Terry Bogard (KOF:XI): Difference between revisions

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Jumping deep D, standing close D (2 hits), Burning Knuckle (A)
Jumping deep D, standing close D (2 hits), Burning Knuckle (A)
Jumping deep D, crouching B, link crouching A, Power Charge (B), Level 2, Level 3


Jumping deep D, standing close D (2 hits), Power Charge (B), Level 2, Level 3
Jumping deep D, standing close D (2 hits), Power Charge (B), Level 2, Level 3
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Jumping deep D, standing close C, Power Dunk (B), Break, juggle with Power Charge (B), juggle with Power Dunk (B)
Jumping deep D, standing close C, Power Dunk (B), Break, juggle with Power Charge (B), juggle with Power Dunk (B)


Crouching B, link Crouching A, Rising Upper, Buster Wolf
Crouching B, link crouching A, Rising Upper, Buster Wolf


Crouching B, link crouching A, Rising Upper, Power Geyser
Crouching B, link crouching A, Rising Upper, Power Geyser


Jumping deep D, crouching Bx2, standing B, Buster Wolf
Jumping deep D, crouching Bx2, link standing B, Buster Wolf


Jumping deep D, standing close D (2 hits), Buster Wolf
Jumping deep D, standing close D (2 hits), Buster Wolf
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Jumping deep D, standing close D (2 hits), Power Charge (B), Level 2 (SC), Buster Wolf
Jumping deep D, standing close D (2 hits), Power Charge (B), Level 2 (SC), Buster Wolf
Jumping deep D, crouching B, link crouching A, Power Charge (B), Level 2 (SC), Buster Wolf

Revision as of 19:16, 24 July 2006

Body Tosses

Buster Throw - Near opponent, press back or forward + C or D

Unique Moves

Combination Blow - Press E during standing close C

Rising Upper - Press down-forward + C

Special Moves

Power Wave - qcf + A or C

Burning Knuckle - qcb + A or C

Power Charge - hcf + B or D

>Level 2 - During Power Charge, press forward, forward + B or D (SC)

>Level 3 - During Power Charge (Level 2) press forward, forward + B or D

Crack Shoot - qcb + B or D

Power Dunk - dp + B or D

Breaking - During Power Dunk (1st hit), press A + B

Super Desperation Moves

Buster Wolf - qcfx2 + B or D (DC)

Power Geyser - qcb, down-forward, forward + A or C

Leader Desperation Moves

Power Stream - qcb, hcf + E

King of Fighters 2003 Differences

Slight overall increase in priority all of his attacks.

New command for his Combination. In addition, he can no longer cancel the Combination Blow. However, you can link a Buster Wolf after it.

His Back-Spin Kick is now his standing E.

The timing on breaking his Power Dunk is much more strict.

The Power Dunk (B) travels lower to the ground.

He can now juggle off of his Power Charge when used in combos involving his Power Dunk, Breaking....

The 2nd hit on his Buster Wolf doesn't have such a high tendency to whiff if the 1st connects on an airborne opponent.

Combos

Crouching B, link crouching A, Rising Upper, Burning Knuckle (A)

Jumping deep D, standing close D (2 hits), Burning Knuckle (A)

Jumping deep D, crouching B, link crouching A, Power Charge (B), Level 2, Level 3

Jumping deep D, standing close D (2 hits), Power Charge (B), Level 2, Level 3

Jumping deep D, standing close C, Power Dunk (B), Break, juggle with Power Charge (B), juggle with Power Dunk (B)

Crouching B, link crouching A, Rising Upper, Buster Wolf

Crouching B, link crouching A, Rising Upper, Power Geyser

Jumping deep D, crouching Bx2, link standing B, Buster Wolf

Jumping deep D, standing close D (2 hits), Buster Wolf

Jumping deep D, standing close D (2 hits), Power Geyser (A)

Jumping deep D, standing close C, Combination Blow, link Buster Wolf

Jumping deep D, standing close D (2 hits), Power Charge (B), Level 2 (SC), Buster Wolf

Jumping deep D, crouching B, link crouching A, Power Charge (B), Level 2 (SC), Buster Wolf