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''qcf,qcf+E'' - Esper | ''qcf,qcf+E'' - Esper | ||
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Segunda Pula is a double jump. | Segunda Pula is a double jump. |
Revision as of 23:32, 21 July 2006
Character Difficulty
Momoko is one of the hardest characters you can play in Kof XI. On a scale of 1 to 5, I'd rate her as a definate five. If you want to play her effectivly, a lot of practice time is going to have to be sacrificed.
Throws
Back or foward near opponent + C/D - Iyan
Command Moves
u,u or uf,uf - Segunda Pulo *
d+K in air - Fumi Fumi Atakki <Mid atk> **
f+A - Cabegada <Mid atk>
f+B - Au Pachidou [String Starter] <Overhead atk> ***
df+B - Rasteira <Mid atk>
f+D - Aumada Materu <Mid atk>
df+D or D while dashing - Caveirinha <Mid atk>
Momokonba String Moves
(Continued from standing/crouching C or Ai Pachidou)
f+K - Aumada Porarta <Mid atk>
b+P - Essui Doburarta <Overhead atk>
d+K - Torukka E Piiao <Low atk>
u+K - Bananeira Dois Golpes <Mid atk>
f+P - Heberusaon Sen Man <Overhead atk>
Momokonba String Finishers
qcf+P - Cabegada <Mid atk>
qcf+B - Borya <Mid atk>
qcf+D - Caveirinha <Overhead atk>
qcb+K - Autoshu Taru <Grab> ****
SPECIAL MOVES
dp+K - Bananeira Dois Golpes <Mid atk>
qcf+K - Borya <Mid atk>
qcb+K - Phenickus Aru <Low atk> *****
qcf+P x3 - Pechi Atakki <Mid atk> ******
Desperation Moves
qcf,qcf+P - Ohashi Samaninacchae <Grab> [DC]
qcf,qcf+B - Momoko no DoReMi Canto <Mid>
a> A,C,E,B,A,C,E - Do Re Mi Canto Shiki Verse 1 <Mid atk>
b> A,C,E,B,A,C,D - Do Re Mi Canto Shiki Verse 2 <Mid atk>
c> A,C,E,B,D,C,E - Do Re Mi Canto Shiki Verse 3 <Low into Overhead atk>
d> A,C,E,D,A,B,D - Do Re Mi Canto Shiki Verse 4 <Mid into Low atk>
e> A,C,E,D,A,C,E - Do Re Mi Canto Shiki Verse 5 <Overhead into Mid atk>
f> A,C,E,C,D,B,D - Do Re Mi Canto Shiki Verse 6 <Mid atk>
g> A,C,D,D,D,D - Do Re Mi Canto Shiki Verse 7 <Mid atk>
Leader Desperation Move
qcf,qcf+E - Esper
Segunda Pula is a double jump.
Fumi Atakki is a hop attack on the opponent. D version propels you from the enemy, as B doesn't. Can be used infinitely if in the corner, until your opponent gets smart and rolls. A good strat for this one would be Three B versions into a D version, land into a qcb+D
Ai Pachidou is Momoko's main String starter. It comes out slow, so either do it far away from the opponent, or do it as they get up. Never use this as a wakeup. Cannot be combo'd into.
Autoshu Taru is a grab. If the previous attack was blocked, it'll whiff. Momoko's main string finisher. Always use this for guaranteed damage.
Phenickus Aru's B version is just the roll attack. The D version has a trip added on at the end. Always use the D version. This attack is safe to use whenever, as you recover fast enough to not be hit by anything.
Pechi Atakki is a three-part butt bump. Think of it as Iori's qcb+P. Slow to come out with too much recovery time.
Her grab DM put the opponent into a juggle state. Can be DCed into her LDM.
Combos
Bread n Butter - j.C, c.C, b+A, d+B, f+b, qfb+B.