A. C. Glass (talk | contribs) No edit summary |
(→Frame Data: Updated to 2012 and notes) |
||
Line 275: | Line 275: | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |60*20 | | align="center" |60*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |1*3 | | align="center" |1*3 | ||
Line 290: | Line 290: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |sp/su | | align="center" |sp/su | ||
| align="center" |3 | | align="center" |5[3] | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |[] refers to Seiei Enbu | ||
| | | | | | ||
|- | |- | ||
Line 303: | Line 303: | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" | | | align="center" |Jump | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |4 | | align="center" |4 | ||
Line 309: | Line 309: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |Floats opponent, 7f~ Jump | | align="center" |Floats opponent, 7f~ Jump cancellable | ||
| | | | | | ||
|- | |- | ||
Line 365: | Line 365: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Can juggle | ||
| | | | | | ||
|- | |- | ||
Line 374: | Line 374: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |sp/su | | align="center" |sp/su | ||
| align="center" |3 | | align="center" |5[3] | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |[] refers to Seiei Enbu | ||
| | | | | | ||
|- | |- | ||
Line 426: | Line 426: | ||
| |crouch [[File:Strong.gif]] | | |crouch [[File:Strong.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" | | | align="center" |70[60] | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |40 | | align="center" |40 | ||
Line 435: | Line 435: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |[] refers to damage during Seiei Enbu | ||
| | | | | | ||
|- | |- | ||
Line 454: | Line 454: | ||
| |crouch [[File:Short.gif]] | | |crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" | | | align="center" |20 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |20 | | align="center" |20 | ||
Line 491: | Line 491: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 609: | Line 609: | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" | | | align="center" |50 | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" |After landing | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 623: | Line 623: | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" | | | align="center" |50 | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" |After landing | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 637: | Line 637: | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" | | | align="center" |50 | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" |After landing | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 678: | Line 678: | ||
| |[[File:Strong.gif]] > [[File:Fierce.gif]] | | |[[File:Strong.gif]] > [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |35 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |20 | | align="center" |20 | ||
Line 684: | Line 684: | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |23 | ||
| align="center" |- | | align="center" |-7 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" | | ||
Line 692: | Line 692: | ||
| |[[File:Strong.gif]] > [[File:Fierce.gif]] > [[File:Left.gif]]+[[File:Fierce.gif]] | | |[[File:Strong.gif]] > [[File:Fierce.gif]] > [[File:Left.gif]]+[[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |50 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |20 | | align="center" |20 | ||
Line 706: | Line 706: | ||
| |Jump forward [[File:Forward.gif]] > [[File:Downright.gif]]+[[File:Forward.gif]] | | |Jump forward [[File:Forward.gif]] > [[File:Downright.gif]]+[[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |60 | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |60 | | align="center" |60 | ||
Line 712: | Line 712: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" |After landing | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 818: | Line 818: | ||
| |Tourou Zan [[File:Jab.gif]] (3 hit) | | |Tourou Zan [[File:Jab.gif]] (3 hit) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |60 | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" |10/20 | | align="center" |10/20 | ||
Line 860: | Line 860: | ||
| |Tourou Zan [[File:Strong.gif]] (3 hit) | | |Tourou Zan [[File:Strong.gif]] (3 hit) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |60 | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" |10/ | | align="center" |10/40 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |8 | | align="center" |8 | ||
Line 902: | Line 902: | ||
| |Tourou Zan [[File:Fierce.gif]] (3 hit) | | |Tourou Zan [[File:Fierce.gif]] (3 hit) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | |||
| align="center" |80 | | align="center" |80 | ||
| align="center" |10/40 | |||
| align="center" |10/ | |||
| align="center" |su | | align="center" |su | ||
| align="center" |8 | | align="center" |8 | ||
Line 950: | Line 950: | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |18 | | align="center" |18[22] | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |Can juggle, 15f~ cancellable into next attack | | align="center" |Can juggle, 15f~ cancellable into next attack, [] refers to Seiei Enbu | ||
| | | | | | ||
