A. C. Glass (talk | contribs) No edit summary |
(→Frame Data: Updated to 2012 and notes) |
||
Line 162: | Line 162: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Forces Stand | ||
| | | | | | ||
|- | |- | ||
Line 190: | Line 190: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" | | | align="center" |Forces Stand | ||
| | | | | | ||
|- | |- | ||
Line 283: | Line 283: | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |11 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" | | | align="center" |18 | ||
| align="center" |- | | align="center" |-3 | ||
| align="center" | | | align="center" |+1 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 330: | Line 330: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |Forces Stand | ||
| | | | | | ||
|- | |- | ||
Line 367: | Line 367: | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |8 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" | | | align="center" |21 | ||
| align="center" |- | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 582: | Line 582: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Feint lasts 24f | ||
| | | | | | ||
|- | |- | ||
Line 596: | Line 596: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |Forces Stand | ||
| | | | | | ||
|- | |- | ||
Line 652: | Line 652: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 666: | Line 666: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 677: | Line 677: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |47 | | align="center" |Total 47 | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" | | | align="center" |17~18f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 691: | Line 691: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |43 | | align="center" |Total 43 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |17~18f cancellable, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 708: | Line 708: | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, 3~5f unthrowable, 3~13 lower body invincibility, 6f~ airborne, [] refers to active frames 4~11 | ||
| | | | | | ||
|- | |- | ||
Line 722: | Line 722: | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, 7~17f lower body invincibility, 8f~ airborne, (additional juggle notes) | ||
| | | | | | ||
|- | |- | ||
Line 736: | Line 736: | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7f~ airborne, 1st hit floats airborne opponent, floats opponent on counter-hit through 2nd hit, (additional juggle notes) | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken [[File:EX.gif]] | | |Shoryuken [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |80*30*30*60 | ||
| align="center" |100*25*25*80 | | align="center" |100*25*25*80 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2*2*2* | | align="center" |2*2*2*8 | ||
| align="center" |45+9 | | align="center" |45+9 | ||
| align="center" |-41 | | align="center" |-41 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 10~17f lower body invincibility, 8f~ airborne, (additional juggle notes) | ||
| | | | | | ||
|- | |- | ||
Line 764: | Line 764: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |7~20f lower body projectile invincibility, 7f~ airborne, armor break, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 778: | Line 778: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |8~41f lower body projectile invincibility, 8f~ airborne, armor break, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 792: | Line 792: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |9~51f lower body projectile invincibility, 9f~ airborne, armor break, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 806: | Line 806: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |8~39f lower body projectile invincibility, 8f~ airborne, armor break, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 816: | Line 816: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" | | | align="center" |[2(6)2](6)[(2(5)2] | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |can juggle, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 830: | Line 830: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |[1(4)1](4)[1(4)1](4)1 | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |can juggle, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 844: | Line 844: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |[1(2)1](3)1(6)[1(3)1](2)1 | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |can juggle, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 858: | Line 858: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" | | | align="center" |[1(2)1](2)[1(2)1](2)[1(2)1](1)2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |can juggle, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 876: | Line 876: | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, 3f projectile invincible, 5~24f 37f~ airborne, Jab startup is 1+1, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 890: | Line 890: | ||
| align="center" |-94 | | align="center" |-94 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 12~13f unthrowable, 13f~ airborne, [] refers to animation, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 904: | Line 904: | ||
| align="center" |-40 | | align="center" |-40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, 9f~end of active frames lower body immune to strikes & full body projectile invincibility, 7f~ airborne, (additional notes) | ||
| | | | | | ||
|- | |- |
Revision as of 00:43, 30 October 2012


Ken
Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.
In a nutshell
Ken is the polar opposite of Ryu. While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto. Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game. He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you. His greatest strenght, however, is also his greatest weakness. If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health. For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Target Combo
Expanded hitbox for second hit downward to facilitate connecting with crouching targets. Increased startup of near standing medium punch from 8F to 20F to allow a delay when canceling into a Target Combo.
EX Shoryuken
Changed damage from 70 + 30 + 30 + 50 (180 total) to 80 + 30 + 30 + 60 (200 total).
Crouching Heavy Kick
Total frame count unchanged, but startup altered from 7F to 8F.
Far Standing Heavy Kick
Changed startup from 12F to 11F. Shortened attack recovery by 4F, giving a +1F advantage on a hit and a -3F (dis)advantage when blocked.
Thunder Kick
Overall length of feint move changed from 27F to 24F.
AE Changes
- Less recovery time on Crouching Medium Punch. He can now combo Crouching Medium Punch into Crouching Medium Kick.
- Improved the hit box for Crouching Light Punch.
- Target Combo hit box (Medium Punch into Hard Punch) improved.
- Light Punch Shoryuken has 2 extra frames of recovery, but now does 120 damage. It did 100 damage in SSF4.
- EX Fireball can juggle twice in the air, so now you can get full juggle off a Light Punch Shoryuken into EX Fireball.
- EX Air Hurricane Kick can now be blocked high or low. Used to be that it had to be blocked high.
- Is considered to be mid-air right after the invincibility frames of his backdash ends.
The Basics
Combos
Strategy
Matchups
Frame Data