No edit summary |
(→Frame Data: Updated to 2012 and notes) |
||
Line 137: | Line 137: | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |40*20 | | align="center" |40*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2(4)1 | | align="center" |2(4)1 | ||
Line 148: | Line 148: | ||
| |Close [[File:Fierce.gif]] | | |Close [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120[ | | align="center" |120[80] | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |su | | align="center" |su | ||
Line 157: | Line 157: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |Forces stand, [] refers to active frames 3~6 | ||
| | | | | | ||
|- | |- | ||
Line 193: | Line 193: | ||
| align="center" |125*75 | | align="center" |125*75 | ||
| align="center" |60*20 | | align="center" |60*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |2*3 | | align="center" |2*3 | ||
Line 199: | Line 199: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |2nd hit forces stand | ||
| | | | | | ||
|- | |- | ||
Line 241: | Line 241: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Guard advantage based on 3rd active frame | ||
| | | | | | ||
|- | |- | ||
Line 367: | Line 367: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 409: | Line 409: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Can adjust left/right in midair | ||
| | | | | | ||
|- | |- | ||
Line 549: | Line 549: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, 12~30f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 563: | Line 563: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, 12~30f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 619: | Line 619: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, opponent recovers 81f after you recover | ||
| | | | | | ||
|- | |- | ||
Line 633: | Line 633: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, opponent recovers 64f after you recover | ||
| | | | | | ||
|- | |- | ||
Line 643: | Line 643: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" | | | align="center" |3(3)1(3)2(4)1(3)1(4)2(3)1 | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" |+1 | | align="center" |+1 | ||
Line 657: | Line 657: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" | | | align="center" |2(4)1(3)2(4)1(2)2(4)1(3)2 | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |+4 | | align="center" |+4 | ||
Line 671: | Line 671: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" | | | align="center" |2(4)1(3)2(4)1(2)2(4)1(3)2 | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |+3 | | align="center" |+3 | ||
Line 678: | Line 678: | ||
| | | | | | ||
|- | |- | ||
| |Hundred Hands ( | | |Hundred Hands (continuation) [[File:jab.gif]] | ||
| align="center" |HL | |||
| align="center" |30xN | |||
| align="center" |20xN | |||
| align="center" |0/10xN | |||
| align="center" |su | |||
| align="center" |4 | |||
| align="center" |1(3)2(4)1(2)2(4)1(3)2 | |||
| align="center" |7 | |||
| align="center" |+8 | |||
| align="center" |+12 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Hundred Hands (continuation) [[File:strong.gif]] | |||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |30xN | ||
| align="center" |20xN | | align="center" |20xN | ||
| align="center" |0/10xN | | align="center" |0/10xN | ||
Line 689: | Line 703: | ||
| align="center" |+8 | | align="center" |+8 | ||
| align="center" |+12 | | align="center" |+12 | ||
| align="center" | | |||
| | | |||
|- | |||
| |Hundred Hands (continuation) [[File:fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |15xN | |||
| align="center" |20xN | |||
| align="center" |0/10xN | |||
| align="center" |su | |||
| align="center" |4 | |||
| align="center" |1(3)2(4)1(2)2(4)1(3)2 | |||
| align="center" |10 | |||
| align="center" |+9 | |||
| align="center" |+13 | |||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 699: | Line 727: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" | | | align="center" |2(4)1(3)2(4)1(2)2(4)1(3)2 | ||
| align="center" |19 | | align="center" |19 | ||
| align="center" |0 | | align="center" |0 | ||
Line 708: | Line 736: | ||
| |Headbutt [[File:Jab.gif]] | | |Headbutt [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |130[ | | align="center" |130[100] | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 714: | Line 742: | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |14+13 | | align="center" |14 + After landing 13 | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f upper body strike invincible, 1~29f lower body projectile invincible, 15f~ airborne, armor break, recovery on hit/block is 29f, charge 55f, [] refers to first 2 active frames | ||
| | | | | | ||
|- | |- | ||
| |Headbutt [[File:Strong.gif]] | | |Headbutt [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |140 | | align="center" |130[140] | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 728: | Line 756: | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |14+13 | | align="center" |14 + After landing 13 | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f lower body strike invincible, 1~29f lower body projectile invincible, 11f~ airborne, armor break, recovery hit/block is 33f, charge 55f, [] refers to first 2 active frames | ||
| | | | | | ||
|- | |- | ||
| |Headbutt [[File:Fierce.gif]] | | |Headbutt [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |160 | | align="center" |140[160] | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 742: | Line 770: | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |48 | | align="center" |48 | ||
| align="center" |14+22 | | align="center" |14 + After landing 22 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10~55f lower body projectile invincible, 10f~ airborne, armor break, (translate), recovery hit/block is 36f, charge 55f, [] refers to first 2 active frames | ||
| | | | | | ||
|- | |- | ||
