The King of Fighters XIII/Kula: Difference between revisions

From SuperCombo Wiki
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{{MoveListRow | Standing Light Kick | kof.lk | 30 | cancel}}
{{MoveListRow | Standing Light Kick | kof.lk | 30 | cancel}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}}
{{MoveListRow | Close Heavy Punch | kof.sp | 1st hit: 55<br>2nd hit: 25 | cancel}}
{{MoveListRow | Close Heavy Punch | kof.sp | 55+25 | cancel}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 1st and 2nd hit: 25x2 |}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 25x2 |}}
{{MoveListRow | Close Heavy Kick | kof.sk | 1st hit: 55<br>2nd hit: 25 | cancel}}
{{MoveListRow | Close Heavy Kick | kof.sk | 55+25 | cancel}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | cancel}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | cancel}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel cancel}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel cancel}}
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{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 90<br>Hop: 80| softknockdown}}
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Unique Attacks ===
=== Unique Attacks ===
{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | One Inch | f + kof.lp | 70| specialcancel}}
{{MoveListRow | One Inch | f + kof.lp | 70 | specialcancel}}
{{MoveListRow | Slider Shoot | df + kof.lk | 80 | low}}
{{MoveListRow | Slider Shoot | df + kof.lk | 80 | low}}
{{MoveListFooter}}
{{MoveListFooter}}
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Ice Coffin | f or b + kof.sp or kof.sk (while close) | 1st till 7th hit: 13x7<br>8th hit: 40 | throw softknockdown}}
{{MoveListRow | Ice Coffin | f or b + kof.sp or kof.sk (while close) | 13x7+40 | throw softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Crow Bites | dp + p | kof.lp : 70<br> kof.sp 1st hit: 70<br> 2nd hit: 60<br> ex 1st hit: 100<br>2nd hit: 60<br> 3rd hit: 40 | softknockdown startupinv drivecancel}}
{{MoveListRow | Crow Bites | dp + p | kof.lp : 70<br> kof.sp : 70+60<br> ex : 100+60+40 | softknockdown startupinv drivecancel}}
{{MoveListRow | Diamond Breath | qcf + p | kof.lp : 60<br> kof.sp : 70<br> ex : 120 | supercancel}}
{{MoveListRow | Diamond Breath | qcf + p | kof.lp : 60<br> kof.sp : 70<br> ex : 120 | supercancel}}
{{MoveListRow | Counter Shell | qcb + p | kof.lp 1st hit: 45<br> 2nd hit: 80<br> kof.sp 1st hit: 45<br>2nd hit: 80<br> ex 1st hit: 80<br>2nd till 4th hit: 50x3 | projectilereflect softknockdown drivecancel}}
{{MoveListRow | Counter Shell | qcb + p | kof.lp : 45+80<br> kof.sp : 45+80<br> ex : 80+50x3 | projectilereflect softknockdown drivecancel}}
{{MoveListRow | Ray Spin | qcb + k | kof.lk : 30<br> kof.sk 1st and 2nd hit: 30x2<br> ex 1st and 2nd hit: 60x2 | startupinv}}
{{MoveListRow | Ray Spin | qcb + k | kof.lk : 30<br> kof.sk : 30x2<br> ex : 60x2 | startupinv}}
{{MoveListRow |
{{MoveListRow |
:Stand | Ray Spin, then f + kof.lk | 1st hit: 20<br>2nd hit: 30 | softknockdown drivecancel}}
:Stand | Ray Spin, then f + kof.lk | 20+30 | softknockdown drivecancel}}
{{MoveListRow |
{{MoveListRow |
:Sit | Ray Spin, then f + kof.sk | 30 | low softknockdown drivecancel}}
:Sit | Ray Spin, then f + kof.sk | 30 | low softknockdown drivecancel}}
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Diamond Edge | qcf qcf + p | p : 210<br> ex 1st till 4th hit: 80x4 | softknockdown maxcancel}}
{{MoveListRow | Diamond Edge | qcf qcf + p | p : 210<br> ex : 80x4 | softknockdown maxcancel}}
{{MoveListRow | Freeze Execution | hcb hcb + kof.lp + kof.sp | ex 1st hit: 100<br>2nd till 13th hit: 15x12| softknockdown Costs 2 stocks }}
{{MoveListRow | Freeze Execution | hcb hcb + kof.lp + kof.sp | ex : 100+15x12| softknockdown Costs 2 stocks }}
{{MoveListRow | Neo Freeze Execution | hcb hcb + kof.lk + kof.sk | 1st hit: 100<br>2nd till 3rd hit: 70x2<br>4th and 5th hit: 15x2 | softknockdown | level3}}
{{MoveListRow | Neo Freeze Execution | hcb hcb + kof.lk + kof.sk | 100+70x2+15x2 | softknockdown | level3}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 09:13, 2 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Kula

KOFXIII-Kula Face.png

In a nutshell

Standing B, Crouching B, Jumping D, Ray Spin.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
cancel
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
kof.sp
55+25
cancel
Standing Heavy Kick
kof.sk
25x2
Close Heavy Kick
kof.sk
55+25
cancel
Crouching Light Punch
d + kof.lp
25
cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel cancel
Crouching Heavy Punch
d + kof.sp
70
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
One Inch
f + kof.lp
70
specialcancel
Slider Shoot
df + kof.lk
80
low

Throw

Name
Command
Damage
Special Properties (glossary)
Ice Coffin
f or b + kof.sp or kof.sk (while close)
13x7+40
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Crow Bites
dp + p
kof.lp : 70
kof.sp : 70+60
ex : 100+60+40
softknockdown startupinv drivecancel
Diamond Breath
qcf + p
kof.lp : 60
kof.sp : 70
ex : 120
supercancel
Counter Shell
qcb + p
kof.lp : 45+80
kof.sp : 45+80
ex : 80+50x3
projectilereflect softknockdown drivecancel
Ray Spin
qcb + k
kof.lk : 30
kof.sk : 30x2
ex : 60x2
startupinv
Stand
Ray Spin, then f + kof.lk
20+30
softknockdown drivecancel
Sit
Ray Spin, then f + kof.sk
30
low softknockdown drivecancel

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Diamond Edge
qcf qcf + p
p : 210
ex : 80x4
softknockdown maxcancel
Freeze Execution
hcb hcb + kof.lp + kof.sp
ex : 100+15x12
softknockdown Costs 2 stocks
Neo Freeze Execution
hcb hcb + kof.lk + kof.sk
100+70x2+15x2
softknockdown

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

0 Bar 0% Drive

  • cr.B cr.B cr.B xx dp+C - 192
  • cl.C qcb+B f+D dp+C - 231

Basic Strategy

Advanced Strategy

Frame Data