The King of Fighters XIII/Kula: Difference between revisions

From SuperCombo Wiki
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{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}}
{{MoveListRow | Close Heavy Punch | kof.sp | 55+25 | cancel}}
{{MoveListRow | Close Heavy Punch | kof.sp | 55+25 | cancel}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 25x2 |}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 25×2 |}}
{{MoveListRow | Close Heavy Kick | kof.sk | 55+25 | cancel}}
{{MoveListRow | Close Heavy Kick | kof.sk | 55+25 | cancel}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | cancel}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | cancel}}
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Ice Coffin | f or b + kof.sp or kof.sk (while close) | 13x7+40 | throw softknockdown}}
{{MoveListRow | Ice Coffin | f or b + kof.sp or kof.sk (while close) | 13×7+40 | throw softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MoveListRow | Crow Bites | dp + p | kof.lp : 70<br> kof.sp : 70+60<br> ex : 100+60+40 | softknockdown startupinv drivecancel}}
{{MoveListRow | Crow Bites | dp + p | kof.lp : 70<br> kof.sp : 70+60<br> ex : 100+60+40 | softknockdown startupinv drivecancel}}
{{MoveListRow | Diamond Breath | qcf + p | kof.lp : 60<br> kof.sp : 70<br> ex : 120 | supercancel}}
{{MoveListRow | Diamond Breath | qcf + p | kof.lp : 60<br> kof.sp : 70<br> ex : 120 | supercancel}}
{{MoveListRow | Counter Shell | qcb + p | kof.lp : 45+80<br> kof.sp : 45+80<br> ex : 80+50x3 | projectilereflect softknockdown drivecancel}}
{{MoveListRow | Counter Shell | qcb + p | kof.lp : 45+80<br> kof.sp : 45+80<br> ex : 80+50&times;3 | projectilereflect softknockdown drivecancel}}
{{MoveListRow | Ray Spin | qcb + k | kof.lk : 30<br> kof.sk : 30x2<br> ex : 60x2 | startupinv}}
{{MoveListRow | Ray Spin | qcb + k | kof.lk : 30<br> kof.sk : 30&times;2<br> ex : 60&times;2 | startupinv}}
{{MoveListRow |
{{MoveListRow |
:Stand | Ray Spin, then f + kof.lk | 20+30 | softknockdown drivecancel}}
:Stand | Ray Spin, then f + kof.lk | 20+30 | softknockdown drivecancel}}
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Diamond Edge | qcf qcf + p | p : 210<br> ex : 80x4 | softknockdown maxcancel}}
{{MoveListRow | Diamond Edge | qcf qcf + p | p : 210<br> ex : 80&times;4 | softknockdown maxcancel}}
{{MoveListRow | Freeze Execution | hcb hcb + kof.lp + kof.sp | ex : 100+15x12| softknockdown Costs 2 stocks }}
{{MoveListRow | Freeze Execution | hcb hcb + kof.lp + kof.sp | ex : 100+15&times;12| softknockdown Costs 2 stocks }}
{{MoveListRow | Neo Freeze Execution | hcb hcb + kof.lk + kof.sk | 100+70x2+15x2 | softknockdown | level3}}
{{MoveListRow | Neo Freeze Execution | hcb hcb + kof.lk + kof.sk | 100+70&times;2+15&times;2 | softknockdown | level3}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 13:45, 4 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Kula

KOFXIII-Kula Face.png

In a nutshell

Standing B, Crouching B, Jumping D, Ray Spin.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
cancel
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
kof.sp
55+25
cancel
Standing Heavy Kick
kof.sk
25×2
Close Heavy Kick
kof.sk
55+25
cancel
Crouching Light Punch
d + kof.lp
25
cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel cancel
Crouching Heavy Punch
d + kof.sp
70
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
One Inch
f + kof.lp
70
specialcancel
Slider Shoot
df + kof.lk
80
low

Throw

Name
Command
Damage
Special Properties (glossary)
Ice Coffin
f or b + kof.sp or kof.sk (while close)
13×7+40
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Crow Bites
dp + p
kof.lp : 70
kof.sp : 70+60
ex : 100+60+40
softknockdown startupinv drivecancel
Diamond Breath
qcf + p
kof.lp : 60
kof.sp : 70
ex : 120
supercancel
Counter Shell
qcb + p
kof.lp : 45+80
kof.sp : 45+80
ex : 80+50×3
projectilereflect softknockdown drivecancel
Ray Spin
qcb + k
kof.lk : 30
kof.sk : 30×2
ex : 60×2
startupinv
Stand
Ray Spin, then f + kof.lk
20+30
softknockdown drivecancel
Sit
Ray Spin, then f + kof.sk
30
low softknockdown drivecancel

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Diamond Edge
qcf qcf + p
p : 210
ex : 80×4
softknockdown maxcancel
Freeze Execution
hcb hcb + kof.lp + kof.sp
ex : 100+15×12
softknockdown Costs 2 stocks
Neo Freeze Execution
hcb hcb + kof.lk + kof.sk
100+70×2+15×2
softknockdown

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

0 Bar 0% Drive

  • cr.B cr.B cr.B xx dp+C - 192
  • cl.C qcb+B f+D dp+C - 231

Basic Strategy

Advanced Strategy

Frame Data