| |Headbutt [[File:EX.gif]] | | |Headbutt [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |160 | | align="center" |140[160] | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 756: | Line 784: | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |14+13 | | align="center" |14 + After landing 13 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, 9~32f lower body projectile invincible, 10f~ airborne, armor break, recovery on hit/block is 28f, charge 55f, [] refers to first 2 active frames | ||
| | | | | | ||
|- | |- | ||
Line 770: | Line 798: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |7(14)6 | | align="center" |7(14)6 | ||
| align="center" |18 | | align="center" |After landing 18 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, 8f~ airborne, 2nd hit hard knockdown, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 784: | Line 812: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |7(14)9 | | align="center" |7(14)9 | ||
| align="center" |18 | | align="center" |After landing 18 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~13f Invincible, 8f~ airborne, 2nd hit hard knockdown, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 793: | Line 821: | ||
| align="center" |HL*H | | align="center" |HL*H | ||
| align="center" |100*120 | | align="center" |100*120 | ||
| align="center" | | | align="center" |150*150 | ||
| align="center" |30/30*20 | | align="center" |30/30*20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |7(14)15 | | align="center" |7(14)15 | ||
| align="center" |18 | | align="center" |After landing 18 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, 7f~ airborne, 2nd hit hard knockdown, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 812: | Line 840: | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |6(14)12 | | align="center" |6(14)12 | ||
| align="center" |18 | | align="center" |After landing 18 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 4f~ airborne, 2nd hit hard knockdown, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 829: | Line 857: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, opponent recovers 26f after you recover | ||
| | | | | | ||
|- | |- | ||
Line 843: | Line 871: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, opponent recovers 26f after you recover | ||
| | | | | | ||
|- | |- | ||
Line 857: | Line 885: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, opponent recovers 26f after you recover | ||
| | | | | | ||
|- | |- | ||
Line 871: | Line 899: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, opponent recovers 26f after you recover | ||
| | | | | | ||
|- | |- | ||
Line 882: | Line 910: | ||
| align="center" |1+8 | | align="center" |1+8 | ||
| align="center" |13(36)23 | | align="center" |13(36)23 | ||
| align="center" |14+17 | | align="center" |14 + After landing 17 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, 14~80f projectile invincible (or until it hits), 8~44f 55f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 896: | Line 924: | ||
| align="center" |1+9 | | align="center" |1+9 | ||
| align="center" |16(36)23 | | align="center" |16(36)23 | ||
| align="center" |14+17 | | align="center" |14 + After landing 17 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 13~84f projectile invincible (or until it hits), 8~48f 59f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 910: | Line 938: | ||
| align="center" |1+9 | | align="center" |1+9 | ||
| align="center" |25(36)23 | | align="center" |25(36)23 | ||
| align="center" |14+17 | | align="center" |14 + After landing 17 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, 10~103f projectile invincible (or until it hits), 8~57f 71f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 924: | Line 952: | ||
| align="center" |0+11 | | align="center" |0+11 | ||
| align="center" |24 | | align="center" |24 | ||
| align="center" |22+13 | | align="center" |22 + After landing 13 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 12~34 projectile invincible, 8f~ airborne, hard knockdown, armor break, 1st hit goes into animation, charge 55f, opponent recovers 63f after you recover | ||
| | | | | | ||
|- | |- | ||
Line 941: | Line 969: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, hard knockdown | ||
| | | | | | ||
|- | |- |
Revision as of 21:53, 13 November 2012


E. Honda
Edmund Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom. In order to pass on his extensive knowledge of sumo, Honda adopted a son named Jin Ichiro. He can be seen on the East Asia Overpass stage.
In a nutshell
E. Honda is a well-rounded power character who aims for getting high amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-ait tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an instant uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Sumo Headbutt
Made upper body totally invincible from start until 14th frame for light version. Changed damage until 2nd active frame from 130 to 100 for light version. Made medium version from start until 10th frame projectile-invincible and totally invincible around the foot.
Heavy Hundred Hand Slap
Expanded final hit’s hitbox forward, making it easier to connect with all characters.
Orochi Breaker
Changed easy command.
Ultimate Killer Head Ram
Made KO possible even when the move’s first hit is double hit.
AE Changes
- Light Punch Headbutt now has lower body invincibility instead of upper body invincibility, so it will be harder to utilize it as anti air.
- Ultra 1 has projectile invincibility until the last active frame.
- Ultra 2's command has been changed to two half-circle backs from a 720 motion. It's easier to get it out now. Also, while its range increased, it starts up in 2-frames so it's possible to dodge it after screen freeze.
- Jump MP hitbox changed. Still strong as an air-to-air, but will lose more often against ground opponents.
- Far Standing HP does 120 damage in the first 3 active frames, 80 from the 4th frame after, so know it will do less damage when use as a poke against ground opponents.
- Diagonal Jump Foward HP does 100 damage now (was 120).
- During backdash, Honda is now considered airborne right after invincibility ends.