically recover vitality. [Lv. 1] | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category: Ultimate Marvel vs Capcom 3]] |
Latest revision as of 11:16, 20 April 2013
After downloading Heroes & Heralds mode in Ultimate Marvel vs Capcom 3 the player is give 3 random cards to use as powerups during battles. Cards are then permanently retained on the user's account. Additional cards can be collected by playing through the Heroes & Heralds offline mode as well as the Heroes & Heralds online ranked battles. Additionally, through weekly online competitions the player can also collect additional Herald (silver) costumes for each character.
Marvel Cards
A Cards
MEPHISTO
Primary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 3] + HC Gauge refills automatically. [Lv. 2]
Secondary: The length of instant attacks will be increased. [Lv. 1] + Increases the amount of HC Gauge you have at the start of the match. [Lv. 2]
DAKEN
Primary: Increases the speed of your vitality recovery. [Lv. 2] + Decreases a fixed amount of your opponent's recoverable red health. [Lv. 2]
Secondary: Increases the speed of your vitality recovery. [Lv. 1] + Decreases a fixed amount of your opponent's recoverable red health. [Lv. 1]
SABRETOOTH
Primary: Vitality automatically recovers. [Lv. 2] + Increases movement speed.
Secondary: Gain the ability to rapid cancel grounded normal moves at the cost of HC Gauge. (Unique Moves not included)
ULTRON
Primary: Gain super armor while in the air. [Lv. 1] (uses HC Gauge upon hit) + Increases the duration of flight time. [Lv. 3]
Secondary: Increases speed while in the air. Increases the duration of flight time. [Lv. 2]
HULKBUSTER ARMOR
Primary: Increases vitality. [Lv. 2] + Calling assists will cost HC Gauge, however stun value will be applied to your opponent if the assist attack is successful.
Secondary: Calling assists will cost HC Gauge, however stun value will be applied to your opponent if the assist attack is successful.
SILVER SURFER
Primary: HC Gauge recovers automatically. [Lv. 2] + Increases the speed of your assist's vitality recover. [Lv. 3]
Secondary: HC Gauge recovers automatically. [Lv. 1] + Increases the speed of your assist's vitality recover. [Lv. 2]
KINGPIN
Primary: Increases HC attack power. [Lv. 3] + Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 2]
Secondary: Increases HC attack power. [Lv. 2] + Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 1]
BLADE
Primary: When your vitality is 60% or below, absorb your opponent's vitality upon attack. [Lv. 3]
Secondary: When your vitality is 40% or below, absorb your opponent's vitality upon attack. [Lv. 2]
HOWARD THE DUCK
Primary: When you get hit with a combo of 30 hits or more: HC Gauge refills. [Lv. 2] + X-Factor will activate.
Secondary: When you get hit with a combo of 30 hits or more: HC Gauge refills. [Lv. 1] + X-Factor will activate.
B Cards
LUKE CAGE
Primary: Increases vitality. [Lv. 2] + Enables auto-blocking when you have 2 bars or less of HC Gauge.
Secondary: Increases vitality. [Lv. 2]
CYCLOPS
Primary: Increases attack power. [Lv. 2] + All attacks cause chip damage.
Secondary: All attacks cause chip damage.
ROGUE
Primary: Land a Hyper Combo to absorb your opponent's vitality. [Lv. 3]
Secondary: Land a Hyper Combo to absorb your opponent's vitality. [Lv. 2]
COLOSSUS
Primary: Gain super armor. [Lv. 1] (uses HC Gauge upon hit)
Secondary: Gain super armor when you perform a taunt. [Lv. 1] (uses HC Gauge upon hit)
MYSTIQUE
Primary: When your opponent has a card of equal strength as their main card, you will copy their entire deck.
Secondary: Increases the duration of power-up Hyper Combos. [Lv. 1]
JUGGERNAUT
Primary: Increases HC attack power. [Lv. 2] + Gain super armor during a Hyper Combo. [Lv. 2] (uses HC Gauge upon hit)
Secondary: Assist attacks gain super armor. [Lv. 2] (uses HC Gauge upon hit)
SILVER SAMURAI
Primary: Decreases vitality. [Lv. 1] + Increases attack power. [Lv. 3]
Secondary: All characters will be able to perform a 6-chain combo.
NICK FURY
Primary: When only one character is left and their vitality is 5% or below, they will regain part of their vitality. [Lv. 2]
Secondary: Increases the chance of obtaining rare cards for Marvel characters. [Lv. 1]
BLACK WIDOW
Primary: At the cost of HC Gauge: Gain the ability to jump cancel. + Increase the number of jumps you can perform. [Lv. 1]
Secondary: All grounded moves will be jump cancelable at the cost of HC Gauge.
RED SKULL
Primary: Poisons your opponent upon landing a regular throw. [Lv. 2]
Secondary: Poisons your opponent upon landing a regular throw. [Lv. 1]
ANTI-VENOM
Primary: Increases attack power from the start of the match for every 10 game seconds. [Lv. 2]
Secondary: Increases attack power from the start of the match for every 10 game seconds. [Lv. 1]
DOCTOR OCTOPUS
Primary: Increases attack power. [Lv. 1] Cancel one special move into another at the cost of HC Gauge.
Secondary: Regain part of your vitality upon landing a combo of 20 hits. [Lv. 2]
MANDARIN
Primary: Increases the amount of HC Gauge stored at the start of the match. [Lv. 2] + Your opponent will be forced to activate X-Factor as well when you activate it.
Secondary: Increases the amount of HC Gauge stored at the start of the match. [Lv. 2]
DESTROYER
Primary: Increases vitality. [Lv. 2] + Increased resistance to chip damage from attacks. [Lv. 2]
Secondary: Temporarily increase attack power upon performing a parry. [Lv. 1] + Enables parrying. [Lv. 1]
ENCHANTRESS
Primary: Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv. 2]
Secondary: Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv. 1]
RED HULK
Primary: You will be unable to see your vitality and HC gauges. + Increases attack power. [Lv. 3]
Secondary: You will be unable to see your vitality and HC gauges. + Sends the opponent flying upon activation of X-Factor.
DAREDEVIL
Primary: You will be unable to see how much HC Gauge your opponent has. + HC Gauge refills automatically. [Lv. 2]
Secondary: You will be unable to see how much HC Gauge your opponent has. + Cancel one special move into another at the cost of HC Gauge.
ELEKTRA
Primary: At the cost of HC Gauge: Gain the ability to dash cancel regular grounded moves. + Increases dash speed.
Secondary: HC Gauge refills automatically while in the air. [Lv. 1]
C Cards
CLEA
Primary: Gain a fixed amount of HC Gauge for every 20 seconds that pass on the game clock. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge for every 15 seconds that pass on the game clock. [Lv. 1]
BEAST
Primary: Increases the duration of power-up Hyper Combos. [Lv. 2]
Secondary: Extends the time that X-Factor is active. [Lv. 1]
ICEMAN
File:UMvC3 HerosHeralds Iceman.png
Primary: Become temporarily invincible to shot attacks upon successfully performing an Advancing Guard.
Secondary: Increased resistance to chip damage from attacks. [Lv. 2]
DAZZLER
Primary: Perform a taunt to automatically recover vitality. [Lv. 3]
Secondary: Perform a taunt to automatically recover vitality. [Lv. 2]
NIGHTCRAWLER
Primary: Become invisible while dashing when 3 or more bars of HC Gauge are stored.
Secondary: Become invisible while dashing on the ground when 3 or more bars of HC Gauge are stored.
SCARLET WITCH
Primary: Sends the opponent flying upon activation of X-Factor. + Increases the duration of X-Factor. [Lv. 1]
Secondary: When only one character is left and their vitality is below 20%, the activation time for X-Factor will increase. [Lv. 1]
MULTIPLE MAN
Primary: Fight using only your first character. Attack power Lv. random.
Secondary: Fight using only your first character. Increase number of HC Gauge stored at the start of the match, Lv. random.
PROFESSOR X
Primary: Increases the chance of obtaining rare cards for Marvel characters. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge for every 20 seconds that pass on the game clock. [Lv. 1] + Increases the chance of obtaining rare cards for Marvel characters. [Lv. 1]
WASP
Primary: Increases movement speed. Increases the duration of flight time. [Lv. 2]
Secondary: Increases the duration of flight time. [Lv. 2] + Increases the number of special moves that can be performed in the air. [Lv. 1]
MS. MARVEL
File:UMvC3 HerosHeralds Ms.Marvel.png
Primary: Reflect damage received from attacks. [Lv. 3]
Secondary: Reflect damage received from attacks. [Lv. 2]
BLACK PANTHER
Primary: Increases movement speed. Increases the number of jumps you can perform. [Lv. 1]
Secondary: Increases movement speed.
WINTER SOLDIER
Primary: Increases attack power. [Lv. 2] + Decreases the amount of HC Gauge you have at the start of the match. [Lv. 1]
Secondary: Increases attack power. [Lv. 1] + Decreases the amount of HC Gauge you have at the start of the match. [Lv. 1]
GREEN GOBLIN
Primary: Enables air dashing. + Increases attack power while in the air. [Lv. 1]
Secondary: Increases the number of jumps you can perform. [Lv. 1] + Increases attack power while in the air. [Lv. 1]
SPIDER-HAM
Primary: When you get hit with a combo of 30 hits or more: Regain part of your vitality. [Lv. 2] + Become temporarily invisible.
Secondary: When you get hit with a combo of 30 hits or more: Regain part of your vitality. [Lv. 1] + Become temporarily invisible.
LOKI
Primary: When only one character is left and their vitality is 50% or below, their vitality will recover automatically. [Lv. 2]
Secondary: When only one character is left and their vitality is 20% or below, their vitality will recover automatically. [Lv. 1]
ULIK
Primary: Increases attack power. [Lv. 2]
Secondary: Increases attack power. [Lv. 1]
ABOMINATION
Primary: Increases vitality. [Lv. 2]
Secondary: Increases vitality. [Lv. 1]
MAESTRO
Primary: Decreases vitality. [Lv. 3] + Increases attack power. [Lv. 3]
Secondary: Decreases vitality. [Lv. 2] + Increases attack power. [Lv. 1]
BULLSEYE
Primary: Increases attack power upon KO'ing your opponent. [Lv. 3]
Secondary: Increases attack power upon KO'ing your opponent. [Lv. 2]
PUNISHER
Primary: Increases attack power when one of your characters is KO'ed. [Lv. 3] Secondary: Increases attack power when one of your characters is KO'ed. [Lv. 2]
S Cards
FANTASTIC FOUR
Primary: During a Crossover Combination: Increases attack power. [Lv. 3] + Absorb your opponent's vitality. [Lv. 3]
Secondary: Gain the ability to call assists even when you are taking damage at the cost of HC Gauge.
FIN FANG FOOM
Primary: You can activate X-Factor an unlimited number of times at the cost of HC Gauge, however you will no longer be able to use Hyper Combos.
Secondary: Constant X-Factor, however you will no longer be able to use Hyper Combos. X-Factor will activate with 3 or more bars of HC Gauge stored, and deactivates with less than 3 bars.
SERPENT
Primary: If your opponent has an S-Class card in the same slot, you will trade decks with your opponent during the match. + Increases the chance of obtaining rare cards for Marvel characters. [Lv. 3]
Secondary: Gain the ability to cancel one special move into another at the cost of HC Gauge. + All characters will be able to perform a 6-chain combo.
