Momoko (KOF:XI): Difference between revisions

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''qcf,qcf+E'' - Esper
''qcf,qcf+E'' - Esper


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Segunda Pula is a double jump.
Segunda Pula is a double jump.

Revision as of 23:32, 21 July 2006

http://www.shoryuken.com/wiki/images/0/0c/Momo-xistance.gif

Character Difficulty

Momoko is one of the hardest characters you can play in Kof XI. On a scale of 1 to 5, I'd rate her as a definate five. If you want to play her effectivly, a lot of practice time is going to have to be sacrificed.

Throws

Back or foward near opponent + C/D - Iyan

Command Moves

u,u or uf,uf - Segunda Pulo *

d+K in air - Fumi Fumi Atakki <Mid atk> **

f+A - Cabegada <Mid atk>

f+B - Au Pachidou [String Starter] <Overhead atk> ***

df+B - Rasteira <Mid atk>

f+D - Aumada Materu <Mid atk>

df+D or D while dashing - Caveirinha <Mid atk>

Momokonba String Moves

(Continued from standing/crouching C or Ai Pachidou)

f+K - Aumada Porarta <Mid atk>

b+P - Essui Doburarta <Overhead atk>

d+K - Torukka E Piiao <Low atk>

u+K - Bananeira Dois Golpes <Mid atk>

f+P - Heberusaon Sen Man <Overhead atk>

Momokonba String Finishers

qcf+P - Cabegada <Mid atk>

qcf+B - Borya <Mid atk>

qcf+D - Caveirinha <Overhead atk>

qcb+K - Autoshu Taru <Grab> ****

SPECIAL MOVES

dp+K - Bananeira Dois Golpes <Mid atk>

qcf+K - Borya <Mid atk>

qcb+K - Phenickus Aru <Low atk> *****

qcf+P x3 - Pechi Atakki <Mid atk> ******

Desperation Moves

qcf,qcf+P - Ohashi Samaninacchae <Grab> [DC]

qcf,qcf+B - Momoko no DoReMi Canto <Mid>

a> A,C,E,B,A,C,E - Do Re Mi Canto Shiki Verse 1 <Mid atk>
b> A,C,E,B,A,C,D - Do Re Mi Canto Shiki Verse 2 <Mid atk>
c> A,C,E,B,D,C,E - Do Re Mi Canto Shiki Verse 3 <Low into Overhead atk>
d> A,C,E,D,A,B,D - Do Re Mi Canto Shiki Verse 4 <Mid into Low atk>
e> A,C,E,D,A,C,E - Do Re Mi Canto Shiki Verse 5 <Overhead into Mid atk>
f> A,C,E,C,D,B,D - Do Re Mi Canto Shiki Verse 6 <Mid atk>
g> A,C,D,D,D,D - Do Re Mi Canto Shiki Verse 7 <Mid atk>

Leader Desperation Move

qcf,qcf+E - Esper



Segunda Pula is a double jump.

Fumi Atakki is a hop attack on the opponent. D version propels you from the enemy, as B doesn't. Can be used infinitely if in the corner, until your opponent gets smart and rolls. A good strat for this one would be Three B versions into a D version, land into a qcb+D

Ai Pachidou is Momoko's main String starter. It comes out slow, so either do it far away from the opponent, or do it as they get up. Never use this as a wakeup. Cannot be combo'd into.

Autoshu Taru is a grab. If the previous attack was blocked, it'll whiff. Momoko's main string finisher. Always use this for guaranteed damage.

Phenickus Aru's B version is just the roll attack. The D version has a trip added on at the end. Always use the D version. This attack is safe to use whenever, as you recover fast enough to not be hit by anything.

Pechi Atakki is a three-part butt bump. Think of it as Iori's qcb+P. Slow to come out with too much recovery time.

Her grab DM put the opponent into a juggle state. Can be DCed into her LDM.

Combos

Bread n Butter - j.C, c.C, b+A, d+B, f+b, qfb+B.