Guilty Gear XX Accent Core/Sol Badguy: Difference between revisions

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http://photobucket.com/albums/a347/givequicheachance/sol2.gif
http://photobucket.com/albums/a347/givequicheachance/sol2.gif
Sol Badguy is the main character of the Guilty Gear series, an immortal bounty hunter who uses his immense physical strength and fire magic in battle.


== Accent Core ==
== Accent Core ==


=== Movelist ===
=== Movelist ===


'''Special Moves:'''
'''Special Moves:'''




236P Gunflame
'''Gunflame''': 236+P
 
'''Gunflame Feint''': 214+P
 
'''Volcanic Viper''':623+S or HS (214K during move to knock down enemy) Can be performed in the air.


214P Fake Gunflame
'''Grand Viper''':214+S


623S or 623HS Volcanic Viper (214K during move to knock down enemy)
'''Riot Stamp''': 214+K


214S Grand Viper
'''Bandit Revolver''': 236+K(can be performed in the air)


214K Riot Stamp
'''Bandit Bringer''': 236+K(hold)


236K Bandit Revolver (or Bandit bringer if kick is held)
'''Wild Throw''': 623+K


236HS(in air) Sidewinder
(in air)'''Sidewinder''': 236+HS


41236HS Fafnir (41236D in ^ Core)
'''Fafnir''': 41236+HS( Accent core: 41236+D Force Break).




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'''Overdrive Techniques'''
'''Overdrive Techniques'''


214214S Dragon Install
'''Dragon Install''': 214,214+S Consumes 50% tension
 
''' Super Dragon Install''':214,214,214,214+HS+P Requires 100% tension(Accent Core only)
 
'''Tyrant Rave ver.B'''632146+HS Consumes 50% tension


214214214214+HS+P Super Dragon Install (^ Core secret move)
'''Tyrant Rave''': 4,6+D after Force break Fafnir consumes 25% tension. Total with Fafnir: 50% tension(Accent Core only)


632146HS Tyrant Rave


== Move Descriptions ==
'''Move Descriptions'''




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'''Gunflame'''
'''Gunflame'''


Stabs the ground and make fire which travels forward. In Dragon install is a giant more powerful gunflame.
Sol thrusts Fuuenken into the ground and make emits flames which travels midscreen. In Dragon install is a giant more powerful gunflame that launches on hit. DI Gunflame has less range than Gunflame. Can be FRCed.


'''Fake Gunflame'''
'''Gunflame Feint'''


Looks identical to the Gunflame but causes no damage and fireless. (Does damage in ^ Core however)
Looks identical to the Gunflame but causes ZERO damage and gains tension. No flames comes though. (Accent Core only: Gunflame can hit, Gunflame feint OTGs. Can be RCed.)


'''Volcanic Viper'''
'''Volcanic Viper'''


A flaming uppercut, use heavy slash for a higher reaching uppercut. While in Dragon Install, Light Slash Volcanic Viper is a fairly quick move, and Heavy Slash Volcanic Viper reaches the top of the stage.
A flaming uppercut, use heavy slash for a higher reaching uppercut. While in Dragon Install, Slash Volcanic Viper is 3-hit uppercut, and Heavy Slash Volcanic Viper reaches the top of the stage, does tremendous damage and mutliple hits. Can be RCed.


'''Grand Viper'''
'''Grand Viper'''


A dash followed by a heavy slash Volcanic Viper, mash directions and buttons while doing it to increase number of hits, 10 hits max.
Crouching ground slide that goes into a knee and finishes with Volcanic Viper. Mashable for a max of 12 hits. Untechable and gives KD. Sol lands right in front of enemy. (Accent Core: Launches on hit. Has Clean hit property.) Can be RCed.
^Core version is dash followed by a punch upwards, with a max of 8 hits.
 


'''Riot Stamp'''
'''Riot Stamp'''


Sol flies backwards to the wall, then flies forward in a kick.
Sol flies backwards to the wall, then flies forward in a kick. Launches on hit. On CH causes full screen wall bounce. Can be FRCed and RCed.


