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==Introduction==
#Redirect [[Super Street Fighter IV/Rose]]
 
==The Basics==
 
===Standing Normal Moves===
 
====Stand jab ====
[[File:S.LP.jpg‎]]
 
Block:HL<br>
Damage:20<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: ch/sp/su <br>
Startup: 4 <br>
Active: 2 <br>
Recovery: 11 <br>
Block Advantage: -2 <br>
Hit Advantage: 1<br> <br>
'''Analysis:'''
 
====Standing Strong ====
[[File:S.MP.jpg]]
 
Block:HL<br>
Damage:70<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: sp/su <br>
Startup: 7 <br>
Active: 2 <br>
Recovery: 112 <br>
Block Advantage: 0 <br>
Hit Advantage: 3<br> <br>
'''Analysis:'''
 
====Standing Fierce ====
[[File:S.HP.jpg]]
 
Block:HL<br>
Damage:100<br>
Stun: 200<br>
Super Gain: 40<br>
Cancel: none <br>
Startup: 11 <br>
Active: 5 <br>
Recovery: 18 <br>
Block Advantage: -5 <br>
Hit Advantage: -1<br> <br>
'''Analysis:'''
 
====Standing Short ====
[[File:S.LK.jpg]]
 
Block:HL<br>
Damage:30<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: none <br>
Startup: 4 <br>
Active: 2 <br>
Recovery: 10 <br>
Block Advantage: -1 <br>
Hit Advantage: 2<br> <br>
'''Analysis:'''
 
====Standing Forward ====
[[File:S.MK.jpg]]
 
Block:HL<br>
Damage:60<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: none <br>
Startup: 6 <br>
Active: 2 <br>
Recovery: 13 <br>
Block Advantage: -1 <br>
Hit Advantage: 2<br> <br>
'''Analysis:'''
 
====Standing Roundhouse ====
[[File:S.HK.jpg]]
 
Block:HL<br>
Damage:100<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: none <br>
Startup: 9 <br>
Active: 2 <br>
Recovery: 19 <br>
Block Advantage: -3 <br>
Hit Advantage: 1<br> <br>
'''Analysis:'''
 
=== Crouching Normal Moves ===
 
====Crouching Jab ====
[[File:C.LP.jpg]]
 
Block:HL<br>
Damage:20<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: ch/sp/su <br>
Startup: 3 <br>
Active: 3 <br>
Recovery: 8 <br>
Block Advantage: 0 <br>
Hit Advantage: 3<br> <br>
'''Analysis:'''
 
====Crouching Strong ====
[[File:C.MP.jpg]]
 
Block:HL<br>
Damage:60<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: sp/su <br>
Startup: 4 <br>
Active: 3 <br>
Recovery: 14 <br>
Block Advantage: -3 <br>
Hit Advantage: 0<br> <br>
'''Analysis:'''
 
====Crouching Fierce ====
[[File:C.HP.jpg]]
 
Block:HL<br>
Damage:100<br>
Stun: 150<br>
Super Gain: 60<br>
Cancel: sp/su <br>
Startup: 5 <br>
Active: 5 <br>
Recovery: 28 <br>
Block Advantage: -15 <br>
Hit Advantage: -10<br> <br>
'''Analysis:'''<br>
Forces Stand
 
====Crouching Short ====
[[File:C.LK.jpg]]
 
Block:L<br>
Damage:30<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: none <br>
Startup: 4 <br>
Active: 4 <br>
Recovery: 6 <br>
Block Advantage: 1 <br>
Hit Advantage: 4<br> <br>
'''Analysis:'''
 
====Crouching Forward ====
[[File:C.MK.jpg]]
 
Block:L<br>
Damage:60<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: sp/su <br>
Startup: 7 <br>
Active: 2 <br>
Recovery: 12 <br>
Block Advantage: 0 <br>
Hit Advantage: 3<br> <br>
'''Analysis:'''
 
====Crouching Roundhouse ====
[[File:C.HK.jpg]]
 
Block:L<br>
Damage:90<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: none <br>
Startup: 9 <br>
Active: 2 <br>
Recovery: 26 <br>
Block Advantage: -10 <br>
Hit Advantage: Knockdown<br> <br>
'''Analysis:'''
 
=== Proximity Normal Moves ===
 
====Close Jab ====
[[File:P.LP.jpg]]
 
Block:HL<br>
Damage:20<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: ch/sp/su <br>
Startup: 4 <br>
Active: 2 <br>
Recovery: 10 <br>
Block Advantage: -1 <br>
Hit Advantage: 2<br> <br>
'''Analysis:'''
 
====Close Strong ====
[[File:P.MP.jpg]]
 
