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== Moves == | == Moves == | ||
==== Normal Attacks ==== | |||
{{SFxTMoveListHeader}} | |||
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire <br> speccancel }} | |||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | |||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | |||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | |||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | |||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | |||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire}} | |||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | |||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | |||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | }} | |||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | }} | |||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }} | |||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | |||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }} | |||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | rpdfire <br> low <br> speccancel }} | |||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low }} | |||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | |||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | |||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | |||
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }} | |||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | |||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | |||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | |||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | |||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }} | |||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }} | |||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }} | |||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }} | |||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }} | |||
{{MoveListFooter}} | |||
==== Unique Attacks ==== | ==== Unique Attacks ==== | ||
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{{SFxTMoveListRow | Rolling Sobat | b or f + mk | }} | {{SFxTMoveListRow | Rolling Sobat | b or f + mk | }} | ||
{{SFxTMoveListRow | Reverse Spin Kick | (close) b or f + hk | }} | {{SFxTMoveListRow | Reverse Spin Kick | (close) b or f + hk | }} | ||
{{SFxTMoveListRow | Guile High Kick | df + hk | }} | {{SFxTMoveListRow | Guile High Kick | df + hk | knockdown }} | ||
{{SFxTMoveListRow | Target Combo | d + mk --- <br> f + mp | low 1st hit | {{SFxTMoveListRow | Target Combo | d + mk --- <br> f + mp | low 1st hit <br> high 2nd hit }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Flash Kick | d (charge) f + k | ex }} | {{SFxTMoveListRow | Flash Kick | d (charge) f + k | ex <br> knockdown}} | ||
{{SFxTMoveListRow | Sonic Boom | b (charge) f + p | ex chrg }} | {{SFxTMoveListRow | Sonic Boom | b (charge) f + p | ex chrg <br> knockdown vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== The Basics == | == The Basics == | ||
If you played Guile in SF4 series, you should feel right at home. All of his SF4 links and combos are intact, including a new new toys, such as linking {{#motion: f + mp }} into {{#motion: d + lk }} for a boost chain, or even boost chains into ex Sonic Booms for long and damaging, but meter intensive, combos. | |||
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== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
* | * {{#motion: d + lp , d + lp , d + mp , Flash Kick }} - 192 dmg <br> the bare-bones SF4 B & B. | ||
* {{#motion: d + mp , d + mp , Flash Kick }} - 215 dmg <br> slightly harder variation, for notably more damage in fewer hits.}} | |||
=== Hit Confirm Combos === | === Hit Confirm Combos === |
Revision as of 09:43, 15 March 2012


Guile
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
rpdfire
speccancel
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
rpdfire
rpdfire
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Light Kick
(near opponent) lk
Close Medium Kick
(near opponent) mk
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
rpdfire
speccancel
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
Crouching Light Kick
d + lk
rpdfire
low
speccancel
low
speccancel
Crouching Medium Kick
d + mk
low
Crouching Hard Kick
d + hk
low
hardknockdown
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
Angled Jump Hard Punch
ub / uf + hp
high
Angled Jump Light Kick
ub / uf + lk
high
crossup
crossup
Angled Jump Medium Kick
ub / uf + mk
high
crossup
crossup
Angled Jump Hard Kick
ub / uf + hk
high
Unique Attacks
Name
Command
Notes
Straight Chop
f + mp
high
Spinning Back Knuckle
f + hp
Knee Bazooka
b or f + lk
Rolling Sobat
b or f + mk
Reverse Spin Kick
(close) b or f + hk
Guile High Kick
df + hk
knockdown
Target Combo
d + mk ---
f + mp
f + mp
low 1st hit
high 2nd hit
high 2nd hit
Throws
Name
Command
Notes
Dragon Suplex
f or n + lp + lk
throw
Judo Throw
b + lp + lk
throw
Flying Mare
air f or n + lp + lk
airthrow
Flying Buster Drop
air b + lp + lk
airthrow
Special Moves
Name
Command
Notes
Flash Kick
d (charge) f + k
ex
knockdown
knockdown
Sonic Boom
b (charge) f + p
ex chrg
knockdown vs airborne
knockdown vs airborne
Super Combo
Name
Command
Notes
Sonic Hurricane
b (charge) f + 3p
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
If you played Guile in SF4 series, you should feel right at home. All of his SF4 links and combos are intact, including a new new toys, such as linking {{#motion: f + mp }} into {{#motion: d + lk }} for a boost chain, or even boost chains into ex Sonic Booms for long and damaging, but meter intensive, combos.
Advanced Strategy
N/A
Combos
Bread and Butters
- {{#motion: d + lp , d + lp , d + mp , Flash Kick }} - 192 dmg
the bare-bones SF4 B & B. - {{#motion: d + mp , d + mp , Flash Kick }} - 215 dmg
slightly harder variation, for notably more damage in fewer hits.}}
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A