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As the leader of the organization known as Shadaloo, M. Bison has had a hand in just about illegal industry the world has ever known. M. Bison's strength comes from his mastery of "Psycho Power" and that has allowed him to become one of the deadliest warriors on the planet. Not only that, but he is nearly immortal, being able to transfer his soul to new bodies. He has thus far managed to escape death twice: once, after defeat at the hands of Rose, and again when defeated by Ryu and Ken. M. Bison is now using the S.I.N. corporation to fund his "Living Incubator" program that will ensure he will never be without a suitable host ever again. | As the leader of the organization known as Shadaloo, M. Bison has had a hand in just about illegal industry the world has ever known. M. Bison's strength comes from his mastery of "Psycho Power" and that has allowed him to become one of the deadliest warriors on the planet. Not only that, but he is nearly immortal, being able to transfer his soul to new bodies. He has thus far managed to escape death twice: once, after defeat at the hands of Rose, and again when defeated by Ryu and Ken. M. Bison is now using the S.I.N. corporation to fund his "Living Incubator" program that will ensure he will never be without a suitable host ever again. | ||
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Bison | Bison excels in controlling the playing field via a combination of a strong footsie game and a surprising element of pressure. What the Dictator lacks in power, he makes up for in his ability to bully an opponent into submission. Bison's Standing Forward and Roundhouse, as well as his Standing and Crouching Short, are some of the best pokes in the game, sporting great range and utility to match. His Scissor Kick is his main pressure tool - it can be easily hit-confirmed from a Crouching Short and has excellent priority. | ||
Bison is not without his weaknesses, though. Many of his other options have either poor priority or are gimmicky in nature, both of his Ultras are not very useful, and because he is a charge character, anyone who can easily cross him up, especially after a knockdown, will prove to be an absolute nightmare for him. Success with Bison involves reading your opponent and playing on their fears, crushing their mental guard with calculated force.}} | |||
Revision as of 04:27, 7 November 2011


M. Bison
As the leader of the organization known as Shadaloo, M. Bison has had a hand in just about illegal industry the world has ever known. M. Bison's strength comes from his mastery of "Psycho Power" and that has allowed him to become one of the deadliest warriors on the planet. Not only that, but he is nearly immortal, being able to transfer his soul to new bodies. He has thus far managed to escape death twice: once, after defeat at the hands of Rose, and again when defeated by Ryu and Ken. M. Bison is now using the S.I.N. corporation to fund his "Living Incubator" program that will ensure he will never be without a suitable host ever again.
In a nutshell
Bison excels in controlling the playing field via a combination of a strong footsie game and a surprising element of pressure. What the Dictator lacks in power, he makes up for in his ability to bully an opponent into submission. Bison's Standing Forward and Roundhouse, as well as his Standing and Crouching Short, are some of the best pokes in the game, sporting great range and utility to match. His Scissor Kick is his main pressure tool - it can be easily hit-confirmed from a Crouching Short and has excellent priority.
Bison is not without his weaknesses, though. Many of his other options have either poor priority or are gimmicky in nature, both of his Ultras are not very useful, and because he is a charge character, anyone who can easily cross him up, especially after a knockdown, will prove to be an absolute nightmare for him. Success with Bison involves reading your opponent and playing on their fears, crushing their mental guard with calculated force.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- LK Scissor Kick pushes you further from your opponent on block.
- LK, MK, and HK Scissor Kicks do 50+50 (100 total) stun, down from 100+50 (150 total).
- Standing HK now does 80 damage on the far hitbox, and 110 damage on the close hitbox.
- Crouching LK hurtbox has been extended forward.
- Super is projectile invincible during its active frames.
- Ultra 2 is now a charge motion but more damaging (increased to 450). Is more vulnerable on block (-23 in AE vs -16 in Super).
The Basics
Combos
Bread and Butters
- c.LKx3 xx LK/MK Scissor Kick (can combo up to 4 c.LK depending on character and spacing)
- c.LP cls.LP s.LK, c.MK xx Scissor Kick / Psycho Crusher
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- Any Scissor Kick can, on hit, be FADC'd into c.LKx3 xx LK/MK Scissor. Note that this is not the most efficient use of meter as the damage is strongly scaled. It is more useful in situations where position is critical, i.e. you are trying to push your opponent into the corner.
Advanced Combos
- cls.HP, c.LK xx LK/MK Scissor Kick
- cls.HP, s.LK, s.MK/s.RH
- c.LK, s.LK, c.MK xx Scissor Kick / Psycho Crusher
- c.MP, c.MK xx Scissor Kick / Psycho Crusher
Combos Into Supers
- Any combo into Scissor Kick can be canceled into Super.
Combos Into Ultras
- N/A
Strategy
Matchups
Frame Data