Mike spragg (talk | contribs) (Created page with '{{SFxTHeader}} {{SFxTCharacterHeader|Ibuki|ibuki| TBW | TBW}} == Moves == ==== Unique Attacks ==== {{SFxTMoveListHeader}} {{SFxTMoveListRow | Agemen | b + mp | }} {{SFxTMove...') |
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== Moves == | == Moves == | ||
==== Normal Attacks ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Standing Light Punch | lp | }} | |||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | |||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | |||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | |||
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }} | |||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | |||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }} | |||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | }} | |||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel on 1st hit }} | |||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | jcancel on 2nd hit }} | |||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | jcancel }} | |||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low }} | |||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | |||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | |||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | |||
{{SFxTMoveListRow | Jump Hard Punch | uf / u / ub + hp | high }} | |||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | |||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | |||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | |||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | |||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }} | |||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }} | |||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }} | |||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high <br> groundbounce vs airborne }} | |||
{{MoveListFooter}} | |||
==== Unique Attacks ==== | ==== Unique Attacks ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Agemen | b + mp | }} | {{SFxTMoveListRow | Agemen | b + mp | knockdown vs airborne on 1st hit }} | ||
{{SFxTMoveListRow | Backhand Punch | (far) hp --- f + hp | }} | {{SFxTMoveListRow | Backhand Punch | (far) hp --- f + hp | knockdown vs airborne on 2nd hit }} | ||
{{SFxTMoveListRow | Spin Kick | f + lk | }} | {{SFxTMoveListRow | Spin Kick | f + lk | knockdown vs airborne }} | ||
{{SFxTMoveListRow | Reverse Spin Kick | b + mk | }} | {{SFxTMoveListRow | Reverse Spin Kick | b + mk | knockdown vs airborne }} | ||
{{SFxTMoveListRow | Hammer Kick | f + mk | }} | {{SFxTMoveListRow | Hammer Kick | f + mk | high <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Sazan | df + mk | }} | {{SFxTMoveListRow | Sazan | df + mk | knockdown vs airborne }} | ||
{{SFxTMoveListRow | Bonsho Kick | f + hk | }} | {{SFxTMoveListRow | Bonsho Kick | f + hk | knockdown vs airborne }} | ||
{{SFxTMoveListRow | Target Combo 1 | air hp --- f + mk | }} | {{SFxTMoveListRow | Target Combo 1 | air hp --- f + mk | }} | ||
{{SFxTMoveListRow | Target Combo 2 | (angled jump) lp --- f + hp | }} | {{SFxTMoveListRow | Target Combo 2 | (angled jump) lp --- f + hp | }} | ||
{{SFxTMoveListRow | Target Combo 3 | (angled jump) lk --- f + mk | }} | {{SFxTMoveListRow | Target Combo 3 | (angled jump) lk --- f + mk | }} | ||
{{SFxTMoveListRow | Target Combo 4 | (close) lp --- <br> f + mp --- f + hp | }} | {{SFxTMoveListRow | Target Combo 4 | (close) lp --- <br> f + mp --- f + hp | speccancel on 2nd of m <br> and 4th hit }} | ||
{{SFxTMoveListRow | Target Combo 5 | (far) lp --- <br> f + mp --- f + lk | }} | {{SFxTMoveListRow | Target Combo 5 | (far) lp --- <br> f + mp --- f + lk | }} | ||
{{SFxTMoveListRow | Target Combo 6 | (close) lp --- <br> f + mp --- df + hk --- f + hk | }} | {{SFxTMoveListRow | Target Combo 6 | (close) lp --- <br> f + mp --- df + hk --- f + hk | low on 3rd hit <br> jcancel on 4th hit <br> hardknockdown on 3rd and 4th hit <br> speccancel on 2nd hit of m }} | ||
{{SFxTMoveListRow | Target Combo 7 | b + mk --- f + mk | }} | {{SFxTMoveListRow | Target Combo 7 | b + mk --- f + mk | high on second hit }} | ||
{{SFxTMoveListRow | Target Combo 8 | (close) hp --- <br> df + hk --- f + hk | }} | {{SFxTMoveListRow | Target Combo 8 | (close) hp --- <br> df + hk --- f + hk | hardknockdown on 3rd and 4th hit }} | ||
{{SFxTMoveListRow | Target Combo 9 | lk --- f + mk --- f + hk | }} | {{SFxTMoveListRow | Target Combo 9 | lk --- f + mk --- f + hk | speccancel on 2nd hit <br> hardknockdown on 3rd hit <br> jcancel on 3rd hit }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Kunai | air qcf + p | ex }} | {{SFxTMoveListRow | Kunai | air qcf + p | ex <br> knockdown }} | ||