THE WATCHER
Primary: For every 20 seconds that pass on the game clock: Regain part of your vitality. [Lv. 3] + Gain a fixed amount of HC Gauge. [Lv. 3]
Secondary: For every 30 seconds that pass on the game clock: Regain part of your vitality. [Lv. 2] Gain a fixed amount of HC Gauge. [Lv. 2]
THANOS
Primary: Gain the ability to parry. [Lv. MAX] + Gain a temporary increase in attack power upon performing a parry. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge upon successfully performing an Advancing Guard. [Lv. MAX]
Capcom Cards
A Cards
FRANZISKA VON KARM
Primary: Attack strength increases as vitality decreases [Lv 3] + Increases duration of X-Factor [Lv 1]
Secondary: Gain super armor when the timer reaches 30 [Lv 1] (uses HC gauge upon hit)
GRANDMASTER
Primary: When 3 or more bars of HC Gauge are stored and while on the ground Vitality refills automatically [Lv. 3] + HC Gauge refills automatically. [Lv. 2]
Secondary: When 3 or more bars of HC Gauge are stored and while on the ground: Vitality refills automatically. [Lv. 3]
HUNK
Primary: Gain a fixed amount of HC Gauge upon performing a parry. [Lv. 1] + Gain the ability to parry. [Lv. 2]
Secondary: Upon landing a Crossover Counter: Apply stun value to your opponent. Gain a fixed amount of HC Gauge. [Lv. 1]
DEMITRI MAXIMOFF
Primary: Become temporarily invisible upon performing a Snap Back. Reduce your opponent's HC Gauge. [Lv. 1]
Secondary: Become temporarily invisible upon performing a Snap Back.
ANAKARIS
Primary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 2]
Secondary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 1]
SAKUYA
Primary: When only one character is left: Vitality refills automatically. [Lv. 3] + HC Gauge refills automatically. [Lv. 2]
Secondary: When only one character is left: Vitality refills automatically. [Lv. 2] + HC Gauge refills automatically. [Lv. 1]
HIDEO SHIMAZU
Primary: Temporarily increases attack power upon successfully performing an Advancing Guard. [Lv. 2]
Secondary: Temporarily increases attack power upon successfully performing an Advancing Guard. [Lv. 1]
RATHALOS
Primary: Calling assists will cost HC Gauge, however your opponent will be poisoned if the assist attack is successful. [Lv. 2]
Secondary: Poisons your opponent upon successfully landing a Crossover Attack, at the cost of HC Gauge. [Lv. 1]
EDWARD FOKKER
Primary: During X-Factor: Increases attack power. [Lv. 2] + HC Gauge refills automatically. [Lv. 3]
Secondary: HC Gauge refills automatically while X-Factor is active. [Lv. 2]
GENE
Primary: Upon successfully landing a Snap Back: Reduce your opponent's HC Gauge. [Lv. 3] + Gain a fixed amount of HC Gauge. [Lv. 1]
Secondary: Upon successfully landing a Snap Back: Reduce your opponent's HC Gauge. [Lv. 2] + Gain a fixed amount of HC Gauge. [Lv. 1]
Fou-Lu
Primary: Increases the number of times X-Factor can be used. [Lv. 2]
Secondary: Increases the number of times X-Factor can be used. [Lv. 1]
B Cards
MILES EDGEWORTH
Primary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 3]
Secondary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 2]
PRINCESS
Primary: When you only have one character left: Gain a fixed amount of HC Gauge. [Lv. 2] + Gain the ability to rapid cancel grounded normal moves at the cost of HC Gauge. (Unique Moves not included)
Secondary: Increases Hyper Combo attack power. [Lv. 2]
CLAIRE REDFIELD
Primary: Regain part of your vitality at the cost of HC Gauge upon successfully performing an Advancing Guard. [Lv. 2]
Secondary: Regain part of your vitality at the cost of HC Gauge upon successfully performing an Advancing Guard. [Lv. 1] Take chip damage more easily. [Lv. 1]
LEON S KENNEDY
Primary: Gain a temporary increase in attack power upon performing a Snap Back. [Lv. 3]
Secondary: Gain a temporary increase in attack power upon performing a Snap Back. [Lv. 2]
LILITH
Primary: Land a Hyper Combo to absorb your opponent's HC Gauge. [Lv. 3]
Secondary: Land a Hyper Combo to absorb your opponent's HC Gauge. [Lv. 1]
X
Primary: Upon KO'ing your opponent: Gain a fixed amount of HC Gauge. [Lv. 2] Increases attack power. [Lv. 2]
Secondary: Enable air dashing. Increase the number of jumps you can perform. [Lv.1 ]
VILE
Primary: Increases Hyper Combo attack power. [Lv. 2]
Secondary: Dash cancel regular grounded moves at the cost of HC Gauge.
