The King of Fighters XIII/Character States/Grounded State: Difference between revisions

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==Grounded State==
==Grounded State==
Being in a grounded state refers to any time a player is standing, crouching, or moving on the ground--in short whenever a player has full control over their character. Grounded players have a large number of [http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Systems#Character_Abilities options] available.
Being in a grounded state refers to any time a player is standing, crouching, or moving on the ground--in short whenever a player has full control over their character. Grounded players have a large number of [[The_King_of_Fighters_XIII/Systems#Character_Abilities|options]] available.
*When grounded and outside of blockstun, players are vulnerable to throws and command grabs.
*When grounded and outside of blockstun, players are vulnerable to throws and command grabs.
*Grounded players can be hit multiple times with normal attacks or hitconfirms.
*Grounded players can easily be hit multiple times with normal attacks or hitconfirms.
*On the less obvious side, it's possible to jump and become airborne to take a hit and go into a reset to escape a bad situation. Taking damage may be counter-intuitive but the reset may throw off the opponent and lead to a less precise pressure afterward. This option can be good for escaping certain command grabs (such as Iori's Kuzukaze ([[File:hcb.gif]][[File:f.gif]] + [[File:punch.gif]]) when lacking a decent reversal, but only on rare occasions as the opponent could always use a meaty hitconfirm.
*On the less obvious side, it's possible to [[The_King_of_Fighters_XIII/Systems/Movement:_Jumping|jump]] or [[The_King_of_Fighters_XIII/Systems/Movement:_Running#Backdash|backdash]] and become [[The_King_of_Fighters_XIII/Character_States/Aerial_State|airborne]] to take a hit and go into a reset to escape a bad situation. Taking damage may be counter-intuitive but the reset may throw off the opponent and lead to a less precise pressure afterward. Backdashes are generally safer than jumps because they enter an airborne state faster and move away from the opponent quickly. However, both of these options can potentially be punished severely, so use them with caution.

Revision as of 23:31, 18 November 2011

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Grounded State

Being in a grounded state refers to any time a player is standing, crouching, or moving on the ground--in short whenever a player has full control over their character. Grounded players have a large number of options available.

  • When grounded and outside of blockstun, players are vulnerable to throws and command grabs.
  • Grounded players can easily be hit multiple times with normal attacks or hitconfirms.
  • On the less obvious side, it's possible to jump or backdash and become airborne to take a hit and go into a reset to escape a bad situation. Taking damage may be counter-intuitive but the reset may throw off the opponent and lead to a less precise pressure afterward. Backdashes are generally safer than jumps because they enter an airborne state faster and move away from the opponent quickly. However, both of these options can potentially be punished severely, so use them with caution.