UMVC3/Trish: Difference between revisions

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(Created page with '{{UMvC3Header}} {{UMvC3CharacterHeader|Trish|trish| TBW | TBW}} {{ UMvC3CharacterDataBox | 0 | N/A | No | No | 0 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ...')
 
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{{ UMvC3CharacterDataBox | 0 | N/A | No | No | 0 |
{{ UMvC3CharacterDataBox | 850,000 | specialized zig-zag | yes | yes | 1 |
20 | 40 | 60 |
? | ? | ? |
? | ? | ? |
? | ? | ? |
? | ? | ? |
? | ? | ? |
20 | 20 | 20 | 20 | 40 |
? | ? | ? | ? | ? |
35 | 35 | 35 | 35 | 40 |
? | ? | ? | ? | ? |
35 | 35 | 35 | 35 | 40 |
? | ? | ? | ? | ? |
35 | 35 | 35 | 35 | 40 |
? | ? | ? | ? | ? |
}}
}}


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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | ALPHA | ? ? | 0 | N/A | N/A
   | Trick "Hopscotch" | Shot tiltdown | 70,000 | proj | Round Harvest
   | BETA | ? ? | 0 | N/A | N/A
   | Trick "Peekaboo" | shot tiltup | 10,000 | proj cptr | Round Harvest
   | GAMME | ? ? | 0 | N/A | N/A
   | Low Voltage | shot front | 40,000 X 3 <br> (108,300) | proj | Maximum Voltage
}}
}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 0 | N/A }}
{{MoveListRow | Standing Light | l | 38,000 | rpdfire }}
{{MoveListRow | Crouching Light | d + l | 0 | N/A }}
{{MoveListRow | Crouching Light | d + l | 40,000 | rpdfire low }}
{{MoveListRow | Standing Medium | m | 0 | N/A }}
{{MoveListRow | Standing Medium | m | 50,000 | }}
{{MoveListRow | Crouching Medium | d + m | 0 | N/A }}
{{MoveListRow | Crouching Medium | d + m | 48,000 | low }}
{{MoveListRow | Standing Heavy | h | 0 | N/A }}
{{MoveListRow | Standing Heavy | h | 70,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 0 | N/A }}
{{MoveListRow | Crouching Heavy | d + h | 68,000 | low softknockdown }}
{{MoveListRow | Special | s | 0 | launch nocancel }}
{{MoveListRow | Special | s | 80,000 | launch nocancel }}
{{MoveListRow | Unique Attack | ? | 0 | launch nocancel }}
{{MoveListRow | Jumping Light | air l | 43,000 | high }}
{{MoveListRow | Jumping Light | air l | 0 | high }}
{{MoveListRow | Jumping Medium | air m | 52,000 | high }}
{{MoveListRow | Jumping Medium | air m | 0 | high }}
{{MoveListRow | Jumping Heavy | air h | 75,000 | high }}
{{MoveListRow | Jumping Heavy | air h | 0 | high }}
{{MoveListRow | Jumping Special | air s | 80,000 | high aircombofinisher }}
{{MoveListRow | Jumping Special | air s | 0 | high aircombofinisher }}
{{MoveListRow | Stiletto Kick | air d + h | 70,000 | }}
{{MoveListRow | Air Unique Attack | air ? | 0 | N/A }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Special Move | qcf + atk | 0 | N/A }}
{{MoveListRow | Low Voltage L | qcf + l | 70,000 | airok proj }}
{{MoveListRow | Low Voltage M | qcf + m | 50,000 X 2 <br> (95,000) | airok proj }}
{{MoveListRow | Low Voltage H | qcf + h | 45,000 | airok proj }}
{{MoveListRow | Trick "Hopscotch" | qcb + l | 80,000 | airok proj <br> sets up a trap that fires up }}
{{MoveListRow | Trick "Peekaboo" | qcb + m | 10,000 | airok proj <br> cptr <br> sets up a "net" trap }}
{{MoveListRow | Round Trip | qcb + h | 15,000 per hit | airok proj }}
{{MoveListRow | Switch Sign | during Round Trip: dp + atk | 0 | airok <br> Causes different effects on Round Trip:<br> L makes weapon move slower: <br> M makes weapon move faster; <br> H makes weapon pause in place momentarily. <br> Only one Switch Sign may be used per Round Trip. }}
{{MoveListRow | Air Raid | qcb + s | 0 | airok <br> initiates flight mode. }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Hyper Combo | qcf + atk + atk | 0 | N/A }}
{{MoveListRow | Maximum Voltage | qcf + atk + atk | 15,000 per hit (30 ~ 60 hits) <br> (269,300 ~ 323,000) | airok proj <br> otg on air version only <br> Mashable.}}
{{MoveListRow | Hyper Combo | qcb + atk + atk | 0 | N/A }}
{{MoveListRow | Round Harvest | qcb + atk + atk | 17,000 per hit (24 max?) <br> (244,700) | proj; <br> throws weapon for homing attack, <br> lasts 2 seconds. }}
{{MoveListRow | Level 3 Hyper Combo | dp + atk + atk | 0 | Level 3 Hyper. | level3 }}
{{MoveListRow | Duet Pain | dp + atk + atk | 400,000 | hardknockdown <br> Level 3 Hyper. | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 20:45, 11 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Trish

Umvc3 trish face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
850,000
specialized zig-zag
Double Jump:
yes
Air Dash:
yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 %
40 %
60 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Trick "Hopscotch"
Shot tiltdown
70,000
proj
Round Harvest
Beta2.png Low Voltage
shot front
40,000 X 3
(108,300)
proj
Maximum Voltage
Gamma2.png Trick "Peekaboo"
shot tiltup
10,000
proj cptr
Round Harvest

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
38,000
rpdfire
Crouching Light
d + l
40,000
rpdfire low
Standing Medium
m
50,000
Crouching Medium
d + m
48,000
low
Standing Heavy
h
70,000
Crouching Heavy
d + h
68,000
low softknockdown
Special
s
80,000
launch nocancel
Jumping Light
air l
43,000
high
Jumping Medium
air m
52,000
high
Jumping Heavy
air h
75,000
high
Jumping Special
air s
80,000
high aircombofinisher
Stiletto Kick
air d + h
70,000

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Low Voltage L
qcf + l
70,000
airok proj
Low Voltage M
qcf + m
50,000 X 2
(95,000)
airok proj
Low Voltage H
qcf + h
45,000
airok proj
Trick "Hopscotch"
qcb + l
80,000
airok proj
sets up a trap that fires up
Trick "Peekaboo"
qcb + m
10,000
airok proj
cptr
sets up a "net" trap
Round Trip
qcb + h
15,000 per hit
airok proj
Switch Sign
during Round Trip: dp + atk
0
airok
Causes different effects on Round Trip:
L makes weapon move slower:
M makes weapon move faster;
H makes weapon pause in place momentarily.
Only one Switch Sign may be used per Round Trip.
Air Raid
qcb + s
0
airok
initiates flight mode.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Maximum Voltage
qcf + atk + atk
15,000 per hit (30 ~ 60 hits)
(269,300 ~ 323,000)
airok proj
otg on air version only
Mashable.
Round Harvest
qcb + atk + atk
17,000 per hit (24 max?)
(244,700)
proj;
throws weapon for homing attack,
lasts 2 seconds.
Duet Pain
dp + atk + atk
400,000
hardknockdown
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy