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==Normal Move Analysis== | ==Normal Move Analysis== | ||
====Ground Attacks==== | |||
=====Normal===== | |||
*[[Neutral attack]]: Does a quick jab for 2-3%, followed by another fast punch for 3-4%, then the "[[Gentleman]]" hit for 2-4% damage before a series of rapid punches that do 1% each. This move is fast, though a little awkward for combos. | |||
*[[Forward tilt]]: Kicks to his side for 13%. Like most forward tilts, this one can be angled. A good defensive or punishing move. | |||
*[[Down tilt]]: Does a quick kick while crouching, doing 11% . This attack sends the opponent at a low trajectory, and can be used against foes hanging on a ledge. | |||
*[[Up tilt]]: Puts his leg high and drops it like an axe, doing 4-9%, 6-14% (two hits, total 23%). This attack is unique because it can hit from behind, and at the start of the move, above Captain Falcon. The move in general is somewhat long, though. This move is often thrown with his wall combos for it's range and damage. | |||
*[[Dash attack]]: Does a shoulder tackle. 12% damage. Decent knockback, can follow into itself on heavy characters. | |||
=====[[Smash attack]]s===== | |||
*[[Side smash]]: Does a flaming forward kick. Somewhat resembles his Falcon Kick in terms of effects. Minor start-up and ending lag for this good finishing attack, though still not considered a fast KO move. 19%. | |||
*[[Down smash]]: A "down spin kick", does 16% .If the attack connects closer to the body, the opponent will be sent upwards. If it connects with the tip, the opponent will be sent in a more horizontal direction. Somewhat short duration, for a move of this criteria, but an awkward move for one of C. Falcon's. | |||
*[[Up smash]]: An upwards punch, 17%. This is Captain Falcon's main combo starter. The attack sends the opponent straight up, but with low [[knockback]] and high [[hitstun]]. It is also trifled with unusually short range, for an up smash. It is the weakest up smash in the game, but one of Falcon's most useful moves for its combo potential. The hitbox is Falcon's body and the small area above his raised fist. | |||
=====Other attacks===== | |||
*Ledge attack- Gets up and kicks in a similar fashion to his down tilt. 6% damage. | |||
*100% ledge attack- Slowly rises and swats. Low range and damage. 4% damage. | |||
*Floor attack- Similar to Samus's floor attack, kicks on both sides at the same time and gets up. 6% damage. | |||
====[[Aerial attack]]s==== | |||
*[[Neutral aerial]]: A [[sex kick]], does 16% (at beginning). Like most sex kicks, this attack loses power with time. Very powerful when it first comes out and a good defensive move.[[File:Captain Falcon SSB Air Attacks.PNG|right|thumb|200px|Captain Falcon's aerial attacks]] | |||
*[[Forward aerial]]: Does two kicks in front for him, 4-22% if the two hits connect. This attack is similar to Captain Falcon's ''[[Super Smash Bros. Melee]]'' neutral aerial attack, though without the horizontal movement, and is better at chasing foes and KOing. | |||
*[[Back aerial]]: Captain Falcon extends his fist behind him. A basic edgeguarding move with good power. 16% | |||
*[[Up aerial]]: Flips in the air. 16%. Many consider this attack to be Captain Falcon's most versatile attack. Depending on what part of the [[hitbox]] connects with the opponent, it can send the opponent up, forward, or backwards, or in certain cases keep the opponent, for all practical purposes, in place (the spot where the most knockback occurs is at Captain Falcon's heel when a person is hit from Captain Falcon's back). A common use for this attack is to simply just chain up aerials together into one huge combo. | |||
*[[Down aerial]]: Stomps below him, though has a hitbox above his feet. 14% damage. This attack is a [[meteor smash]]. The [[hitbox]] exists on the legs and chest, and if the opponent connects with the chest, he/she will be sent down at a slight angle. If the opponent is already on the ground, it will, depending on their [[damage]] percentage, keep the opponent in place or send him/her up at a very slight angle, leading into another aerial or a quick up smash (depending on the % and foe's reaction). | |||
====Grabs & Throws==== | |||
*[[Forward throw]]: Falcon slams the opponent down in front of him. Having very low knockback for a grab, this can be used to start aerial chains. This throw would become his down throw in later ''Smash Bros.'' installments. 11% | |||
*[[Back throw]]: He kicks the opponent back, causing 16%. This throw has much more knockback than his forward throw. | |||
==Special Move Analysis== | ==Special Move Analysis== |
Revision as of 19:41, 4 September 2011
Introduction
Captain Falcon is currently ranked 4th overall in the tier list for his high speed and combo ability. His infamous Falcon Punch is one of the most powerful moves in the game, and is deadly in the hands of a master. However, he is heavy and a fast faller, making him an easy target for combos and lacks a projectile. Falcon is known on a competitive level as being one of the top characters on Dreamland and the only character outside of Fox on Hyrule to have a virtually even matchup with Pikachu. However, Falcon struggles with Fox on Hyrule, and Kirby on any stage.