|- | |- | ||
Line 964: | Line 964: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |1 | | align="center" |1 | ||
| align="center" |23 | | align="center" |23[27] | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |Can juggle, 13f~ cancellable into next attack | | align="center" |Can juggle, 13f~ cancellable into next attack, [] refers to Seiei Enbu | ||
| | | | | | ||
|- | |- | ||
Line 1,048: | Line 1,048: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |Total 24 | | align="center" |Total 26[24] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1~24f lower body strike and projectile invincible | | align="center" |1~24f lower body strike and projectile invincible, [] refers to Seiei Enbu | ||
| | | | | | ||
|- | |- | ||
Line 1,058: | Line 1,058: | ||
| align="center" |120 | | align="center" |120 | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" | | | align="center" |10/60 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" | | | align="center" |9 | ||
| align="center" | | | align="center" |17[15] | ||
| align="center" |- | | align="center" |-7 | ||
| align="center" | | | align="center" |0 | ||
| align="center" |Armor break, projectile hitbox | | align="center" |Armor break, projectile hitbox, [] refers to Seiei Enbu | ||
| | | | | | ||
|- | |- | ||
| |Byakko Soushouda [[File:Fierce.gif]] | | |Byakko Soushouda [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |140 | ||
| align="center" | | | align="center" |200 | ||
| align="center" | | | align="center" |10/60 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" | | | align="center" |15[13] | ||
| align="center" |0 | |||
| align="center" |- | | align="center" |- | ||
| align="center" |Floats opponent, armor break, projectile hitbox | | align="center" |Floats opponent, armor break, projectile hitbox, [] refers to Seiei Enbu | ||
| | | | | | ||
|- | |- | ||
Line 1,101: | Line 1,101: | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |30/30*30 | | align="center" |30/30*30 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |3*3 | | align="center" |3*3 | ||
Line 1,112: | Line 1,112: | ||
| |Senkyuutai [[File:Forward.gif]] | | |Senkyuutai [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70* | | align="center" |70*55 | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |30/30*30 | | align="center" |30/30*30 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |6~24 | | align="center" |6~24 | ||
| align="center" |3*3 | | align="center" |3*3 | ||
Line 1,121: | Line 1,121: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[6~24f]~ airborne, can juggle, (translate), (translate) | ||
| | | | | | ||
|- | |- | ||
Line 1,129: | Line 1,129: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |30/30*30 | | align="center" |30/30*30 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |7~38 | | align="center" |7~38 | ||
| align="center" |3*3 | | align="center" |3*3 | ||
Line 1,135: | Line 1,135: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6~[11~43f] projectile invincible, [7~38f]~ airborne, can juggle, (translate), (translate) | ||
| | | | | | ||
|- | |- | ||
Line 1,143: | Line 1,143: | ||
| align="center" |50*100*100 | | align="center" |50*100*100 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*su*- | ||
| align="center" |4~31 | | align="center" |4~31 | ||
| align="center" |1*1*2 | | align="center" |1*1*2 | ||
Line 1,172: | Line 1,172: | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |8 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |48 | | align="center" |48 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 1,187: | Line 1,187: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+0 | | align="center" |1+0 | ||
| align="center" | | | align="center" |370 | ||
| align="center" |7 | | align="center" |Total 7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1~2f Invincible, (translate), (translate) follows 10f and 20f, (translate), (translate) damage 1/4, lasts | | align="center" |1~2f Invincible, (translate), (translate) follows 10f and 20f, (translate), (translate) damage 1/4, lasts 370 frames | ||
| | | | | | ||
|- | |- | ||
Line 1,205: | Line 1,205: | ||
| align="center" |-28 | | align="center" |-28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1~9f Invincible, | | align="center" |1~9f Invincible, Hard knockdown, on hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 2 | | |Ultra Combo 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60* | | align="center" |60*45x2*90[440] | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+ | | align="center" |0+7~32 | ||
| align="center" |2(2)5(7)3(7)3(9)3 | | align="center" |2(2)5(7)3(7)3(9)3 | ||
| align="center" |37+20 | | align="center" |37+20 | ||
| align="center" |-79 | | align="center" |-79 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1~32f projectile invincible, untechable knockdown on [1st-5th air hit], can juggle, [1st ground hit] goes into animation | | align="center" |1~32f projectile invincible, untechable juggle knockdown on [1st-5th air hit], can juggle, [1st ground hit] goes into animation | ||
| | | | | | ||
|- | |- |
Revision as of 15:40, 30 October 2012


Yang
Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.
