m (→Combos) |
m (→100% Drive) |
||
Line 184: | Line 184: | ||
'''2 Bar''' | '''2 Bar''' | ||
*''cl.C HD cl.C f+A xx qcf+P x 2 HDC f.A HDC qcf+P x 2 HDC f.A HDC qcf+P x 3 HDC qcb+A qcbhcf+AC'' - (620, 13) | *''cl.C HD cl.C f+A xx qcf+P x 2 HDC f.A HDC qcf+P x 2 HDC f.A HDC qcf+P x 3 HDC qcb+A qcbhcf+AC'' - (620, 13) | ||
<br><br> | |||
Duo Lon's HD combo potential is pretty garbage. I don't really recommend using HD with him, but it can be worth it do a mixup into your NeoMax if you have 3 bars and 100% HD, as it will 400 damage, which decent. Unfortunately, it's not as good as Ash's NeoMax. | Duo Lon's HD combo potential is pretty garbage. I don't really recommend using HD with him, but it can be worth it do a mixup into your NeoMax if you have 3 bars and 100% HD, as it will 400 damage, which decent. Unfortunately, it's not as good as Ash's NeoMax. | ||
'''3 Bar''' | '''3 Bar''' |
Revision as of 06:00, 20 July 2011


Duo Lon
In a nutshell
Fill this in with a general overview of the character.
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low cancel
Standing Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
70
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel specialcancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
Hop: 40
high cancel
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
Hop: 40
high cancel
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
Hop: 70
high cancel
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
Hop: 80
softknockdown cancel
Unique Attacks
Genmuken
f + kof.lp
ex : f + kof.lp + kof.sp
ex : f + kof.lp + kof.sp
kof.lp : 40
ex : 30×2
Air kof.lp : 40
Air ex : 80
ex : 30×2
Air kof.lp : 40
Air ex : 80
airok
Can be Drive Canceled into; Not cancelable into HD Mode
Not Drive Canceled into: specialcancel
Drive Canceled into: drivecancel
Cancelable into Himoukyaku: Mae or Himoukyaku: Ushiro
Air: high
Can be Drive Canceled into; Not cancelable into HD Mode
Not Drive Canceled into: specialcancel
Drive Canceled into: drivecancel
Cancelable into Himoukyaku: Mae or Himoukyaku: Ushiro
Air: high
Genmukyaku
f + kof.lk
ex : f + kof.lk + kof.sk
ex : f + kof.lk + kof.sk
kof.lk : 20
ex : 60
Air kof.lk : 40
Air ex : 60
ex : 60
Air kof.lk : 40
Air ex : 60
airok
Can be Drive Canceled into; Not cancelable into HD Mode
Ground: chipdamage
Ground ex : softknockdown
Air: high
Can be Drive Canceled into; Not cancelable into HD Mode
Ground: chipdamage
Ground ex : softknockdown
Air: high
Throw
Suishu: Shoukou
f or b + kof.sp or kof.sk (while close)
100
throw hardknockdown
Special Moves
Himoukyaku: Mae
qcf + k
ex : startupinv
Himoukyaku: Ushiro
qcb + k
ex : startupinv
Juon Shikon
qcb + p
p : 50
ex : 40×5
ex : 40×5
supercancel
Shakijuuryuu
qcf + p ×3
ex : qcf + kof.lp + kof.sp , qcf + p ×2
ex : qcf + kof.lp + kof.sp , qcf + p ×2
p : 30+30+40
ex : 60+30+40
ex : 60+30+40
drivecancel
3rd hit: softknockdown
3rd hit: softknockdown
- Himoukyaku: Mae
Shakijuuryuu (3rd hit), then qcf + k
ex : startupinv
Desperation Moves
Hiden: Genmubakkoshikon
qcb hcf + p
p : 200
ex : 60×3+140
ex : 60×3+140
hardknockdown maxcancel
Hiden: Juonshikonsou
hcb hcb + kof.lp + kof.sp
10×40
throw softknockdown
Apprentice Combos
Strategy
Move Analysis
Normal Moves
Unique Attacks
Throw
Special Moves
Desperation Moves
Tips and Tricks
- Basically all of Duo Lon's combos can be started from cr.B cr.A f.A instead of cl.C f.A.
