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As the leader of the organization known as Shadaloo, M. Bison has had a hand in just about illegal industry the world has ever known. M. Bison's strength comes from his mastery of "Psycho Power" and that has allowed him to become one of the deadliest warriors on the planet. Not only that, but he is nearly immortal, being able to transfer his soul to new bodies. He has thus far managed to escape death twice: once, after defeat at the hands of Rose, and again when defeated by Ryu and Ken. M. Bison is now using the S.I.N. corporation to fund his "Living Incubator" program that will ensure he will never be without a suitable host ever again. | As the leader of the organization known as Shadaloo, M. Bison has had a hand in just about illegal industry the world has ever known. M. Bison's strength comes from his mastery of "Psycho Power" and that has allowed him to become one of the deadliest warriors on the planet. Not only that, but he is nearly immortal, being able to transfer his soul to new bodies. He has thus far managed to escape death twice: once, after defeat at the hands of Rose, and again when defeated by Ryu and Ken. M. Bison is now using the S.I.N. corporation to fund his "Living Incubator" program that will ensure he will never be without a suitable host ever again. | ||
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Bison | Bison is a well-rounded chatge character who focuses on keeping the opponent under constant pressure. His Scissor Kicks and Head Stomps allow him to apply very safe pressure, and he has outstanding pokes and footsies with his standing MK and HK, as well as crouching MK. He can also trick you into thinking he's using a Head Stomp when it is actually a Devil Reverse. To compensate for his plethora of offensive options, Bison has very weak defensive options. His only reliable tool for safely recovering from a knockdown is the Devil Reverse, and he can be easily crossed up due to his large hitbox, which completely resets his charge timer. Despite these setbacks, if you like a straightforward style with unbridled offense and striking terror into the souls of your opponents, Bison may give you what you are looking for.}} | ||
Revision as of 17:55, 4 September 2011


M. Bison
As the leader of the organization known as Shadaloo, M. Bison has had a hand in just about illegal industry the world has ever known. M. Bison's strength comes from his mastery of "Psycho Power" and that has allowed him to become one of the deadliest warriors on the planet. Not only that, but he is nearly immortal, being able to transfer his soul to new bodies. He has thus far managed to escape death twice: once, after defeat at the hands of Rose, and again when defeated by Ryu and Ken. M. Bison is now using the S.I.N. corporation to fund his "Living Incubator" program that will ensure he will never be without a suitable host ever again.
In a nutshell
Bison is a well-rounded chatge character who focuses on keeping the opponent under constant pressure. His Scissor Kicks and Head Stomps allow him to apply very safe pressure, and he has outstanding pokes and footsies with his standing MK and HK, as well as crouching MK. He can also trick you into thinking he's using a Head Stomp when it is actually a Devil Reverse. To compensate for his plethora of offensive options, Bison has very weak defensive options. His only reliable tool for safely recovering from a knockdown is the Devil Reverse, and he can be easily crossed up due to his large hitbox, which completely resets his charge timer. Despite these setbacks, if you like a straightforward style with unbridled offense and striking terror into the souls of your opponents, Bison may give you what you are looking for.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- LK Scissor Kick pushes you further from your opponent on block.
- LK, MK, and HK Scissor Kicks do 50+50 (100 total) stun, down from 100+50 (150 total).
- Standing HK now does 80 damage on the far hitbox, and 110 damage on the close hitbox.
- Crouching LK hurtbox has been extended forward.
- Super is projectile invincible during its active frames.
- Ultra 2 is now a charge motion but more damaging (increased to 450). Is more vulnerable on block (-23 in AE vs -16 in Super).
The Basics
Combos
Bread and Butters
- c.LKx3 xx LK/MK Scissor Kick (can combo up to 4 c.LK depending on character and spacing)
- c.LP cls.LP s.LK, c.MK xx Scissor Kick / Psycho Crusher
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- Any Scissor Kick can, on hit, be FADC'd into c.LKx3 xx LK/MK Scissor. Note that this is not the most efficient use of meter as the damage is strongly scaled. It is more useful in situations where position is critical, i.e. you are trying to push your opponent into the corner.
Advanced Combos
- cls.HP, c.LK xx LK/MK Scissor Kick
- cls.HP, s.LK, s.MK/s.RH
- c.LK, s.LK, c.MK xx Scissor Kick / Psycho Crusher
- c.MP, c.MK xx Scissor Kick / Psycho Crusher
Combos Into Supers
- Any combo into Scissor Kick can be canceled into Super.
Combos Into Ultras
- N/A
Strategy
Matchups
Frame Data