'''Bandit Revolver'''
'''Bandit Revolver'''


A knee followed by an aerial roundhouse kick. An aerial bandit revolver hits more, and does more damage than a ground bandit revolver.
A knee followed by an aerial roundhouse kick. An aerial bandit revolver does 5 hits , and does more damage than a ground bandit revolver. (ACCENT CORE ONLY:Air bandit Revolver recovers fast enought to allow followup combos.) In DI mode ground Bandit Revolver does multiple hits(like air Bandit Revolver) and can loop in the corner. Can be RCed.


'''Bandit Bringer'''
'''Bandit Bringer'''


A knee followed by a flaming punch
Sol crouches to the floor, jumps up and performs a downward punch that causes the enemy to bounce on the floor. Is an overhead. (Accent core only: Causes enemy to slide on the floor. On CH ground bounces like pre-AC Bandit Bringer.)Can be FRCed and RCed.


'''Sidewinder''' (Air only)
'''Sidewinder''' (Air only)


Air attack which knocks enemy away (Like Sol's air dust attack)
Air fire punch that slams enemy into the wall. Wall bounces on hit. Has clean hit property. On clean hit, untechable time increases to allow follow up combos. Can be RCed.
 
'''Wild Throw''': Sol grabs the opponent and slams them behind him. Untechable.Command throw. Ground bounces if successful. Allows follow up combos.


'''Fafnir''' (Force break attack in ^ Core)
'''Fafnir'''  


Sol steps forwards and delivers a flaming punch with large knockback.
Sol steps forwards and delivers a flaming punch with large knockback. Can be FRCed. Has wall bounce property. (Accent Core only: Is a force break that consumes 25% tension. Much faster. Has clean hit property. On CH functions like a Clean Hit. Clean hit and CH gives large wall bounce and untechable till midscreen.) Fafnir is like a ground sidewinder in a sense. Can be RCed.


'''Dragon Install''' (consumes 50% of Tension Guage)
'''Dragon Install''' (consumes 50% of Tension Guage)


Sol goes super, increases in speed and attack power, some special moves change, But defense decreases.
Sol goes super, increases in speed and attack power, some special moves change, But defense decreases. Timer increase based on life left. When over Sol loses all tension. Sol dizzy rate increases. DI ends If Sol is knocked down.


'''Super Dragon Install''' (consumes 100% of Tension Gauge)
Accent Core only:'''Super Dragon Install''' (consumes 100% of Tension Gauge)


Dragon install, but lasts the entire match, longer startup, and drains health at a fast rate. A near useless technique.
Dragon install, but lasts the entire match, longer startup, and drains health at a fast rate. A near useless technique.


'''Tyrant Rave ver.Alpha''' (consumes 50% of Tension Guage, Force break in ^ Core 46D after Fafnir)
Original type tyrant rave and used as Ex Sol's version of Ride The Lightning.


'''Tyrant Rave ver.Beta''' (consumes 50% of Tension Guage)
'''Tyrant Rave ver.Beta''' (consumes 50% of Tension Guage)


Sol punches and creates a fireball above his fist, then performs an immensely flaming punch with his other arm. (second hit has immense knockback)
Sol punches and creates a fireball above his fist, then performs an immensely flaming punch with his other arm. (second hit has immense knockback, near corner: wall bounces). First hit must be blocked or hit to be RCed.


=== Basics ===
=== Basics ===
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Sol Badguy is the main character of the Guilty Gear series, an immortal bounty hunter who uses his immense physical strength and fire magic in battle.
Sol Badguy is the main character of the Guilty Gear series, an immortal bounty hunter who uses his immense physical strength and fire magic in battle.
[[Category: Guilty Gear XX Accent Core]]

Latest revision as of 07:23, 11 February 2012

http://photobucket.com/albums/a347/givequicheachance/sol2.gif

Sol Badguy is the main character of the Guilty Gear series, an immortal bounty hunter who uses his immense physical strength and fire magic in battle.


Accent Core

Movelist

Special Moves:


Gunflame: 236+P

Gunflame Feint: 214+P

Volcanic Viper:623+S or HS (214K during move to knock down enemy) Can be performed in the air.

Grand Viper:214+S

Riot Stamp: 214+K

Bandit Revolver: 236+K(can be performed in the air)

Bandit Bringer: 236+K(hold)

Wild Throw: 623+K

(in air)Sidewinder: 236+HS

Fafnir: 41236+HS( Accent core: 41236+D Force Break).


Overdrive Techniques

Dragon Install: 214,214+S Consumes 50% tension

Super Dragon Install:214,214,214,214+HS+P Requires 100% tension(Accent Core only)

Tyrant Rave ver.B632146+HS Consumes 50% tension

Tyrant Rave: 4,6+D after Force break Fafnir consumes 25% tension. Total with Fafnir: 50% tension(Accent Core only)


Move Descriptions


Gunflame

Sol thrusts Fuuenken into the ground and make emits flames which travels midscreen. In Dragon install is a giant more powerful gunflame that launches on hit. DI Gunflame has less range than Gunflame. Can be FRCed.

Gunflame Feint

Looks identical to the Gunflame but causes ZERO damage and gains tension. No flames comes though. (Accent Core only: Gunflame can hit, Gunflame feint OTGs. Can be RCed.)

Volcanic Viper

A flaming uppercut, use heavy slash for a higher reaching uppercut. While in Dragon Install, Slash Volcanic Viper is 3-hit uppercut, and Heavy Slash Volcanic Viper reaches the top of the stage, does tremendous damage and mutliple hits. Can be RCed.

Grand Viper

Crouching ground slide that goes into a knee and finishes with Volcanic Viper. Mashable for a max of 12 hits. Untechable and gives KD. Sol lands right in front of enemy. (Accent Core: Launches on hit. Has Clean hit property.) Can be RCed.


Riot Stamp

Sol flies backwards to the wall, then flies forward in a kick. Launches on hit. On CH causes full screen wall bounce. Can be FRCed and RCed.

Bandit Revolver

A knee followed by an aerial roundhouse kick. An aerial bandit revolver does 5 hits , and does more damage than a ground bandit revolver. (ACCENT CORE ONLY:Air bandit Revolver recovers fast enought to allow followup combos.) In DI mode ground Bandit Revolver does multiple hits(like air Bandit Revolver) and can loop in the corner. Can be RCed.

Bandit Bringer

Sol crouches to the floor, jumps up and performs a downward punch that causes the enemy to bounce on the floor. Is an overhead. (Accent core only: Causes enemy to slide on the floor. On CH ground bounces like pre-AC Bandit Bringer.)Can be FRCed and RCed.

Sidewinder (Air only)

Air fire punch that slams enemy into the wall. Wall bounces on hit. Has clean hit property. On clean hit, untechable time increases to allow follow up combos. Can be RCed.

Wild Throw: Sol grabs the opponent and slams them behind him. Untechable.Command throw. Ground bounces if successful. Allows follow up combos.

Fafnir

Sol steps forwards and delivers a flaming punch with large knockback. Can be FRCed. Has wall bounce property. (Accent Core only: Is a force break that consumes 25% tension. Much faster. Has clean hit property. On CH functions like a Clean Hit. Clean hit and CH gives large wall bounce and untechable till midscreen.) Fafnir is like a ground sidewinder in a sense. Can be RCed.

Dragon Install (consumes 50% of Tension Guage)

Sol goes super, increases in speed and attack power, some special moves change, But defense decreases. Timer increase based on life left. When over Sol loses all tension. Sol dizzy rate increases. DI ends If Sol is knocked down.

Accent Core only:Super Dragon Install (consumes 100% of Tension Gauge)

Dragon install, but lasts the entire match, longer startup, and drains health at a fast rate. A near useless technique.


Tyrant Rave ver.Beta (consumes 50% of Tension Guage)

Sol punches and creates a fireball above his fist, then performs an immensely flaming punch with his other arm. (second hit has immense knockback, near corner: wall bounces). First hit must be blocked or hit to be RCed.

Basics

Advance

Combos

Strategy

Discussion

Sol Badguy is the main character of the Guilty Gear series, an immortal bounty hunter who uses his immense physical strength and fire magic in battle.