The King of Fighters XIII/Duo Lon: Difference between revisions

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{{MoveListRow | Genmuken | f + kof.lp <br> ex : f + kof.lp + kof.sp | kof.lp : 40<br> ex : 30&times;2<br>Air kof.lp : 40<br>Air ex : 80 | airok <br>Can be Drive Canceled into; Not cancelable into HD Mode<br>Not Drive Canceled into: specialcancel <br>Drive Canceled into: drivecancel <br>Cancelable into Himoukyaku: Mae or Himoukyaku: Ushiro<br>Air: high}}
{{MoveListRow | Genmuken | f + kof.lp <br> ex : f + kof.lp + kof.sp | kof.lp : 40<br> ex : 30&times;2<br>Air kof.lp : 40<br>Air ex : 80 | airok <br>Can be Drive Canceled into; Not cancelable into HD Mode<br>Not Drive Canceled into: specialcancel <br>Drive Canceled into: drivecancel <br>Cancelable into Himoukyaku: Mae or Himoukyaku: Ushiro<br>Air: high}}
{{MoveListRow | Genmukyaku | f + kof.lk <br> ex : f + kof.lk + kof.sk | kof.lk : 20<br> ex : 60<br>Air kof.lk : 40<br>Air ex : 60 | airok chipdamage <br>Can be Drive Canceled into; Not cancelable into HD Mode<br>Ground ex : softknockdown <br>Air: high}}
{{MoveListRow | Genmukyaku | f + kof.lk <br> ex : f + kof.lk + kof.sk | kof.lk : 20<br> ex : 60<br>Air kof.lk : 40<br>Air ex : 60 | airok <br>Can be Drive Canceled into; Not cancelable into HD Mode<br>Ground: chipdamage <br>Ground ex : softknockdown <br>Air: high}}
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Revision as of 20:30, 15 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Duo Lon

KOFXIII-Duo Lon Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low cancel
Standing Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
70
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel specialcancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high cancel
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high cancel
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high cancel
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown cancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Genmuken
f + kof.lp
ex : f + kof.lp + kof.sp
kof.lp : 40
ex : 30×2
Air kof.lp : 40
Air ex : 80
airok
Can be Drive Canceled into; Not cancelable into HD Mode
Not Drive Canceled into: specialcancel
Drive Canceled into: drivecancel
Cancelable into Himoukyaku: Mae or Himoukyaku: Ushiro
Air: high
Genmukyaku
f + kof.lk
ex : f + kof.lk + kof.sk
kof.lk : 20
ex : 60
Air kof.lk : 40
Air ex : 60
airok
Can be Drive Canceled into; Not cancelable into HD Mode
Ground: chipdamage
Ground ex : softknockdown
Air: high

Throw

Name
Command
Damage
Special Properties (glossary)
Suishu: Shoukou
f or b + kof.sp or kof.sk (while close)
100
throw hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Himoukyaku: Mae
qcf + k
ex : startupinv
Himoukyaku: Ushiro
qcb + k
ex : startupinv
Juon Shikon
qcb + p
p : 50
ex : 40×5
supercancel
Shakijuuryuu
qcf + p ×3
ex : qcf + kof.lp + kof.sp , qcf + p ×2
p : 30+30+40
ex : 60+30+40
drivecancel
3rd hit: softknockdown
Himoukyaku: Mae
Shakijuuryuu (3rd hit), then qcf + k
ex : startupinv

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Hiden: Genmubakkoshikon
qcb hcf + p
p : 200
ex : 60×3+140
hardknockdown maxcancel
Hiden: Juonshikonsou
hcb hcb + kof.lp + kof.sp
10×40
throw softknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Genmuken (Right.gif + Snka.gif) -
    • Ex.png Genmuken (Right.gif + Snka.gif + Snkc.gif) -
  • Air Genmuken (Air Right.gif + Snka.gif) -
    • Air Ex.png Genmuken (Air Right.gif + Snka.gif + Snkc.gif) -
  • Genmukyaku (Right.gif + Snkb.gif) -
    • Ex.png Genmukyaku (Right.gif + Snkb.gif + Snkd.gif) -
  • Air Genmukyaku (Air Right.gif + Snkb.gif) -
    • Air Ex.png Genmukyaku (Air Right.gif + Snkb.gif + Snkd.gif) -

Throw

  • Suishu: Shoukou (Right.gif or Left.gif + Snkc.gif or Snkd.gif [while close]) -

Special Moves

  • Himoukyaku: Mae (Qcf.gif + Kick.gif) -
    • Ex.png Himoukyaku: Mae (Qcf.gif + Snkb.gif + Snkd.gif) -
  • Himoukyaku: Ushiro (Qcb.gif + Kick.gif) -
    • Ex.png Himoukyaku: Ushiro (Qcb.gif + Snkb.gif + Snkd.gif) -
  • Juon Shikon (Qcb.gif + Punch.gif) -
    • Ex.png Juon Shikon (Qcb.gif + Snka.gif + Snkc.gif) -
  • Shakijuuryuu (Qcf.gif + Punch.gif ×3) -
    • Ex.png Shakijuuryuu (Qcf.gif + Snka.gif + Snkc.gif, Qcf.gif + Punch.gif ×2) -
    • Himoukyaku: Mae (Shakijuuryuu 3rd hit, then Qcf.gif + Kick.gif) -
      • Ex.png Himoukyaku: Mae (Shakijuuryuu 3rd hit, then Qcf.gif + Snkb.gif + Snkd.gif) -

Desperation Moves

  • Hiden: Genmubakkoshikon (Down.gifDownleft.gifHcf.gif + Punch.gif) -
    • Ex.png Hiden: Genmubakkoshikon (Down.gifDownleft.gifHcf.gif + Snka.gif + Snkc.gif) -
  • Hiden: Juonshikonsou (Hcb.gifHcb.gif + Snka.gif + Snkc.gif) -

Tips and Tricks

Combos

0% Drive

0 Bar

  • cr.B cr.A xx qcf+P x 3 > qcf+B, st.A - (155, 21)
  • cl.C f+A xx qcf+P x 3 > qcf+B, st.A - (210, 26)

2 Bar

  • cr.B cr.A xx qcf+P x 3 > qcf+B, qcb hcf+AC - (392, 18)
  • cl.C f+A xx qcf+P x 3 > qcf+B, qcb hcf+AC - (447, 23)

Basic Strategy

Advanced Strategy

Go to the Dark Dimension.

Frame Data