ROLL
Primary: Crouch to automatically increase HC Gauge. [Lv. 2]
Secondary: Crouch to automatically increase HC Gauge. [Lv. 1]
DR WILY
Primary: Attack power increases proportionally to the amount of HC Gauge stored. [Lv. 3]
Secondary: Attack power increases proportionally to the amount of HC Gauge stored. [Lv. 1]
AKIRA
Primary: Upon performing a taunt: Temporarily increases attack power. [Lv. 2] + Temporarily gain the ability to cancel one special move into another at the cost of HC Gauge.
Secondary: Increases attack power during X-Factor. [Lv. 2]
HAYATO
Primary: All characters will be able to perform a 6-chain combo. + Apply stun value to your opponent upon successfully landing a Crossover Counter.
Secondary: Temporarily increases attack power upon landing a combo of 10 hits. [Lv. 1]
RATHIAN
Primary: Upon landing a combo of 10 hits: Poisons your opponent. [Lv. 1] + Temporarily increases attack power. [Lv. 1]
Secondary: Poisons your opponent upon landing a combo of 10 hits. [Lv. 1]
CYBER BLUE
Primary: When your opponent is down to 2 characters or less: Increases attack power. [Lv. 1] + Increases speed.
Secondary: When your opponent is down to 2 characters or less: Increases attack power. [Lv. 1] + Increases number of jumps you can perform. [Lv. 1]
KAIJIN NO SOKI
Primary: While on the ground: Increases attack power. [Lv. 3] + Gain super armor. [Lv. 1] (uses HC Gauge upon hit)
Secondary: Increases attack power while on the ground. [Lv. 2]
JIN SAOTOME
File:UMvC3 HerosHeralds JinSaotome.png
Primary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 3]
Secondary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 1]
DEVILOT
Primary: Assist attacks gain super armor. [Lv. 3] (uses HC Gauge upon hit)
Secondary: Upon successfully landing a Delayed Hyper Combo: Absorb your opponent's vitality. [Lv. 3] + Absorb your opponent's HC Gauge. [Lv. 3]
NINA
Primary: Increases the duration of flight time. [Lv. 3] + Increases the number of special moves that can be performed in the air. [Lv. 3]
Secondary: Increases the duration of flight time. [Lv. 2] + Increases the number of special moves that can be performed in the air. [Lv. 1]
LIN
Primary: HC Gauge refills automatically. [Lv. 1] + Reduces the usage rate of HC Gauge. [Lv. 2]
Secondary: Reduces the usage rate of HC Gauge. [Lv. 1]
A Cards
LADY
Primary: The length of instant attacks will be increased [Lv 2] + Priority of shot attacks will be strengthened
Secondary: The length of instant attacks will be increased [Lv 1]
GODOT
Primary: Switch HC gauges with your opponent upon activation of X-Factor
Secondary: When you have only one character remaining and their vitality is 50% or less, HC gauge will refill automatically [Lv 1]
CHUCK GREENE
Primary: Gain a fixed amount of HC Gauge upon landing a combo of 30 hits. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge upon landing a combo of 30 hits. [Lv. 1]
STEVEN CHAPMAN
Primary: Lose the ability to block. You will gain the ability of super armor. [Lv.1] (uses HC Gauge upon hit)
Secondary: When you only have one character remaining, you will gain the ability of super armor, however you will lose the ability to block. [Lv.1] (uses HC Gauge upon hit)
LICKER
Primary: Increase the duration of X-Factor. [Lv. 1] X-Factor activates immediately after the battle begins.
Secondary: Increased speed from the start of the battle for 10 game seconds.
