The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels: Difference between revisions

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*Let's use Terry for a basic example. Let's say a Terry player lands the following combo:  
*Let's use Terry for a basic example. Let's say a Terry player lands the following combo:  
**Crouching B, Crouching A xx df.C xx Burn Knuckle (qcb+p).
**Crouching B, Crouching A xx df.C xx Burn Knuckle (qcb+A).
*With one Drive Cancel, the player can extend the combo for more damage:
*With one Drive Cancel, the player can extend the combo for more damage:
**Crouching B, Crouching A xx df.C xx Burn Knuckle (qcb+A) [Drive Cancel] Crack Shoot (qcb+B), Rising Tackle (charge d,u+C)
**Crouching B, Crouching A xx df.C xx Burn Knuckle (qcb+A) [Drive Cancel] Crack Shoot (qcb+B), Rising Tackle (charge d,u+C)

Revision as of 23:53, 2 July 2011

Drive Cancels

Drive Cancels (DC) serve as ways to cancels Special Moves into another Special Move or into a Desperation Move to continue a combo. Each Drive Cancel consumes half of a player's Hyperdrive Meter, limiting a combo to two Drive Cancels outside of Hyperdrive Mode.

Not all Special Moves can be DC'd, and the timing of when to cancel can be limited to certain hits on a Special. This varies by character, so check the Character Strategy section for specifics.

  • Let's use Terry for a basic example. Let's say a Terry player lands the following combo:
    • Crouching B, Crouching A xx df.C xx Burn Knuckle (qcb+A).
  • With one Drive Cancel, the player can extend the combo for more damage:
    • Crouching B, Crouching A xx df.C xx Burn Knuckle (qcb+A) [Drive Cancel] Crack Shoot (qcb+B), Rising Tackle (charge d,u+C)