Block:HL<br>
Damage:70<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: sp/su <br>
Startup: 6 <br>
Active: 2 <br>
Recovery: 11 <br>
Block Advantage: 1 <br>
Hit Advantage: 4<br> <br>
'''Analysis:'''
 
====Close Fierce ====
[[File:P.HP.jpg]]
 
Block:HL<br>
Damage:90<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: sp/su <br>
Startup: 6 <br>
Active: 2 <br>
Recovery: 19 <br>
Block Advantage: -3 <br>
Hit Advantage: 1<br> <br>
'''Analysis:'''
 
====Close Short ====
[[File:P.LK.jpg]]
 
Block:HL<br>
Damage:40<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: sp/su <br>
Startup: 4 <br>
Active: 2 <br>
Recovery: 10 <br>
Block Advantage: -1 <br>
Hit Advantage: 2<br> <br>
'''Analysis:'''
 
====Close Forward ====
[[File:P.MK.jpg]]
 
Block:HL<br>
Damage:70<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: sp/su <br>
Startup: 7 <br>
Active: 3 <br>
Recovery: 11 <br>
Block Advantage: 0 <br>
Hit Advantage: 3<br> <br>
'''Analysis:'''<br>
Frame 1~20 Cannot be thrown
 
====Close Roundhouse ====
[[File:P.HK.jpg]]
 
Block: HL<br>
Damage: 100<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: Sp/Su <br>
Startup: 7 <br>
Active: 2 <br>
Recovery: 18 <br>
Block Advantage: -2 <br>
Hit Advantage: +3<br> <br>
'''Analysis:'''
 
===Jumping Toward Attacks===
==== Jumping Toward Jab ====
[[File:J.LP.jpg]]
 
Block: H<br>
Damage: 40<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: - <br>
Startup: 4 <br>
Active: 6 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Jumping Toward Strong ====
[[File:J.MP.jpg]]
 
Block: H<br>
Damage: 70<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 7 <br>
Active: 3 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Jumping Toward Fierce ====
[[File:J.HP.jpg]]
 
Block: H<br>
Damage: 90<br>
Stun: 150<br>
Super Gain: 60<br>
Cancel: - <br>
Startup: 7 <br>
Active: 7 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Jumping Toward Short====
[[File:J.LK.jpg]]
 
Block: H<br>
Damage: 30<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: - <br>
Startup: 4 <br>
Active: 7 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Jumping Toward Forward ====
[[File:J.HK.jpg]]
 
Block: H<br>
Damage: 60<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 7 <br>
Active: 5 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Jumping Toward Roundhouse====
[[File:J.HK.jpg]]
 
Block: H<br>
Damage: 100<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: - <br>
Startup: 6 <br>
Active: 5 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
=== Neutral Jump Attacks ===
 
==== Neutral Jump Jab====
[[File:NJ.LP.jpg]]
 
Block: H<br>
Damage: 40<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: - <br>
Startup: 4 <br>
Active: 6 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Neutral Jump Strong====
 
==== Frame 1 ====
[[File:NJ.MP1.jpg‎]]
 
==== Frame 2 ====
[[File:NJ.MP2.jpg‎]]
 
==== Frame 3 ====
[[File:NJ.MP3.jpg‎]]
 
==== Frame 4 ====
[[File:NJ.MP4.jpg‎]]
 
==== Frame 5 ====
[[File:NJ.MP5.jpg‎]]
 
==== Frame 6 ====
[[File:NJ.MP6.jpg‎]]
 
 
Block: H<br>
Damage: 70<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 6 <br>
Active: 6 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Neutral Jump Fierce====
[[File:NJ.HP.jpg]]
 
Block: H<br>
Damage: 90<br>
Stun: 150<br>
Super Gain: 60<br>
Cancel: - <br>
Startup: 9 <br>
Active: 6 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Neutral Jump Short====
[[File:NJ.LK.jpg]]
 
Block: H<br>
Damage: 50<br>
Stun: 50<br>
Super Gain: 20<br>
Cancel: - <br>
Startup: 4 <br>
Active: 7 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Neutral Jump Forward====
[[File:NJ.MK.jpg]]
 
Block: H<br>
Damage: 80<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 7 <br>
Active: 6 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
==== Neutral Jump Roundhouse====
[[File:NJ.HK.jpg]]
 
Block: H<br>
Damage: 90<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: - <br>
Startup: 11 <br>
Active: 5 <br>
Recovery: - <br>
Block Advantage: - <br>
Hit Advantage: -<br> <br>
'''Analysis:'''
 
===Normal Throw===
[[File:Throw.jpg]]
 
