< UMVC3
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Mighty Spark L | qcf + l | 13,000 X 2 + 80,000 <br> (90,700) | proj ; <br> first 2 hits never scale }} | {{MoveListRow | Mighty Spark L | qcf + l | 13,000 X 2 + 80,000 <br> (90,700) | airok proj ; <br> first 2 hits never scale }} | ||
{{MoveListRow | Mighty Spark M | qcf + m | 13,000 X 4 + 40,000 X 3 <br> (123,000) | proj ; <br> first 4 hits never scale }} | {{MoveListRow | Mighty Spark M | qcf + m | 13,000 X 4 + 40,000 X 3 <br> (123,000) | airok proj ; <br> first 4 hits never scale }} | ||
{{MoveListRow | Mighty Spark H | qcf + h | 13,000 X 6 + 35,000 X 5 <br> (154,000) | proj ; <br> first 6 hits never scale }} | {{MoveListRow | Mighty Spark H | qcf + h | 13,000 X 6 + 35,000 X 5 <br> (154,000) | airok proj ; <br> first 6 hits never scale }} | ||
{{MoveListRow | Mighty Smash L | dp + l | 70,000 X 2 <br> (133,000) | strk on first hit <br> hardknockdown on second hit }} | {{MoveListRow | Mighty Smash L | dp + l | 70,000 X 2 <br> (133,000) | strk on first hit <br> hardknockdown on second hit }} | ||
{{MoveListRow | Mighty Smash M | dp + m | 70,000 + 100,000 <br> (160,000) | strk on first hit <br> groundbounce <br> hardknockdown on second hit }} | {{MoveListRow | Mighty Smash M | dp + m | 70,000 + 100,000 <br> (160,000) | strk on first hit <br> groundbounce <br> hardknockdown on second hit }} | ||
{{MoveListRow | Mighty Smash H | dp + h | 70,000 + 100,000 + 20,000 X 3 <br> (203,700) | strk on first hit <br> groundbounce hardknockdown <br> on 2nd hit <br> otg on 3rd hit <br> proj on hits 3-5 }} | {{MoveListRow | Mighty Smash H | dp + h | 70,000 + 100,000 + 20,000 X 3 <br> (203,700) | strk on first hit <br> groundbounce hardknockdown <br> on 2nd hit <br> otg on 3rd hit <br> proj on hits 3-5 }} | ||
{{MoveListRow | Mighty Smash H <br> (Charged) | dp + h (charge) | 70,000 + 100,000 + 20,000 X 5 <br> (226,100) | strk on first hit <br> groundbounce on 2nd hit <br> otg on 3rd hit <br> softknockdown <br> proj on hits 3-7 }} | {{MoveListRow | Mighty Smash H <br> (Charged) | dp + h (charge) | 70,000 + 100,000 + 20,000 X 5 <br> (226,100) | strk on first hit <br> groundbounce on 2nd hit <br> otg on 3rd hit <br> softknockdown <br> proj on hits 3-7 }} | ||
{{MoveListRow | Flight | qcb + s | 0 | | {{MoveListRow | Flight | qcb + s | 0 | initiates flight}} | ||
{{MoveListRow | Mighty Strike | rdp + atk | | {{MoveListRow | Mighty Strike | rdp + atk | 70,000 X 2 <br> (133,000) | airok strk }} | ||
{{MoveListRow | Mighty Strike <br> (charged) | qcf + atk | | {{MoveListRow | Mighty Strike <br> (charged) | qcf + atk (charge) | 50,000 X 2 + 100,000 <br> (175,900) | airok <br> softknockdown }} | ||
{{MoveListRow | Mighty Hurricane L | qcf + | {{MoveListRow | Mighty Hurricane L | qcf + l | 130,000 | airok throw <br> hardknockdown <br> puts enemy in juggle state }} | ||
{{MoveListRow | Mighty Hurricane M | qcf + | {{MoveListRow | Mighty Hurricane M | qcf + m | 150,000 | airok throw <br> hardknockdown <br> puts enemy in juggle state }} | ||
{{MoveListRow | Mighty Hurricane H | qcf + | {{MoveListRow | Mighty Hurricane H | qcf + h | 180,000 | airok throw <br> hardknockdown <br> puts enemy in juggle state }} | ||
{{MoveListRow | Mighty Speech | d, d + h | 0 | Hold H , builds meter <br> while delivering speech. }} | {{MoveListRow | Mighty Speech | d, d + h | 0 | Hold H , builds meter <br> while delivering speech. <br> Approx. 1 bar per 4 seconds}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Mighty Tornado | qcf + atk + atk | 30,000 per hit (15 ~ 29 hits) <br> (321,600 ~ 382,700)| airok proj <br> floating softknockdown on all hits <br> except final hit vs. <br> airborne opponent; <br> strk on final hit <br> mashable }} | ||
{{MoveListRow | | {{MoveListRow | Mighty Thunder | dp + atk + atk | 130,000 per hit (max 4 hits) <br> (383,700 max) | proj otg <br> hardknockdown }} | ||
{{MoveListRow | | {{MoveListRow | Mighty Punish | hcb + atk + atk | 90,000 + 220,000 <br> (310,000) | throw <br> hardknockdown }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Tips and Tricks === | === Tips and Tricks === | ||
* Even though it is a throw, you can DHC during Mighty Punish for big damage and great setups. | |||
=== Combos === | === Combos === |
Revision as of 14:14, 6 January 2012


Thor
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
1,250,000
Light Start
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40 %
70 %
100 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %
Video Walkthrough
EmbedVideo is missing a required parameter.