- Although doing cl.C f.A xx qcf+P x 3 and cr.B cr.A f.A xx qcf+P x 3 are possible with Duo Lon, the range is somewhat strict. Sometimes, you may want to simply just straight from cr.A/cl.C into rekkas to make sure the combo hits.
Combos
0% Drive
0 Bar
- cl.C f+A xx qcf+P x 3 > qcf+B, cl.C xx qcb+P - (244, 30)
- This is Duo Lon's basic bnb. The final qcb+P at the end does not combo, but it sets up a meaty fireball that is + frames, allowing you to do any sort of mixup or pressure. Alternatively you could end the combo with st.A and recover much faster, perhaps letting you set up a different mixup.
- Alternatively this combo can be started with - cr.B cr.A f.A...
1 Bar
- cl.C f+A xx qcbhcf+P - (288, 11)
- Basic super combo. As you can see, the damage is not that much better than his bnb, so overall this combo is not too useful.
- Alternatively this combo can be started with - cr.B cr.A f.A...
- f.BD j.CD - (136, 8)
- An easy followup to a successful long range EX Genmukyaku.
2 Bar
- cl.C f+A xx qcf+P x 3 > qcf+B, qcb hcf+AC - (447, 23)
- Alternatively this combo can be started with - cr.B cr.A f.A...
- f.BD qcbhcf+P - (250, 0)
- A more damaging confirm off your EX Genmukyaku.
3 Bar
- f.BD qcbhcf+AC - (351, 0)
50% Drive
0 Bar
- (corner only) cl.C f+A xx qcf+P x 3 DC qcb+A, j.CD - (285, 37)
- Slightly more damaging corner combo. Also has the advantage of leaving you with a lot of time to do basically anything.
- Alternatively this combo can be started with - cr.B cr.A f.A...
1 Bar
- cl.C f+A xx qcf+P x 3 SC qcbhcf+P - (342, 23)
- Pretty average supercancel combo.
- Alternatively this combo can be started with - cr.B cr.A f.A...
- cl.C f+A xx qcf+P x 3 DC qcb+P qcbhcf+P - (369, 29)
- Nets a little extra damage in the corner.
- Alternatively this combo can be started with - cr.B cr.A f.A...
- cl.C f+A xx qcf+P x 3 DC f.BD j,D - (281, 30)
- Does less damage but sets up an ambiguous reset crossup scenario if you hyperhop j.D after the first j.D. Video
- Alternatively this combo can be started with - cr.B cr.A f.A...
2 Bar
- cl.C f+A xx qcf+P x 3 DC f.BD qcbhcf+P - (377, 23)
- Pretty undesirable as far as combos go, stick to the reset or basic supercancel.
- Alternatively this combo can be started with - cr.B cr.A f.A...
- (corner only) cl.C f+A xx qcf+P x 3 DC qcb+P qcbhcf+AC - (475, 29)
- Gives you a measly 30 damage for 50 drive...another combo to avoid unless necessary.
- Alternatively this combo can be started with - cr.B cr.A f.A...
100% Drive
Possible to start HD combos from cr.B cr.B HD cr.C but difficult. 1 Bar
- cl.C HD cl.C f+A xx qcf+P x 2 HDC f.A HDC qcf+P x 2 HDC f.A HDC qcf+P x 3 HDC qcb+A qcbhcf+P - (510, 13)
2 Bar
- cl.C HD cl.C f+A xx qcf+P x 2 HDC f.A HDC qcf+P x 2 HDC f.A HDC qcf+P x 3 HDC qcb+A qcbhcf+AC - (620, 13)
Duo Lon's HD combo potential is pretty garbage. I don't really recommend using HD with him, but it can be worth it do a mixup into your NeoMax if you have 3 bars and 100% HD, as it will 400 damage, which decent. Unfortunately, it's not as good as Ash's NeoMax.
3 Bar
- hcbhcb+AC - (400, 0)
Basic Strategy
Advanced Strategy
Go to the Dark Dimension.