Block: 1<br>
Damage: 140<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 3 <br>
Active: 2 <br>
Recovery: 20 <br>
Block Advantage: - <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Throw Range 1.0
 
===Command Normals===
 
==== Slide ====
[[File:Slide.jpg]]
 
Block: L<br>
Damage: 60<br>
Stun: 100<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 7 <br>
Active: 8 <br>
Recovery: 12 <br>
Block Advantage: -6 <br>
Hit Advantage: -3<br> <br>
'''Analysis:'''
 
Low Attack
 
==== Lunge Kick ====
[[File:Lunge Kick.jpg]]
 
Block: HL<br>
Damage: 100<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: - <br>
Startup: 11 <br>
Active: 12 <br>
Recovery: 21 <br>
Block Advantage: -5 <br>
Hit Advantage: -1<br> <br>
'''Analysis:'''
 
===Focus / Saving Attack===
[[File:Focus.jpg]]
====Level 1====
 
Block: HL<br>
Damage: 60<br>
Stun: 100<br>
Super Gain: 20<br>
Cancel: - <br>
Startup: 21 <br>
Active: 2 <br>
Recovery: 35 <br>
Block Advantage: -21 <br>
Hit Advantage: -21<br> <br>
'''Analysis:'''
 
====Level 2====
 
Block: HL<br>
Damage: 80<br>
Stun: 150<br>
Super Gain: 40<br>
Cancel: - <br>
Startup: 17+14 <br>
Active: 2 <br>
Recovery: 35 <br>
Block Advantage: -15 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''
 
====Level 3====
 
Block: -<br>
Damage: 120<br>
Stun: 200<br>
Super Gain: 60<br>
Cancel: - <br>
Startup: 65 <br>
Active: 2 <br>
Recovery: 35 <br>
Block Advantage: D <br>
Hit Advantage: D<br> <br>
'''Analysis:'''
 
===Special Moves===
====Soul Spark====
[[File:Soul Spark.jpg]]
 
'''L.Soul Spark'''
 
Block: HL<br>
Damage: 80<br>
Stun: 50<br>
Super Gain: 30/20<br>
Cancel: Su <br>
Startup: 14 <br>
Active: - <br>
Recovery: 52 <br>
Block Advantage: -12 <br>
Hit Advantage: -8 <br> <br>
'''Analysis:'''
 
 
'''M.Soul Spark'''
 
Block: HL<br>
Damage: 80<br>
Stun: 50<br>
Super Gain: 30/20<br>
Cancel: Su <br>
Startup: 22 <br>
Active: - <br>
Recovery: 52 <br>
Block Advantage: -4 <br>
Hit Advantage: 0<br> <br>
'''Analysis:'''
 
 
'''H.Soul Spark'''
 
Block: HL<br>
Damage: 80<br>
Stun: 50<br>
Super Gain: 30/20<br>
Cancel: Su <br>
Startup: 29 <br>
Active: - <br>
Recovery: 53 <br>
Block Advantage: 2 <br>
Hit Advantage: 6<br> <br>
'''Analysis:'''
 
 
'''EX.Soul Spark'''
 
Block: HL<br>
Damage: 30*70<br>
Stun: 50*50<br>
Super Gain: #DIV/0! <br>
Cancel: Su <br>
Startup: 14 <br>
Active: - <br>
Recovery: 48 <br>
Block Advantage: 0 <br>
Hit Advantage: 4<br> <br>
'''Analysis:'''
 
====Soul Spiral====
[[File:Soul Spiral.jpg]]
 
'''L.Soul Spiral'''
 
Block: HL<br>
Damage: 100<br>
Stun: 100<br>
Super Gain: 20/40<br>
Cancel: Su <br>
Startup: 12 <br>
Active: 6 <br>
Recovery: 23 <br>
Block Advantage: -8 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Armor Break
 
 
'''M.Soul Spiral'''
 
Block: HL<br>
Damage: 100<br>
Stun: 100<br>
Super Gain: 20/40<br>
Cancel: Su <br>
Startup: 15 <br>
Active: 6 <br>
Recovery: 21 <br>
Block Advantage: -6 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Armor Break
 
 
'''H.Soul Spiral'''
 
Block: HL<br>
Damage: 100<br>
Stun: 100<br>
Super Gain: 20/40<br>
Cancel: Su <br>
Startup: 16 <br>
Active: 6 <br>
Recovery: 19 <br>
Block Advantage: -4 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Armor Break
 
 
'''EX.Soul Spiral'''
 