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
65,000
Crouching Light
d + l
63,000
low
Standing Medium
m
90,000
Crouching Medium
d + m
40,000 X 3
(97,600)
(97,600)
low
Standing Heavy
h
110,000
strk
Crouching Heavy
d + h
105,000
low
softknockdown
softknockdown
Special
s
110,000
launch nocancel
Jumping Light
air l
68,000
high
Jumping Medium
air m
85,000
high
Jumping Heavy
air h
100,000
high ;
ends flight
ends flight
Jumping Special
air s
110,000
high aircombofinisher
Throws
Forward Throw
f + h
50,000 + 30,000
(80,000)
(80,000)
throw hardknockdown ;
can juggle after first hit
can juggle after first hit
Back Throw
b + h
50,000 + 30,000
(80,000)
(80,000)
throw hardknockdown ;
can juggle after first hit
can juggle after first hit
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Mighty Spark L
qcf + l
13,000 X 2 + 80,000
(90,700)
(90,700)
airok proj ;
first 2 hits never scale
first 2 hits never scale
Mighty Spark M
qcf + m
13,000 X 4 + 40,000 X 3
(123,000)
(123,000)
airok proj ;
first 4 hits never scale
first 4 hits never scale
Mighty Spark H
qcf + h
13,000 X 6 + 35,000 X 5
(154,000)
(154,000)
airok proj ;
first 6 hits never scale
first 6 hits never scale
Mighty Smash L
dp + l
70,000 X 2
(133,000)
(133,000)
strk on first hit
hardknockdown on second hit
hardknockdown on second hit
Mighty Smash M
dp + m
70,000 + 100,000
(160,000)
(160,000)
strk on first hit
groundbounce
hardknockdown on second hit
groundbounce
hardknockdown on second hit
Mighty Smash H
dp + h
70,000 + 100,000 + 20,000 X 3
(203,700)
(203,700)
strk on first hit
groundbounce hardknockdown
on 2nd hit
otg on 3rd hit
proj on hits 3-5
groundbounce hardknockdown
on 2nd hit
otg on 3rd hit
proj on hits 3-5
Mighty Smash H
(Charged)
(Charged)
dp + h (charge)
70,000 + 100,000 + 20,000 X 5
(226,100)
(226,100)
strk on first hit
groundbounce on 2nd hit
otg on 3rd hit
softknockdown
proj on hits 3-7
groundbounce on 2nd hit
otg on 3rd hit
softknockdown
proj on hits 3-7
Flight
qcb + s
0
initiates flight
Mighty Strike
rdp + atk
70,000 X 2
(133,000)
(133,000)
airok strk
Mighty Strike
(charged)
(charged)
qcf + atk (charge)
50,000 X 2 + 100,000
(175,900)
(175,900)
airok
softknockdown
softknockdown
Mighty Hurricane L
qcf + l
130,000
airok throw
hardknockdown
puts enemy in juggle state
hardknockdown
puts enemy in juggle state
Mighty Hurricane M
qcf + m
150,000
airok throw
hardknockdown
puts enemy in juggle state
hardknockdown
puts enemy in juggle state
Mighty Hurricane H
qcf + h
180,000
airok throw
hardknockdown
puts enemy in juggle state
hardknockdown
puts enemy in juggle state
Mighty Speech
d, d + h
0
Hold H , builds meter
while delivering speech.
Approx. 1 bar per 4 seconds
while delivering speech.
Approx. 1 bar per 4 seconds
Hyper Moves
Mighty Tornado
qcf + atk + atk
30,000 per hit (15 ~ 29 hits)
(321,600 ~ 382,700)
(321,600 ~ 382,700)
airok proj
floating softknockdown on all hits
except final hit vs.
airborne opponent;
strk on final hit
mashable
floating softknockdown on all hits
except final hit vs.
airborne opponent;
strk on final hit
mashable
Mighty Thunder
dp + atk + atk
130,000 per hit (max 4 hits)
(383,700 max)
(383,700 max)
proj otg
hardknockdown
hardknockdown
Mighty Punish
hcb + atk + atk
90,000 + 220,000
(310,000)
(310,000)
throw
hardknockdown
hardknockdown
Strategy
Tips and Tricks
- Even though it is a throw, you can DHC during Mighty Punish for big damage and great setups.