CharTemplate (SSFIV): Difference between revisions

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==Frame Data==
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{{SSFIVFrameDataHeader}}
 
{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | sp/su  | 5 | 3 | 6 | +3 | +6 | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 80 | 100 | 40 | su | 5 | 6 | 11 | -3 | +1 | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 130 | 200 | 60 | - | 12 | 3 | 17 | -2 | +2 | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | - | 5 | 3 | 8 | 0 | +3 | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 80 | 100 | 40 | - | 8 | 3 | 15 | -4 | -1 | Whiff against crouchers }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 100 | 200 | 60 | - | 14 | 2 | 19 | -3 | +1 | }}
 
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 25*15 | 30*20 | 20*20 | ch/sp/su*su | 4 | 3(8)3 | 11 | -3 | 0 | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 50*30 | 50*50 | 40*20 | sp/su*su | 5 | 3(8)2 | 14 | -2 | +4 | [Hit] Forces stand }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 80*30 | 100*100 | 60*20 | sp/su*su | 4 | 3(8)2 | 20 | -4 | 0 | [Hit] Forces stand }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | - | 5 | 2 | 9 | 0 | +3 | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 7 | 2 | 16 | -4 | -1 | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL[H] | 100[30] | 150[50] | 60[20] | - | 6 | 6 | 16 | -4 | 0 | Hit] Forces stand, active frame 1-4 wont hit crouchers, active frames 5-6 refer to [] (overhead) }}
 
{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 5 | 2 | 6 | +3 | +6 | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 7 | 3 | 10 | +1 | +4 | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 70*40 | 100*50 | 60*20 | sp/su | 8 | 2*2 | 22 | -6 | - | 1st part [Ground Hit] Forces Stand, 2nd [Hit] Floats opponent }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | ch/sp/su | 5 | 3 | 7 | +1 | +4 | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 8 | 5 | 13 | -4 | +1 | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 100 | 200 | 60 | sp/su | 11 | 3 | 25 | -10 | - | [Hit] Hard Knockdown cannot fast recover }}
 
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Until just before startup (leg part only) }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 4 | 6 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
 
{{SSFIVFrameDataSubHeader | Forward / Back Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 10 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | [Projectile Invulnerability] Until just before startup (leg part only) }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 110 | 200 | 60 | - | 5 | 5 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }}
 
{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Forward.gif]] | HL | 80 | 100 | 40 | dash | 7 | 2 | 16 | 0 | +3 | Dash cancellable }}
 
{{SSFIVFrameDataSubHeader | Target Combos}}
 
{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | 1~10F or 1F after button's are released: Has super armor.<br>Crumples on ground Counter Hit. Puts opponent in jugglable state on air hit. From frames 5~11 or on hit/block can cancel into dash/back dash. If charged, saving attack hits on frame 13 after releasing the buttons. }}
{{SSFIVFrameDataRow | Focus Attack LVL 2 | HL | 80 | 150 | 40 | - | 17+13 | 2 | 35 | -15 | - | 1~1F after button's are released: Has super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~ buttons released or on hit/block can cancel into dash/back dash. Charge time: 17-49F. If charged, saving attack hits on frame 13 after releasing the buttons. }}
{{SSFIVFrameDataRow | Focus Attack LVL 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | 1~64F has super armor. Breaks super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~50 can cancel into dash/back dash. Charge time: 50F. }}
 
{{SSFIVFrameDataSubHeader | Normal Throws}}
{{SSFIVFrameDataRow | Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Hard Knockdown / Opponent gets up 68F after throw recovers (from SF4 vanilla) }}
{{SSFIVFrameDataRow | Back Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Hard Knockdown / Opponent gets up 57F after throw recovers (from SF4 vanilla) }}
 