Block: HL<br>
Damage: 100<br>
Stun: 100<br>
Super Gain: #DIV/0!<br>
Cancel: Su <br>
Startup: 13 <br>
Active: 6 <br>
Recovery: 21 <br>
Block Advantage: -6 <br>
Hit Advantage: D<br> <br>
'''Analysis:'''<br>
Armor Break<br>
Frame 1~11 invincible
 
====Soul Throw====
[[File:Soul Throw.jpg]]
 
'''L.Soul Throw'''
 
Block: 0.4<br>
Damage: 100<br>
Stun: 20/40<br>
Super Gain: -<br>
Cancel: 6 <br>
Startup: 10 <br>
Active: 26+8 <br>
Recovery: D <br>
Block Advantage: D <br>
Hit Advantage: <br> <br>
'''Analysis:'''
Throw Range 0.4
 
 
'''M.Soul Throw'''
 
Block: 0.4<br>
Damage: 160<br>
Stun: 100<br>
Super Gain: 20/40<br>
Cancel: - <br>
Startup: 6 <br>
Active: 11 <br>
Recovery: 27+8 <br>
Block Advantage: D <br>
Hit Advantage: D<br> <br>
'''Analysis:'''
Throw Range 0.4
 
 
'''H.Soul Throw'''
 
Block: 0.4<br>
Damage: 160<br>
Stun: 100<br>
Super Gain: 20/40<br>
Cancel: - <br>
Startup: 6 <br>
Active: 11 <br>
Recovery: 30+8 <br>
Block Advantage: D <br>
Hit Advantage: D<br> <br>
'''Analysis:'''
Throw Range 0.4
 
 
'''EX.Soul Throw'''
 
Block: 0.4<br>
Damage: 160<br>
Stun: 100<br>
Super Gain: #DIV/0!<br>
Cancel: - <br>
Startup: 6 <br>
Active: 11 <br>
Recovery: 30+8 <br>
Block Advantage: D <br>
Hit Advantage: D<br> <br>
'''Analysis:'''
Frame 1~7 Invincible, Throw Range 0.4
 
==== Soul Reflect ====
 
'''L.Reflect'''
 
[[File:L.Reflect.jpg]]
 
Block:<br>
Damage:<br>
Stun: <br>
Super Gain: <br>
Cancel:  <br>
Startup: <br>
Active: <br>
Recovery: <br>
Block Advantage:  <br>
Hit Advantage: <br> <br>
'''Analysis:'''
 
''' M.Reflect '''
 
[[File:M.Reflect.jpg]]
 
Block:<br>
Damage:<br>
Stun: <br>
Super Gain: <br>
Cancel:  <br>
Startup: <br>
Active: <br>
Recovery: <br>
Block Advantage:  <br>
Hit Advantage: <br> <br>
'''Analysis:'''
 
''' H.Reflect '''
 
[[File:H.Reflect.jpg]]
 
 
Block:<br>
Damage:<br>
Stun: <br>
Super Gain: <br>
Cancel:  <br>
Startup: <br>
Active: <br>
Recovery: <br>
Block Advantage:  <br>
Hit Advantage: <br> <br>
'''Analysis:'''
 
''' EX.Reflect '''
 
[[File:EX.Reflect.jpg]]
 
Block:<br>
Damage:<br>
Stun: <br>
Super Gain: <br>
Cancel:  <br>
Startup: <br>
Active: <br>
Recovery: <br>
Block Advantage:  <br>
Hit Advantage: <br> <br>
'''Analysis:'''
 
===Super Move===
 
====Aura Soul Spark====
[[File:Super.jpg]]
 
Block:<br>
Damage:<br>
Stun: <br>
Super Gain: <br>
Cancel:  <br>
Startup: <br>
Active: <br>
Recovery: <br>
Block Advantage:  <br>
Hit Advantage: <br> <br>
'''Analysis:'''
 
===Ultra Move===
 
 
==== Ultra Move I: Illusion Spark ====
[[File:Ultra 1.jpg]]
 
Block:<br>
Damage:<br>
Stun: <br>
Super Gain: <br>
Cancel:  <br>
Startup: <br>
Active: <br>
Recovery: <br>
Block Advantage:  <br>
Hit Advantage: <br> <br>
'''Analysis:'''
 
====Ultra Move II: Soul Satellite====
[[File:Ultra 2.jpg]]
 
Block:<br>
Damage:<br>
Stun: <br>
Super Gain: <br>
Cancel:  <br>
Startup: <br>
Active: <br>
Recovery: <br>
Block Advantage:  <br>
Hit Advantage: <br> <br>
'''Analysis:'''
 