Normal Move Analysis
Ground Attacks
Normal
- Neutral attack: Does a quick jab for 2-3%, followed by another fast punch for 3-4%, then the "Gentleman" hit for 2-4% damage before a series of rapid punches that do 1% each. This move is fast, though a little awkward for combos.
- Forward tilt: Kicks to his side for 13%. Like most forward tilts, this one can be angled. A good defensive or punishing move.
- Down tilt: Does a quick kick while crouching, doing 11% . This attack sends the opponent at a low trajectory, and can be used against foes hanging on a ledge.
- Up tilt: Puts his leg high and drops it like an axe, doing 4-9%, 6-14% (two hits, total 23%). This attack is unique because it can hit from behind, and at the start of the move, above Captain Falcon. The move in general is somewhat long, though. This move is often thrown with his wall combos for it's range and damage.
- Dash attack: Does a shoulder tackle. 12% damage. Decent knockback, can follow into itself on heavy characters.
Smash attacks
- Side smash: Does a flaming forward kick. Somewhat resembles his Falcon Kick in terms of effects. Minor start-up and ending lag for this good finishing attack, though still not considered a fast KO move. 19%.
- Down smash: A "down spin kick", does 16% .If the attack connects closer to the body, the opponent will be sent upwards. If it connects with the tip, the opponent will be sent in a more horizontal direction. Somewhat short duration, for a move of this criteria, but an awkward move for one of C. Falcon's.
- Up smash: An upwards punch, 17%. This is Captain Falcon's main combo starter. The attack sends the opponent straight up, but with low knockback and high hitstun. It is also trifled with unusually short range, for an up smash. It is the weakest up smash in the game, but one of Falcon's most useful moves for its combo potential. The hitbox is Falcon's body and the small area above his raised fist.
Other attacks
- Ledge attack- Gets up and kicks in a similar fashion to his down tilt. 6% damage.
- 100% ledge attack- Slowly rises and swats. Low range and damage. 4% damage.
- Floor attack- Similar to Samus's floor attack, kicks on both sides at the same time and gets up. 6% damage.
Aerial attacks
- Neutral aerial: A sex kick, does 16% (at beginning). Like most sex kicks, this attack loses power with time. Very powerful when it first comes out and a good defensive move.File:Captain Falcon SSB Air Attacks.PNGCaptain Falcon's aerial attacks
- Forward aerial: Does two kicks in front for him, 4-22% if the two hits connect. This attack is similar to Captain Falcon's Super Smash Bros. Melee neutral aerial attack, though without the horizontal movement, and is better at chasing foes and KOing.
- Back aerial: Captain Falcon extends his fist behind him. A basic edgeguarding move with good power. 16%
- Up aerial: Flips in the air. 16%. Many consider this attack to be Captain Falcon's most versatile attack. Depending on what part of the hitbox connects with the opponent, it can send the opponent up, forward, or backwards, or in certain cases keep the opponent, for all practical purposes, in place (the spot where the most knockback occurs is at Captain Falcon's heel when a person is hit from Captain Falcon's back). A common use for this attack is to simply just chain up aerials together into one huge combo.
- Down aerial: Stomps below him, though has a hitbox above his feet. 14% damage. This attack is a meteor smash. The hitbox exists on the legs and chest, and if the opponent connects with the chest, he/she will be sent down at a slight angle. If the opponent is already on the ground, it will, depending on their damage percentage, keep the opponent in place or send him/her up at a very slight angle, leading into another aerial or a quick up smash (depending on the % and foe's reaction).
Grabs & Throws
- Forward throw: Falcon slams the opponent down in front of him. Having very low knockback for a grab, this can be used to start aerial chains. This throw would become his down throw in later Smash Bros. installments. 11%
- Back throw: He kicks the opponent back, causing 16%. This throw has much more knockback than his forward throw.
Special Move Analysis
Basics
Advanced Strategy
Matchups
Matchups | Pikachu | Fox | Kirby | C.Falcon | Mario | Yoshi | DK | Ness | Puff | Luigi | Link | Samus | Total | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
C.Falcon | 4 | 5 | 4 | - | 5 | 6 | 6 | 6 | 5 | 6 | 6 | 6 | 59 | C.Falcon |
Pikachu | Fox | Kirby | C.Falcon | Mario | Yoshi | DK | Ness | Puff | Luigi | Link | Samus | Total |