In a nutshell
While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Crouching Light Kick
Changed damage from 30 to 20. Expanded hurtbox upward after hit detection starts.
Crouching Punch
Changed damage from 80 to 70. Changed to 60 during a Seiei Enbu.
Far Standing Medium Punch
Shrunk hitbox.
Forward Jumping Medium Kick
Shrunk hitbox.
EX Zenpou Tenshin
Shrunk throw hitbox. Changed startup from 7F to 8F. Removed throw-invincibility.
Tourouzan
Changed light/medium version’s final hit damage from 75 to 60. Changed heavy version’s final hit damage from 80 to 60. Made block string to final hit possible for EX version. EX version only changed so as not to trigger on button release.
Byakko Soshoda
Changed meter build-up from 20 to 10 for medium and heavy versions. Changed total frame count to 26F for light, 41F for medium, and 45F for heavy version. No change to total frame count during a Seiei Enbu. Changed heavy version’s damage from 150 to 140, chip damage from 38 to 30, and stun from 250 to 200. Shortened hitbox active period from 13F to 9F for medium and heavy versions.
Target Combo 2
Changed damage from 150 to 130 when fully hits. Shortened distance 2nd hit pushes back when blocked. Lengthened 2nd hit’s recovery by 4F, giving a -7F (dis)advantage when blocked.
Raigeki Shu
Changed stun from 100 to 50. Changed landing stun from 4F to 6F. Added hurtbox to foot area as soon as the move starts.
Senkyutai
Removed projectile invincibility from start to 5th frame of heavy version. Removed projectile invincibility from medium version. Shrunk hitboxes across all versions. Given attacker a -4F (dis)advantage with EX Focus→Dash on a block for all versions.
Seiei Enbu
Shortened length of effect by 1 second. Set chip damage to 1/8 normal damage.
Tenshin Senkyutai
Changed startup at close range from 4F to 7F. Changed final hit damage to 90 when not locked.
Stun
Changed stun from 1000 to 950.
Near Standing Light Kick
Far Standing Light Kick Changed startup from 3F to 5F. No change to startup during a Seiei Enbu.
Target Combo 3
Made 3rd hit super-cancelable. Made opponent get knocked down when 3rd hit connects.
Up From Prone
Removed total invincibility from all frames after action becomes possible.
Back Dash
Prevented special canceling between 24th and 25th frame of backward dash.
The Basics
Combos
You can start with Dive Kick on most of these combos.
1. crouching LK x3, HP Slashes (Tourou Zan)
2. crouching LP, standing LP, crouching MK, EX Dragon Kicks (Senkyuutai)
3. close standing MP, crouching MK xx Slashes
4. Command Grab, Standing HP, Slashes
5. Crouching LK, Standing LP, Crouching MK, Slashes
6. Crouching LP x3, Crouching MK, Slashes
7. Standing LP x2, Crouching MK, Slashes
8. Dive Kick, Crouching LP, Standing LP, Crouching LP, Crouching MK, Slashes
9. (Corner) - Close MK, Palm (Byakou), EX Dragon Kick
10. (Corner) - Standing LP x2, Crouching MK, Slashes (2-hits) xx FADC, Close MK, MP Palm, Dragon Kicks
11. (Corner) - EX Palm, MP Palm, st.HP (if near wall)
12. (Corner) - EX Palm, st.MK Launcher, HK Dragon Kick
13. (Corner) - Target Combo 2, EX Dragon Kicks (only works on Seth, Honda, Rose, DJ, Gouken, Cammy, Balrog, Dhalsim)
14. (Corner) - Jump in HP or HK, Close MK Launcher x2, LK Dragon Kick, EX Dragon Kick
15. (Corner) - Jump in HP or HK, st.HP xx HP Slashes (3 hits) xx FADC, EX Dragon Kick
16. Close MK, Dive Kick (whiff), jump cancel, Ultra 1 or 2
17. crouching MK, HP Slashes (first two hits) xx FADC xx Ultra 2
18. crouching MK, HP Slashes (first two hits) xx FADC xx close MK, dash, Ultra 1
19. (Corner) - EX Slashes, Ultra 2
Sei'ei Enbu combos:
Corner: Standing MP, MP Palm xx Super, crouching MP, Dash, [crouching LK, crouching MP, dash, repeat until end]