==Combos==
 
=== Basic Chain Combos ===
 
'''Simple Chain Combos'''<br>
 
*''C.LP x 3 xx LK Spiral''<br>
*''C.LP x 2, C.LK, C.MP xx EX Spiral''<br>
*''C.LK, C.LP, C.LK, C.MP xx LK/EX Spiral''<br>
*''C.MK, C.LP xx EX Spiral''<br>
*''C.HP xx HP Reflect xx FADC, Soul Throw''<br> (No FADC needed in corner)<br>
*''LP Spark, FADC, Dash, C.LP, C.LK xx C.MP, xx LK Spiral''<br>
 
'''Proximity Combos'''<br>
 
*''Close S.MP, C.MP xx HK Spiral''<br>
*''Close S.MK, C.LP xx LK/EX Spiral''<br>
*''Close S.HK xx LP Spark xx FADC, C.HP xx HK Spiral''<br>
*''Close S.HK xx EX Spark, C.MP xx HK Spiral''<br> (corner only)<br>
 
'''Jump In Combos'''<br>
 
*''Jump MK, C.MP xx LK Spiral''<br>
*''Jump HK, C.HP xx LP Spark, FADC, C.LP, C.LK xx C.MP xx LK Spiral''<br> Note: Difficult combo to pull off, but the damage is good. Instead of following up with<br> C.LP after the FADC, you can set up a throw instead, which usually catches people off guard.<br>
 
'''Cross Up Combos'''<br>
 
*''Cross up Jump MK, C.HP xx EX Spark''<br>
*''Cross up Jump MK, C.LP, C.LK xx C.MP xx EX Spiral''<br> Note: On bigger characters you can do a LK xx Spiral instead of an EX version,<br> but from mid-size characters or smaller, only the EX version will combo.<br>
 
=== Ultra 2 combos ===
 
*''Jump HP/MK, Ultra 2, Slide, C.HP, HK Spiral''<br>
*''(counter hit/meaty) C. LK, Ultra 2, Slide, C.HP, HK Spiral''<br>
*''C.HP xx HP Reflect xx FADC, Ultra 2, Soul Throw<br> (no FADC needed in corner)<br>
*''Close S.HK xx LP Spark xx FADC, Ultra 2, Slide, C.HP xx HK Spiral''<br>
*''Jump HK/HP, Ultra 2, Slide, C.MP xx HK Spiral xx Super''<br>
*''Anti Air Ultra 2, Soul Throw''<br>
 
=== Super Combos ===
 
*''C.HP, HK Spiral xx Super''<br> (can tack on Ultra 2)<br>
*''C.LP x 2, C.LK, C.MP xx Super''<br>
*''C.HP xx HP Reflect, Ultra 2, Super<br> Note: Super Distance dependant to be able to get ultra 2 Anti Air. Easy when executed in a corner<br>
*''Jump HK/Stand HP xx EX Spark, FADC, HP xx HK Spiral''<br>
 
=== Focus attack only combos ===
 
*''FA 2/3, FA1, Soul Throw''<br> Note: character specific does not work on Ryu, Ken, Ibuki, Bison confirmed so far<br>
*''FA 2/3, Dash Forward/Backwards, Ultra 1''<br>
*''FA 3, Fierce Spark, Ultra 2, soul throw''<br>
 
==Rose Statistics and Frame Data==
 
===Vitality/Stun===
{| border="1em" cellpadding="3" cellspacing="0" width="30%"
| align="center" style="background:#f0f0f0;"|'''Character'''
| align="center" style="background:#f0f0f0;"|'''Vitality'''
| align="center" style="background:#f0f0f0;"|'''Stun'''
|-
|Rose||950||1000
|}
 
=== Dash ===
 
{| border="1em" cellpadding="3" cellspacing="0" width="50%"
| align="center" style="background:#f0f0f0;"|'''Character'''
| align="center" style="background:#f0f0f0;"|'''Toward Dash'''
| align="center" style="background:#f0f0f0;"|'''Distance'''
| align="center" style="background:#f0f0f0;"|'''Backdash'''
| align="center" style="background:#f0f0f0;"|'''Distance'''
| align="center" style="background:#f0f0f0;"|'''Invincible'''
| align="center" style="background:#f0f0f0;"|'''Grounded'''
| align="center" style="background:#f0f0f0;"|'''Airborne'''
|-
| Rose||21||1.7||22||1.2||1~8||19~22||9~18
|}
 
=== Focus Attack Dash ===
{| border="1em" cellpadding="3" cellspacing="0" width="30%"
| align="center" style="background:#f0f0f0;"|'''Character'''
| align="center" style="background:#f0f0f0;"|'''Level 1'''
| align="center" style="background:#f0f0f0;"|'''Level 2'''
|-
|Rose||-5||+1
|}
 