{{SFxTMoveListRow | Tsuijigoe | dp + p | Can Kunai at peak of jump }} | {{SFxTMoveListRow | Tsuijigoe | dp + p | Can Kunai at peak of jump }} | ||
{{SFxTMoveListRow | Neck Breaker | hcf + p | ex | {{SFxTMoveListRow | Neck Breaker | hcf + p | ex <br> low }} | ||
{{SFxTMoveListRow | Kasumi Gake | qcf + k | }} | {{SFxTMoveListRow | Kasumi Gake | qcf + k | }} | ||
{{SFxTMoveListRow | Kazakiri | dp + k | ex ; <br> can Kunai after ex }} | {{SFxTMoveListRow | Kazakiri | dp + k | ex ; <br> can Kunai after ex }} | ||
{{SFxTMoveListRow | Tsumuji | qcb + k | ex ; <br> press k for mid follow-up ; <br> d + k for low follow-up }} | {{SFxTMoveListRow | Tsumuji | qcb + k | ex ; on m , h , or ex versions: <br> press k for mid follow-up ; <br> d + k for low follow-up <br> knockdown on mid follow up <br> hardknockdown on low followup <br> knockdown vs airborne }} | ||
{{SFxTMoveListRow | Hien | rdp + k | ex ; <br> can Kunai as follow-up }} | {{SFxTMoveListRow | Hien | rdp + k | ex ; hardknockdown on ex <br> knockdown vs airborne <br> can Kunai as follow-up }} | ||
{{SFxTMoveListRow | Raida | hcb + p | ex chrg }} | {{SFxTMoveListRow | Raida | hcb + p | ex chrg <br> hardknockdown <br> unblockable on ex }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Yoroitoshi | hcb + 3p | }} | {{SFxTMoveListRow | Yoroitoshi | hcb + 3p | hardknockdown if grab connects ; <br> projectile version knockdown vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 15:08, 15 March 2012


Ibuki
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
speccancel
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
Close Medium Punch
(near opponent) mp
Close Hard Punch
(near opponent) hp
speccancel on 1st hit
Close Hard Kick
(near opponent) hk
jcancel on 2nd hit
Crouching Light Punch
d + lp
rpdfire
speccancel
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
jcancel
Crouching Light Kick
d + lk
low
speccancel
speccancel
Crouching Medium Kick
d + mk
low
Crouching Hard Kick
d + hk
low
hardknockdown
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Jump Hard Punch
uf / u / ub + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
Angled Jump Light Kick
ub / uf + lk
high
crossup
crossup
Angled Jump Medium Kick
ub / uf + mk
high
crossup
crossup
Angled Jump Hard Kick
ub / uf + hk
high
groundbounce vs airborne
groundbounce vs airborne
Unique Attacks
Name
Command
Notes
Agemen
b + mp
knockdown vs airborne on 1st hit
Backhand Punch
(far) hp --- f + hp
knockdown vs airborne on 2nd hit
Spin Kick
f + lk
knockdown vs airborne
Reverse Spin Kick
b + mk
knockdown vs airborne
Hammer Kick
f + mk
high
knockdown vs airborne
knockdown vs airborne
Sazan
df + mk
knockdown vs airborne
Bonsho Kick
f + hk
knockdown vs airborne
Target Combo 1
air hp --- f + mk
Target Combo 2
(angled jump) lp --- f + hp
Target Combo 3
(angled jump) lk --- f + mk
Target Combo 4
(close) lp ---
f + mp --- f + hp
f + mp --- f + hp
speccancel on 2nd of m
and 4th hit
and 4th hit
Target Combo 5
(far) lp ---
f + mp --- f + lk
f + mp --- f + lk
Target Combo 6
(close) lp ---
f + mp --- df + hk --- f + hk
f + mp --- df + hk --- f + hk
low on 3rd hit
jcancel on 4th hit
hardknockdown on 3rd and 4th hit
speccancel on 2nd hit of m
jcancel on 4th hit
hardknockdown on 3rd and 4th hit
speccancel on 2nd hit of m
Target Combo 7
b + mk --- f + mk
high on second hit
Target Combo 8
(close) hp ---
df + hk --- f + hk
df + hk --- f + hk
hardknockdown on 3rd and 4th hit
Target Combo 9
lk --- f + mk --- f + hk
speccancel on 2nd hit
hardknockdown on 3rd hit
jcancel on 3rd hit
hardknockdown on 3rd hit
jcancel on 3rd hit
Throws
Name
Command
Notes
Yami Kazura
f or n + lp + lk
throw
Uki Yami
b + lp + lk
throw
Tobizaru
air lp + lk
airthrow
Special Moves
Name
Command
Notes
Kunai
air qcf + p
ex
knockdown
knockdown
Tsuijigoe
dp + p
Can Kunai at peak of jump
Neck Breaker
hcf + p
ex
low
low
Kasumi Gake
qcf + k
Kazakiri
dp + k
ex ;
can Kunai after ex
can Kunai after ex
Tsumuji
qcb + k
ex ; on m , h , or ex versions:
press k for mid follow-up ;
d + k for low follow-up
knockdown on mid follow up
hardknockdown on low followup
knockdown vs airborne
press k for mid follow-up ;
d + k for low follow-up
knockdown on mid follow up
hardknockdown on low followup
knockdown vs airborne
Hien
rdp + k
ex ; hardknockdown on ex
knockdown vs airborne
can Kunai as follow-up
knockdown vs airborne
can Kunai as follow-up
Raida
hcb + p
ex chrg
hardknockdown
unblockable on ex
hardknockdown
unblockable on ex
Super Combo
Name
Command
Notes
Yoroitoshi
hcb + 3p
hardknockdown if grab connects ;
projectile version knockdown vs airborne
projectile version knockdown vs airborne
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A