m (→100% Drive) |
|||
Line 6: | Line 6: | ||
{{Nutshell| | {{Nutshell| | ||
The princely "Silent Assassin" of the Ash Saga's Protagonist Team, Duo Lon is an offensive character with a multitude of defensive and offensive tools available with stocked meter. His generally safe 'rekka' series, fast cross ups/resets, and easy combos allow the player to constantly 'pixie' or pressure the opponent, though his damage output is on the lower side of the cast. Duo Lon's other unique attacks can cover a long range, though they are not suited to play a pure defensive game (as in Duo Lon is no Dhalsim). Instead, Duo Lon can solidly control the neutral space with his normals then launch an offense based on high/low mixups and frametraps. | |||
}} | }} | ||
Revision as of 23:27, 8 August 2011


Duo Lon
In a nutshell
The princely "Silent Assassin" of the Ash Saga's Protagonist Team, Duo Lon is an offensive character with a multitude of defensive and offensive tools available with stocked meter. His generally safe 'rekka' series, fast cross ups/resets, and easy combos allow the player to constantly 'pixie' or pressure the opponent, though his damage output is on the lower side of the cast. Duo Lon's other unique attacks can cover a long range, though they are not suited to play a pure defensive game (as in Duo Lon is no Dhalsim). Instead, Duo Lon can solidly control the neutral space with his normals then launch an offense based on high/low mixups and frametraps.
Video Walkthrough
Move List
Normal Moves
Hop: 40
Hop: 40
Hop: 70
Hop: 68
Hop: 80
Unique Attacks
ex : f + kof.lp + kof.sp
ex : 30×2
Air kof.lp : 40
Air ex : 80
Can be Drive Canceled into; Not cancelable into HD Mode
Not Drive Canceled into: specialcancel
Drive Canceled into: drivecancel
Cancelable into Himoukyaku: Mae or Himoukyaku: Ushiro
Air: high
ex : f + kof.lk + kof.sk
ex : 60
Air kof.lk : 40
Air ex : 60
Can be Drive Canceled into; Not cancelable into HD Mode
Ground: chipdamage
Ground ex : softknockdown
Air: high
Throw
Special Moves
ex : 40×5
ex : qcf + kof.lp + kof.sp , qcf + p ×2
ex : 60+30+40
3rd hit: softknockdown
- Himoukyaku: Mae
Desperation Moves
ex : 60×3+140
Apprentice Combos
Strategy
Move Analysis
Normal Moves
Unique Attacks
Throw
Special Moves
Desperation Moves
Tips and Tricks
- Basically all of Duo Lon's combos can be started from cr.B cr.A f.A instead of cl.C f.A.
- Although doing cl.C f.A xx qcf+P x 3 and cr.B cr.A f.A xx qcf+P x 3 are possible with Duo Lon, the range is somewhat strict. Sometimes, you may want to simply just straight from cr.A/cl.C into rekkas to make sure the combo hits.
Combos
0% Drive
0 Bar
- cl.C f+A xx qcf+P x 3 > qcf+B, cl.C xx qcb+P - (244, 30)
- This is Duo Lon's basic bnb. The final qcb+P at the end does not combo, but it sets up a meaty fireball that is + frames, allowing you to do any sort of mixup or pressure. Alternatively you could end the combo with st.A and recover much faster, perhaps letting you set up a different mixup.
- Alternatively this combo can be started with - cr.B cr.A f.A...
1 Bar
- cl.C f+A xx qcbhcf+P - (288, 11)
- Basic super combo. As you can see, the damage is not that much better than his bnb, so overall this combo is not too useful.
- Alternatively this combo can be started with - cr.B cr.A f.A...
- f.BD j.CD - (136, 8)
- An easy followup to a successful long range EX Genmukyaku.
2 Bar
- cl.C f+A xx qcf+P x 3 > qcf+B, qcb hcf+AC - (447, 23)
- Alternatively this combo can be started with - cr.B cr.A f.A...
- f.BD qcbhcf+P - (250, 0)
- A more damaging confirm off your EX Genmukyaku.
3 Bar
- f.BD qcbhcf+AC - (351, 0)
50% Drive
0 Bar
- (corner only) cl.C f+A xx qcf+P x 3 DC qcb+A, j.CD - (285, 37)
- Slightly more damaging corner combo. Also has the advantage of leaving you with a lot of time to do basically anything.
- Alternatively this combo can be started with - cr.B cr.A f.A...
1 Bar
- cl.C f+A xx qcf+P x 3 SC qcbhcf+P - (342, 23)
- Pretty average supercancel combo.
- Alternatively this combo can be started with - cr.B cr.A f.A...
- cl.C f+A xx qcf+P x 3 DC qcb+P qcbhcf+P - (369, 29)
- Nets a little extra damage in the corner.
- Alternatively this combo can be started with - cr.B cr.A f.A...
- cl.C f+A xx qcf+P x 3 DC f.BD j,D - (281, 30)
- Does less damage but sets up an ambiguous reset crossup scenario if you hyperhop j.D after the first j.D. Video
- Alternatively this combo can be started with - cr.B cr.A f.A...
2 Bar
- (corner only) cl.C f+A xx qcf+P x 3 DC qcb+P qcbhcf+AC - (475, 29)
- Gives you a measly 30 damage for 50 drive...combo to avoid unless necessary.
- Alternatively this combo can be started with - cr.B cr.A f.A...
100% Drive
Possible to start HD combos from cr.B cr.B (HD) cr.C but difficult.
1 Bar
- cl.C (HD) cl.C f+A xx qcf+P x 2 HDC f.A HDC qcf+P x 2 HDC f.A HDC qcf+P x 2 HDC f.A qcf+P x 3 HDC qcb+A qcbhcf+P - (510, 13)
- Must end in corner for qcb+A to connect. Otherwise, Supercancel the final rekka.
2 Bar
- cl.C (HD) cl.C f+A xx qcf+P x 2 HDC f.A HDC qcf+P x 2 HDC f.A HDC qcf+P x 2 HDC f.A qcf+P x 3 HDC qcb+A qcbhcf+AC' - (620, 13)
- Must end in corner for qcb+A to connect. Otherwise, Supercancel the final rekka.
Comboing into NeoMax is a big waste of meter, as it does less damage than these combos and his Max Cancel does very low damage as well.
Duo Lon's HD combo potential is pretty garbage. It's not recommended to use HD with him, but it can be worth it do a mixup into your NeoMax if you have 3 bars and 100% HD, as it will do 400 damage, which decent for a throw. Unfortunately, it's not as good as Ash's NeoMax.
3 Bar
- hcbhcb+AC - (400, 0)
Basic Strategy
Advanced Strategy
Go to the Dark Dimension.