=== Jump Frame Data ===
{| border="1em" cellpadding="3" cellspacing="0" width="30%"
| align="center" style="background:#f0f0f0;"|'''Character'''
| align="center" style="background:#f0f0f0;"|'''Total'''
| align="center" style="background:#f0f0f0;"|'''Startup'''
| align="center" style="background:#f0f0f0;"|'''Airborne'''
| align="center" style="background:#f0f0f0;"|'''Recovery'''
|-
|Rose||47||4||39||4
|}
 
===Frame Data===
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
! align="center"  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
! align="center"  |
|-
! align="center"  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|  | Close LP
| align="center"  | HL
| align="center"  | 20
| align="center"  | 50
| align="center"  | 20
| align="center"  | ch/sp/su
| align="center"  | 4
| align="center"  | 2
| align="center"  | 10
| align="center"  | -1
| align="center"  |  +2
|  |
|-
|  | Close MP
| align="center"  | HL
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 6
| align="center"  | 2
| align="center"  | 11
| align="center"  |  +1
| align="center"  |  +4
|  |
|-
|  | Close HP
| align="center"  | HL
| align="center"  | 90
| align="center"  | 200
| align="center"  | 60
| align="center"  | sp/su
| align="center"  | 6
| align="center"  | 2
| align="center"  | 19
| align="center"  | -3
| align="center"  |  +1
|  |
|-
|  | Close LK
| align="center"  | HL
| align="center"  | 40
| align="center"  | 50
| align="center"  | 20
| align="center"  | sp/su
| align="center"  | 4
| align="center"  | 2
| align="center"  | 10
| align="center"  | -1
| align="center"  |  +2
|  |
|-
|  | Close MK
| align="center"  | HL
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 7
| align="center"  | 3
| align="center"  | 11
| align="center"  | 0
| align="center"  |  +3
|  | 1~20 cannot be thrown
|-
|  | Close HK
| align="center"  | HL
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | sp/su
| align="center"  | 7
| align="center"  | 2
| align="center"  | 18
| align="center"  | -2
| align="center"  |  +3
|  |
|-
|  | Far LP
| align="center"  | HL
| align="center"  | 20
| align="center"  | 50
| align="center"  | 20
| align="center"  | ch/sp/su
| align="center"  | 4
| align="center"  | 2
| align="center"  | 11
| align="center"  | -2
| align="center"  |  +1
|  |
|-
|  | Far MP
| align="center"  | HL
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 7
| align="center"  | 2
| align="center"  | 12
| align="center"  | 0
| align="center"  |  +3
|  |
|-
|  | Far HP
| align="center"  | HL
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 11
| align="center"  | 5
| align="center"  | 18
| align="center"  | -5
| align="center"  | -1
|  |
|-
|  | Far LK
| align="center"  | HL
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 2
| align="center"  | 10
| align="center"  | -1
| align="center"  |  +2
|  |
|-
|  | Far MK
| align="center"  | HL
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 6
| align="center"  | 2
| align="center"  | 13
| align="center"  | -1
| align="center"  |  +2
|  |
|-
|  | Far HK
| align="center"  | HL
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 9
| align="center"  | 2
| align="center"  | 19
| align="center"  | -3
| align="center"  |  +1
|  |
|-
|  | crouch LP
| align="center"  | HL
| align="center"  | 20
| align="center"  | 50
| align="center"  | 20
| align="center"  | sp/chp/su
| align="center"  | 3
| align="center"  | 3
| align="center"  | 8
| align="center"  | 0
| align="center"  |  +3
|  |
|-
|  | crouch MP
| align="center"  | HL
| align="center"  | 60
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 4
| align="center"  | 3
| align="center"  | 14
| align="center"  | -3
| align="center"  | 0
|  |
|-
|  | crouch HP
| align="center"  | HL
| align="center"  | 100
| align="center"  | 150
| align="center"  | 60
| align="center"  | sp/su
| align="center"  | 5
| align="center"  | 5
| align="center"  | 28
| align="center"  | -15
| align="center"  | -10
|  | Forces stand
|-
|  | crouch LK
| align="center"  | L
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 4
| align="center"  | 6
| align="center"  |  +1
| align="center"  |  +4
|  | 
|-
|  | crouch MK
| align="center"  | L
| align="center"  | 60
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 7
| align="center"  | 2
| align="center"  | 12
| align="center"  | 0
| align="center"  |  +3
|  | 
|-
|  | crouch HK
| align="center"  | L
| align="center"  | 90
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 9
| align="center"  | 2
| align="center"  | 26
| align="center"  | -10
| align="center"  | -
|  | cannot fast recover
|-
|  | Jump up LP
| align="center"  | H
| align="center"  | 40
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up MP