{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataRow | Change of Direction [[File:Jab.gif]] | HL | 30 | 50 | 20/30 | su | 14 | 3 | 25 | -3 | +2 | [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 25-26F can follow with second middle/low }}
{{SSFIVFrameDataRow | Change of Direction [[File:Strong.gif]] | HL | 35 | 50 | 20/30 | su | 16 | 3 | 25 | -3 | +2 | [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low }}
{{SSFIVFrameDataRow | Change of Direction [[File:Fierce.gif]] | HL | 40 | 50 | 20/30 | su | 17 | 3 | 25 | -3 | +2 | [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 28-29F can follow with second middle/low }}
{{SSFIVFrameDataRow | Change of Direction [[File:EX.gif]] | HL | 40 | 50 | -250/0 | su | 16 | 3 | 25 | -3 | +2 | 1-18F [Armor] / [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low }}
{{SSFIVFrameDataRow | Second Mid | H | 40 | 50 | 10/20 | - | 15 | 4 | 28 | -9 | -4 | [Crouch Hit] Frame Adv -5 / [Air Hit] Puts opponent in jugglable state / 30-31F can follow with finish middle/low }}
{{SSFIVFrameDataRow | Second Low | L | 50 | 50 | 20/30 | su | 22 | 4 | 24 | -5 | -1 | [Air Hit] Puts opponent in jugglable state / 36-37F can follow with finish middle/low }}
{{SSFIVFrameDataRow | Finish Mid | H | 100 | 100 | 10/30 | - | 10 | 2 | 44 | -35 | - | [Hit] Hard Knockdown / Armor Break / Opponent gets up 43F after throw recovers (from SF4 vanilla) }}
{{SSFIVFrameDataRow | Finish Low | L | 150 | 100 | 30/30 | - | 22 | 2 | 53 | -44 | - | [Hit] Hard Knockdown / Armor Break / Opponent gets up 70F after throw recovers (from SF4 vanilla) }}
{{SSFIVFrameDataRow | Wheel Kick [[File:Short.gif]] | H | 120 | 200 | 30/40 | - | 20 | 7 | 2+19 | -10 | -5 | 1-17F [Hit/Projectile Invul.] (lower half part only) / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 25F (opp Ryu) }}
{{SSFIVFrameDataRow | Wheel Kick [[File:Forward.gif]] | H | 140 | 200 | 30/40 | - | 24 | 7 | 2+20 | -11 | -6 | 1-20F [Hit/Projectile Invul.] (lower half part only) / 14F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 29F (opp Ryu) }}
{{SSFIVFrameDataRow | Wheel Kick [[File:Roundhouse.gif]] | H | 160 | 200 | 30/40 | - | 27 | 7 | 1+22 | -12 | -7 | 1-22F [Hit/Projectile Invul.] (lower half part only) / 15F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 31F (opp Ryu) }}
{{SSFIVFrameDataRow | Wheel Kick [[File:EX.gif]] | H | 60*120 | 100*100 | -250/0 | -- | 17 | 7*3 | 2+19 | -6 | 0 | 1-26F [Hit Invul.] (lower half part only) / 1-26F [Projectile Invul.] / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / 2nd hit can juggle / Hit on crouching opp on the 23F (opp Ryu) }}
{{SSFIVFrameDataRow | Marseilles Roll [[File:Short.gif]] | - | - | - | 20/- | - | - | - | 27 | - | - | 5-26 [Hit Invul.] / 5-23F can cross opponent }}
{{SSFIVFrameDataRow | Marseilles Roll [[File:Forward.gif]] | - | - | - | 20/- | - | - | - | 30 | - | - | 5-29 [Hit Invul.] / 5-25F can cross opponent }}
{{SSFIVFrameDataRow | Marseilles Roll [[File:Roundhouse.gif]] | - | - | - | 20/- | - | - | - | 32 | - | - | 5-31 [Hit Invul.] / 5-27F can cross opponent
{{SSFIVFrameDataRow | Marseilles Roll [[File:EX.gif]] | - | - | - | -250/- | - | - | - | 32 | - | - | 1-32 [Hit Invul.] / 5-27F can cross opponent }}
{{SSFIVFrameDataRow | Sky Fall [[File:Jab.gif]] | - | 0*140 | 100 | 30/0*100 | - | 5 | 2 | 31 | - | - | 1st Part [Hit]  Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla) }}
{{SSFIVFrameDataRow | Sky Fall [[File:Strong.gif]] | - | 0*150 | 150 | 30/0*100 | - | 6 | 4 | 31 | - | - | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla) }}
{{SSFIVFrameDataRow | Sky Fall [[File:Fierce.gif]] | - | 0*160 | 200 | 30/0*100 | - | 9 | 6 | 31 | - | - | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla) }}
{{SSFIVFrameDataRow | Sky Fall [[File:EX.gif]] | - | 0*160 | 150 | -250/0 | - | 6 | 2 | 31 | - | - | 1-5F [Hit Invul.] / 6-7F [Hit Invul.] (upper half only) / 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 62F after throw recovers (from SF4 vanilla) / CAN JUGGLE !!! }}
{{SSFIVFrameDataRow | Tornado Throw [[File:Jab.gif]] | 1.3 | 160 | 100 | 30/80 | - | 5 | 2 | 51 | - | - | 1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla) }}
{{SSFIVFrameDataRow | Tornado Throw [[File:Strong.gif]] | 1.1 | 180 | 150 | 30/80 | - | 5 | 2 | 45 | - | - | 1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla) }}
{{SSFIVFrameDataRow | Tornado Throw [[File:Fierce.gif]] | 0.9 | 200 | 200 | 30/80 | - | 5 | 2 | 39 | - | - | 1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla) }}
{{SSFIVFrameDataRow | Tornado Throw [[File:EX.gif]] | 1.25 | 200 | 150 | -250/0 | - | 5 | 2 | 54 | - | - | 1-6F [Hit Invul.] / Hard Knockdown / Opponent gets up 49F after throw recovers (from SF4 vanilla) }}
 
{{SSFIVFrameDataSubHeader | Super Combos}}
{{SSFIVFrameDataRow | Heartless | HL | 0*335 | 0 | -1000/0 | - | 1+5 | 2 | 41 | -32 | - |  1F-blackout [Full Invul.] / after blackout, 1-6F LP: [Hit Invul], MP:[Throw Invul.], HP:[Projectile Invul.] / Hard Knockdown / Armor Break / Opponent gets up 57F after throw recovers (from SF4 vanilla) }}
 
{{SSFIVFrameDataSubHeader | Ultra Combos
{{SSFIVFrameDataRow | Soulless | HL | 45*455 | 0 | 0/0 | - | 1+13 | 2 | 46 | -30 | - | 1-blackout+7 [Full Invul.] / 8-16F [Hit Invul.](Except feet) / 8-16F [Projectile Invul.] / Hard Knockdown / Armor Break / CAN JUGGLE !!! / Opponent gets up 57F after throw recovers (from SF4 vanilla) }}
{{SSFIVFrameDataRow | Breathless | 1.0 | 480 | 0 | 0/0 | - | 1+7 | 6 | 51 | - | - | 1F-end of blackout [Full Invul.] / 1F after blackout till end of active frames [Armor][Throw Invul.] / [Hit] Hard Knockdown / Hold button to delay (up to 92F) / Active frames come 7F after button release / Can be cancelled with any Punch (20F recovery) / Ground Throw range 1.0 }}
 
{{SSFIVFrameDataFooter}}

Latest revision as of 06:54, 11 February 2012

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