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==Overview== | ==Overview== | ||
{{nutshell| | {{nutshell| | ||
Captain Falcon is arguably the melee veteran that was most negatively impacted by Brawl's physic change, and he received some nerfs that affects his performance really badly. Captain Falcon possesses both fast speed and strong attacks. His has low traction, but makes it up with having the shortest tripping animation. Falcon mainly needs to play a hit-and-run style, and his speed helps him greatly in this playstyle. Captain Falcon can rush in to punish any mistake and flee. He can play a decent air game, having good aerials like the knee which can be powerful when sweetspotted. The Captain's main weaknesses are his lack of shieldstun on his moves, below average attack speed, awkward hitboxes and no disjointed hitboxes which gives him difficulty approaching or breaking through a camping character's defenses. | Captain Falcon is arguably the melee veteran that was most negatively impacted by Brawl's physic change, and he received some nerfs that affects his performance really badly. Captain Falcon possesses both fast speed and strong attacks. His has low traction, but makes it up with having the shortest tripping animation. Falcon mainly needs to play a hit-and-run style, and his speed helps him greatly in this playstyle. Captain Falcon can rush in to punish any mistake and flee. He can play a decent air game, having good aerials like the knee which can be powerful when sweetspotted. The Captain's main weaknesses are his lack of shieldstun on his moves, below average attack speed, awkward hitboxes and no disjointed hitboxes which gives him difficulty approaching or breaking through a camping character's defenses. | ||
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==Frame Data== | ==Frame Data== |
Revision as of 20:30, 30 July 2011

Overview
In a nutshell
Captain Falcon is arguably the melee veteran that was most negatively impacted by Brawl's physic change, and he received some nerfs that affects his performance really badly. Captain Falcon possesses both fast speed and strong attacks. His has low traction, but makes it up with having the shortest tripping animation. Falcon mainly needs to play a hit-and-run style, and his speed helps him greatly in this playstyle. Captain Falcon can rush in to punish any mistake and flee. He can play a decent air game, having good aerials like the knee which can be powerful when sweetspotted. The Captain's main weaknesses are his lack of shieldstun on his moves, below average attack speed, awkward hitboxes and no disjointed hitboxes which gives him difficulty approaching or breaking through a camping character's defenses.