| align="center"  | H
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 6
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up HP
| align="center"  | H
| align="center"  | 90
| align="center"  | 150
| align="center"  | 60
| align="center"  | -
| align="center"  | 9
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up LK
| align="center"  | H
| align="center"  | 50
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 7
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up MK
| align="center"  | H
| align="center"  | 80
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 7
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up HK
| align="center"  | H
| align="center"  | 90
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 11
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward LP
| align="center"  | H
| align="center"  | 40
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward MP
| align="center"  | H
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 7
| align="center"  | 3
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward HP
| align="center"  | H
| align="center"  | 90
| align="center"  | 150
| align="center"  | 60
| align="center"  | -
| align="center"  | 7
| align="center"  | 7
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward LK
| align="center"  | H
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 7
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward MK
| align="center"  | H
| align="center"  | 60
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 7
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward HK
| align="center"  | H
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 6
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Slide
| align="center"  | L
| align="center"  | 60
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 7
| align="center"  | 8
| align="center"  | 12
| align="center"  | -6
| align="center"  | -3
|  | 
|-
|  | Soul Piety
| align="center"  | HL
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 11
| align="center"  | 2
| align="center"  | 21
| align="center"  | -5
| align="center"  | -1
|  |
|-
|  | Focus Attack LVL 1
| align="center"  | HL
| align="center"  | 60
| align="center"  | 100
| align="center"  | 20
| align="center"  | -
| align="center"  | 21
| align="center"  | 2
| align="center"  | 35
| align="center"  | -21
| align="center"  | -21
|  |
|-
|  | Focus attack LVL 2
| align="center"  | HL
| align="center"  | 80
| align="center"  | 150
| align="center"  | 40
| align="center"  | -
| align="center"  | 17+14
| align="center"  | 2
| align="center"  | 35
| align="center"  | -15
| align="center"  | -
|  |
|-
|  | Focus attack LVL 3
| align="center"  | -
| align="center"  | 120
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 65
| align="center"  | 2
| align="center"  | 35
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Forward Throw
| align="center"  | 1.0
| align="center"  | 140
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 3
| align="center"  | 2
| align="center"  | 20
| align="center"  | -
| align="center"  | -
|  | 
|-
|  | Back throw
| align="center"  | 1.0
| align="center"  | 140
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 3
| align="center"  | 2
| align="center"  | 20
| align="center"  | -
| align="center"  | -
|  | 
|-
|  | Soul Spark LP
| align="center"  | HL
| align="center"  | 80
| align="center"  | 50
| align="center"  | 30/20
| align="center"  | su
| align="center"  | 14
| align="center"  | -
| align="center"  | 52 (total duration)
| align="center"  | -12
| align="center"  | -8
|  |
|-
|  | Soul Spark MP
| align="center"  | HL
| align="center"  | 80
| align="center"  | 50
| align="center"  | 30/20
| align="center"  | su
| align="center"  | 22
| align="center"  | -
| align="center"  | 52 (total duration)
| align="center"  | -4
| align="center"  | 0
|  |
|-
|  | Soul Spark HP
| align="center"  | HL
| align="center"  | 80
| align="center"  | 50
| align="center"  | 30/20
| align="center"  | su
| align="center"  | 29
| align="center"  | -
| align="center"  | 53 (total duration)
| align="center"  |  +2
| align="center"  |  +6
|  |
|-
|  | Soul Spark EX
| align="center"  | HL
| align="center"  | 30*70
| align="center"  | 50*50
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 14
| align="center"  | -
| align="center"  | 48 (total duration)
| align="center"  | 0
| align="center"  |  +4
|  |
|-
|  | Soul Spiral LK
| align="center"  | HL
| align="center"  | 100
| align="center"  | 100
| align="center"  | 20/40
| align="center"  | su
| align="center"  | 12
| align="center"  | 6
| align="center"  | 23
| align="center"  | -8
