Line 20: | Line 20: | ||
===== Does '''NOT''' Take Chip From ===== | ===== Does '''NOT''' Take Chip From ===== | ||
-'''Akuma''': Regular Fireballs<br> | -'''Akuma''': Regular Fireballs<br> | ||
-'''Cyclops'''<br> | -'''Cyclops''': Optic Blasts, either super<br> | ||
-'''Iceman'''<br> | -'''Iceman'''<br> | ||
-'''Psylocke'''<br> | -'''Psylocke'''<br> | ||
-'''Sentinel'''<br> | -'''Sentinel''': Standing HP (beam), Super<br> | ||
-'''Silver Samurai'''<br> | -'''Silver Samurai'''<br> | ||
-'''Spiral'''<br> | -'''Spiral'''<br> |
Revision as of 22:22, 7 May 2006
Introduction/Summary
Moves List
Normal Moves
Special Moves
Super Attacks
The Basics
Beam Resistance
It's worth noting when playing as or fighting against Iceman, that he doesn't take block damage or get pushed back from certain special attacks and supers. Generally it's "energy" based attacks, but since there seem to be exceptions, I'm just going to list what does and doesn't chip him.
Does NOT Take Chip From
-Akuma: Regular Fireballs
-Cyclops: Optic Blasts, either super
-Iceman
-Psylocke
-Sentinel: Standing HP (beam), Super
-Silver Samurai
-Spiral
-Storm
Takes Chip From
-Akuma: Super Fireball, all "physical" specials/super
-Colossus: All moves cause chip, including normals
-Cyclops
-Iceman
-Omega Red: All moves cause chip
-Psylocke
-Sentinel: Everything Else
-Silver Samurai
-Spiral
-Storm
-Wolverine: All moves cause chip