LORD RAPTOR
Primary: Perform a taunt to temporarily increase attack power. [Lv. 2]
Secondary: Perform a taunt to temporarily increase attack power. [Lv. 1]
ANAKARIS
Primary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 2]
Secondary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 1]
BISHAMON
Primary: Land attacks to reduce your opponent's recoverable red health. [Lv. 2]
Secondary: Land attacks to reduce your opponent's recoverable red health. [Lv. 1]
SASQUATCH
Primary: Throws and lock-on attacks do more damage. [Lv. 2] + Gain a fixed amount of HC Gauge upon hitting throws and lock-on attacks. [Lv. 1]
Secondary: Throws and lock-on attacks do more damage. [Lv. 1]
SERVBOT
Primary: Enables auto-blocking. Take chip damage more easily. [Lv. 2]
Secondary: Shorten the interval between calling out an assist.
CAPTAIN BLUE
Primary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 3]
Secondary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 2]
KENJI
Primary: Enables blocking during an air dash. Increases dash speed.
Secondary: Increases dash speed.
BATSU ICHIMONJI
Primary: Get the maximum number of hits from a multi-hit Hyper Combo automatically. Increases Hyper Combo attack power. [Lv. 2]
Secondary: Upon successfully landing a Crossover Counter: Temporarily increases attack power. [Lv. 1] + Gain a fixed amount of HC Gauge. [Lv. 1]
KYOSUKE KAGAMI
Primary: Upon successfully landing a Crossover Counter: Apply stun value to your opponent. Gain a fixed amount of HC Gauge. [Lv. 1]
Secondary: Gain a fixed amount of HC Gauge upon successfully landing a Crossover Counter. [Lv. 1]
JUNE
Primary: Gain a fixed amount of HC Gauge upon throwing your opponent. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge upon throwing your opponent. [Lv. 1]
FELYNES
Primary: Increases the chance of obtaining rare cards for Capcom characters. [Lv. 2]
Secondary: Upon launching your opponent with the S attack: Absorb your opponent's vitality. [Lv. 1] + Absorb your opponent's HC Gauge. [Lv. 1]
SISSEL
Primary: Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 1]
MISSILE
Primary: HC Gauge will automatically refill from the start of the match for 20 game seconds. [Lv. 1]
Secondary: Increases the chance of obtaining rare cards for Capcom characters. [Lv. 1]
RYU
Primary: Sends the opponent flying upon activation of X-Factor. + Increases the duration of power-up Hyper Combos. [Lv. 1]
Secondary: Increases attack power during X-Factor. [Lv. 2]
S Cards
ASTAROTH
Primary: When your last character is defeated: Your character will return to full health at the cost of 3 HC Gauge bars (one time only). Increased attack power. [Lv. 2]
Secondary: When your last character is defeated: Your character will return to full health at the cost of 5 HC Gauge bars (one time only). Increased attack power. [Lv. 1]
MEGA MAN
Primary: Shorten the length of charge time for charge moves. + Obtain rare Capcom cards. [Lv. 3]
Secondary: Shorten the length of charge time for charge moves. Increases the speed of that an assist's vitality recovers. [Lv. 2]
CAPTAIN COMMANDO TEAM
Primary: Upon performing a Crossover Combination: Increased attack power. [Lv. 3] + Absorb your opponent's HC Gauge. [Lv. 3]
Secondary: Upon performing a Crossover Combination: Increased attack power. [Lv. 1] + Absorb your opponent's HC Gauge. [Lv. 1]
BLODIA
Primary: Gain super armor while performing a dash. [Lv. 1] (uses HC Gauge upon hit) Become invincible to projectile attacks while dashing.
Secondary: Gain super armor while performing a dash. [Lv. 1] (uses HC Gauge upon hit) Increases dash speed.
MYRIA
Primary: When you are losing: Automatically recover vitality. [Lv. 3] + Assist characters automatically recover vitality. [Lv. 1]
Secondary: When you are losing: Automatically recover vitality. [Lv. 2] + Assist characters automatically recover vitality. [Lv. 1]