| align="center"  | -
|  | Armor break
|-
|  | Soul Spiral MK
| align="center"  | HL
| align="center"  | 100
| align="center"  | 100
| align="center"  | 20/40
| align="center"  | su
| align="center"  | 15
| align="center"  | 6
| align="center"  | 21
| align="center"  | -6
| align="center"  | -
|  | Armor break
|-
|  | Soul Spiral HK
| align="center"  | HL
| align="center"  | 100
| align="center"  | 100
| align="center"  | 20/40
| align="center"  | su
| align="center"  | 16
| align="center"  | 6
| align="center"  | 19
| align="center"  | -4
| align="center"  | -
|  | Armor break
|-
|  | Soul Spiral EX
| align="center"  | HL
| align="center"  | 100
| align="center"  | 100
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 13
| align="center"  | 6
| align="center"  | 21
| align="center"  | -6
| align="center"  | -
|  | 1~11f invincible, Armor break
|-
|  | Soul Reflect LP
| align="center"  | HL
| align="center"  | 50
| align="center"  | 100
| align="center"  | 20/30
| align="center"  | su
| align="center"  | 13
| align="center"  | 2
| align="center"  | 27
| align="center"  | -8
| align="center"  | -
|  | gives super gauge +100, increases super damage by 5% up to 7 times/35%
|-
|  | Soul Reflect MP
| align="center"  | HL
| align="center"  | 50
| align="center"  | 100
| align="center"  | 20/30
| align="center"  | su
| align="center"  | 13
| align="center"  | 3
| align="center"  | 25
| align="center"  | -7
| align="center"  | -
|  | 
|-
|  | Soul Reflect HP
| align="center"  | HL
| align="center"  | 50
| align="center"  | 100
| align="center"  | 20/30
| align="center"  | su
| align="center"  | 12
| align="center"  | 2
| align="center"  | 26
| align="center"  | -7
| align="center"  | -
|  | 
|-
|  | Soul Reflect EX
| align="center"  | HL
| align="center"  | 50
| align="center"  | 100
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 8
| align="center"  | 2
| align="center"  | 24
| align="center"  | -5
| align="center"  | -
|  | Increases damage of reflected projectile by 10%
|-
|  | Soul Throw LP
| align="center"  | 0.4
| align="center"  | 160
| align="center"  | 100
| align="center"  | 20/40
| align="center"  | -
| align="center"  | 6
| align="center"  | 10
| align="center"  | 26+8
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Soul Throw MP
| align="center"  | 0.4
| align="center"  | 160
| align="center"  | 100
| align="center"  | 20/40
| align="center"  | -
| align="center"  | 6
| align="center"  | 11
| align="center"  | 27+8
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Soul Throw HP
| align="center"  | 0.4
| align="center"  | 160
| align="center"  | 100
| align="center"  | 20/40
| align="center"  | -
| align="center"  | 6
| align="center"  | 11
| align="center"  | 30+8
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Soul Throw EX
| align="center"  | 0.4
| align="center"  | 160
| align="center"  | 100
| align="center"  | -250/0
| align="center"  | -
| align="center"  | 6
| align="center"  | 11
| align="center"  | 30+8
| align="center"  | -
| align="center"  | -
|  | 1~7f invincible
|-
|  | Super Combo
| align="center"  | HL
| align="center"  | 50x4*100
| align="center"  | 0
| align="center"  | -1000/0
| align="center"  | -
| align="center"  | 1+8
| align="center"  | -
| align="center"  | 54 (total duration)
| align="center"  |  +16
| align="center"  | -
|  | 1~7f invincible
|-
|  | Ultra Combo 1
| align="center"  | HL
| align="center"  | 498
| align="center"  | 0
| align="center"  | 0/0
| align="center"  | -
| align="center"  | 1+11
| align="center"  | 14
| align="center"  | 45
| align="center"  | -37
| align="center"  | -
|  | 1~11f invincible, Armor break
|-
|  | Ultra Combo 2
| align="center"  | HL
| align="center"  | 120*120
| align="center"  | 0
| align="center"  | 0/0
| align="center"  | -
| align="center"  | 1+4
| align="center"  | 600
| align="center"  | 5 (total duration)
| align="center"  | -
| align="center"  | -
|  |
|- 
! align="center"  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
! align="center"  |
|-
! align="center"  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|- 
|}
 
==Matchups==
=== Abel ===
=== Adon ===
=== Akuma ===
=== Balrog ===
=== Blanka ===
=== Cammy ===
=== Chun-Li ===
=== Cody ===
=== C. Viper ===
=== Dan ===
=== Deejay ===
=== Dhalsim ===
=== Dudley ===
=== E.Honda ===
=== El Fuerte ===
=== Fei Long ===
=== Gen ===
=== Gouken ===
=== Guile ===
=== Guy ===
=== Hakan ===
=== Ibuki ===
=== Juri ===
=== Ken ===
=== Makoto ===
=== M. Bison ===
=== Rose ===
=== Rufus ===
=== Ryu ===
=== Sagat ===
=== Sakura ===
=== Seth ===
=== T.hawk ===
=== Vega ===
=== Zangief ===
 
 
{{Super Street Fighter IV}}

Latest revision as of 09:20, 10 February 2012