Marvel vs Capcom 3/Hit Stun and Block Stun: Difference between revisions

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== Hit Stun and Block Stun ==
Two terms will be used a lot in this guide: Hit Stun and Block Stun.  If you notice, whenever you land an attack on the opponent, the opponent gets "stuck" in a state.  When you hit them, they go into an animation of reeling from getting hit.  When they block your attack, they get stuck in a blocking pose for a fixed amount of time.
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These are what are referred to as Hit Stun and Block Stun.  Hit Stun is the concept that, when hit, you are stuck in the reel animation for a while.  Any hits that connect during your Hit Stun are considered a hit that combos on you.  And Block Stun is the concept that, when you block an attack, you are stuck in the block pose for a while.  Any attack that connects on you during Block Stun is considered a true Block String.  These are very important concepts to know about, and they will be talked about a lot throughout this guide.

Latest revision as of 15:12, 10 February 2012

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