UMVC3/Super-Skrull: Difference between revisions

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{{MoveListRow | Orbital Grudge H | qcf + h | 28,000 X 9 <br> (171,100) | strk <br> armored }}
{{MoveListRow | Orbital Grudge H | qcf + h | 28,000 X 9 <br> (171,100) | strk <br> armored }}
{{MoveListRow | Fatal Buster | during Orbital Grudge; <br> qcb + h | 70,000 | wallbounce <br> hardknockdown }}
{{MoveListRow | Fatal Buster | during Orbital Grudge; <br> qcb + h | 70,000 | wallbounce <br> hardknockdown }}
{{MoveListRow | Meteor Smash | dp + atk | 80,000 + 50,000 <br> (125,000) | otg <br> teleports from top of screen based on atk used: <br> L is far left edge <br> m is middle of screen <br> h is far right edge. }}
{{MoveListRow | Meteor Smash | dp + atk | 80,000 + 50,000 <br> (125,000) | airok <br> otg <br> teleports from top of screen based on atk used: <br> L is far left edge <br> m is middle of screen <br> h is far right edge. }}
{{MoveListRow | Elastic Slam | qcb + atk | 180,000 over 5 hits | throw <br> atk used determines range and angle: <br> l is close, on ground <br> m is far, on ground <br> h is anti-air }}
{{MoveListRow | Elastic Slam | qcb + atk | 180,000 over 5 hits | throw <br> atk used determines range and angle: <br> l is close, on ground <br> m is far, on ground <br> h is anti-air }}
{{MoveListRow | Worm Squash | d , d + h | 30,000 X 3 | otg only <br> cptr <br> hardknockdown <br> Combos as one hit; <br> Scales first two hits, third hit doesn't scale further. }}
{{MoveListRow | Worm Squash | d , d + h | 30,000 X 3 | otg only <br> cptr <br> hardknockdown <br> Combos as one hit; <br> Scales first two hits, third hit doesn't scale further. }}
{{MoveListRow | Tenderizer L | rpdfire l | 18,000 X 9 + 30,000 <br> (121,600) | airok <br> otg for all hits <br> groundbounce on final hit }}
{{MoveListRow | Tenderizer L | rpdfire l | 18,000 X 9 + 30,000 <br> (121,600) | airok <br> otg for all hits <br> groundbounce on final hit }}
{{MoveListRow | Tenderizer m / h | rpdfire m / h | 18,000 X 9 + 30,000 <br> (121,600) | airok <br> strk for final hit }}
{{MoveListRow | Tenderizer m | rpdfire m | 18,000 X 9 + 30,000 <br> (121,600) | airok <br> wallbounce for final hit }}
{{MoveListRow | Tenderizer h | rpdfire h | 18,000 X 9 + 30,000 <br> (121,600) | airok <br> strk for final hit }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 20:58, 21 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Super-Skrull

Umvc3 superskrull face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
47.5 %
65 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Stone Smite
direct front
120,000
otg wallbounce
softknockdown
projnull
Inferno
Beta2.png Tenderizer
direct tiltup
18,000 X 9 + 30,000
(121,600)
strk on final hit
Skrull Torch
Gamma2.png Orbital Grudge M
direct front
30,000 X 6
(140,300)
strk armored
Inferno

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
50,000
low rpdifre
Crouching Light
d + l
45,000
rpdfire
Standing Medium
m
40,000 X 2
(72,000)
Crouching Medium
d + m
75,000
strk
Standing Heavy
h
90,000
groundbounce
softknockdown
Can be charged
Crouching Heavy
d + h
80,000
low softknockdown
Can be charged
Special
s
100,000
launch nocancel
Elastic Punch
f + h
90,000
Rolling Hook
f , f , f + h
130,000
hardknockdown
Elastic Uppercut
df + h
90,000
Stone Smite
hold H
120,000
wallbounce
softknockdown
jcancel
projnull
Flame Kick
hold d + h
110,000
low
softknockdown
jcancel
otg
Jumping Light
air l
55,000
high
Jumping Medium
air m
75,000
high
Jumping Heavy
air h
85,000
high
Jumping Special
air s
90,000
high aircombofinisher
Brutal Pile Bunker
air d + h
70,000 + 50,000
(115,000)
high otg
groundbounce on first hit
Stone Dunk
air hold s
120,000
high
groundbounce
softknockdown

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Orbital Grudge L
qcf + l
35,000 X 3
(94,800)
strk
armored
Orbital Grudge M
qcf + m
30,000 X 6
(140,300)
strk
armored
Orbital Grudge H
qcf + h
28,000 X 9
(171,100)
strk
armored
Fatal Buster
during Orbital Grudge;
qcb + h
70,000
wallbounce
hardknockdown
Meteor Smash
dp + atk
80,000 + 50,000
(125,000)
airok
otg
teleports from top of screen based on atk used:
L is far left edge
m is middle of screen
h is far right edge.
Elastic Slam
qcb + atk
180,000 over 5 hits
throw
atk used determines range and angle:
l is close, on ground
m is far, on ground
h is anti-air
Worm Squash
d , d + h
30,000 X 3
otg only
cptr
hardknockdown
Combos as one hit;
Scales first two hits, third hit doesn't scale further.
Tenderizer L
rpdfire l
18,000 X 9 + 30,000
(121,600)
airok
otg for all hits
groundbounce on final hit
Tenderizer m
rpdfire m
18,000 X 9 + 30,000
(121,600)
airok
wallbounce for final hit
Tenderizer h
rpdfire h
18,000 X 9 + 30,000
(121,600)
airok
strk for final hit

Hyper Moves

Name
Command
Damage
Notes (glossary)
Skrull Torch
qcf + atk + atk
18,000 X 30
(293,200)
airok
can be steered;
u steers u
d steers d
b / f stabilize f
diagonal ( uf / df ) steers more gently
Inferno
"He Loves you!"
qcb + atk + atk
9,000 X 50
(mashable to 99 hits)
(284,100 ~ 340,400)
airok proj
mashable
scales at 98%
Death Penalty
dp + atk + atk
450,000 over 13 hits
otg
softknockdown
homing attack
Level 3 Hyper.

Strategy

Tips and Tricks

  • In the corner, you can actually use {{#motion: d + m}} to combo off of Death Penalty for gigantic damage possibilities.

Combos

Basic Strategy

Advanced Strategy