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{{MoveListRow | | {{MoveListRow | | ||
:Mithan's Robe | Mayhem, then qcf + P | 100 | airthrow}} | :Mithan's Robe | Mayhem, then qcf + P | 100 | airthrow}} | ||
{{MoveListRow | | {{MoveListRow | Mithan's Robe | dp + P | 100 | throw |}} | ||
{{MoveListRow | Deicide | hcf + K | 0 | ex : anywherejuggle}} | {{MoveListRow | Deicide | hcf + K | 0 | ex : anywherejuggle}} | ||
{{MoveListRow | Gorefest | hcb f + P | p 1st till 6th hit: 20x6<br>7th hit: 40<br> ex 1st till 6th hit: 25x6<br>7th hit: 70 | throw}} | {{MoveListRow | Gorefest | hcb f + P | p 1st till 6th hit: 20x6<br>7th hit: 40<br> ex 1st till 6th hit: 25x6<br>7th hit: 70 | instant throw}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Combos === | === Combos === | ||
==== 0 Bar, 0% Drive ==== | ==== 0 Bar, 0% Drive ==== | ||
*cr.B cr.B cr.B xx qcb+ | *cr.B cr.B st.B/cr.B xx qcb+A qcf+A | ||
Basic knockdown from low hitconfirm. | |||
*cl.D f+A xx qcb+C qcf+C | *cl.D f+A xx qcb+C qcf+C | ||
Alternatively cancel into gorefest (hcb,f+A) for a stronger knockdown. | |||
*hcf+B, hcb,f+A | |||
*hcf+D, qcb+A qcf+A | |||
You can link any of Vice's instant command grabs after Decide, or link Mayhem off the D version. | |||
*cr.B cr.B hcb,f+A | |||
Requires close proximity for the grab to connect, but sets up a stronger oki. | |||
====1 Bar, 0% Drive ==== | ====1 Bar, 0% Drive ==== | ||
*cl.D f+A xx hcb,hcb+B | |||
*f+A xx hcb,hcb+B | |||
*Antiair, then hcf+BD, cl.D f.A xx ... | |||
You'll have to make a judgement call if EX Decide will catch an opponent before they touch the ground from the height you hitreset them. | |||
*cl.D f.A xx qcb+BD, qcb+A qcf+A | |||
====0 Bar 50% Drive ==== | |||
*...qcb+A/C (DC) hcf+D, hcb,f+A | |||
Use to end a longer combo into Gorefest and set up her oki. | |||
====1 Bar 50% Drive ==== | ====1 Bar 50% Drive ==== | ||
*...qcb+A (DC) hcf+BD, cl.D f.A xx ender | |||
=== | ===HD Combos=== | ||
*cr.B cr.B cr.B/st.B (HD) cl.D f.A xx [qcb+A (DC) hcf+D]x6, (hcf+D ender) | |||
Adjust the finish according to your meter or wanted damage. With enough bars, you can continue the combo after the HD gauge is empty by using her EX Decide: | |||
*... (HD) cl.D f.A xx [qcb+A (DC) hcf+D]x5 qcb+A (DC) hcf+BD, cl.D f.A xx... | |||
EX Decide could potentially be looped 5 times here. | |||
=== Basic Strategy === | === Basic Strategy === |
Revision as of 09:47, 19 June 2011


Vice
In a nutshell
Fill this in with a general overview of the character.
Video Walkthrough
Move List
Normal Moves
Hop: 40
Hop: 40
Hop: 70
Hop: 68
Hop: 80
Unique Attacks
Throw
Special Moves
hp : 80
ex : 160
- Mithan's Robe
7th hit: 40
ex 1st till 6th hit: 25x6
7th hit: 70
Desperation Moves
Apprentice Combos
Strategy
Tips and Tricks
Combos
0 Bar, 0% Drive
- cr.B cr.B st.B/cr.B xx qcb+A qcf+A
Basic knockdown from low hitconfirm.
- cl.D f+A xx qcb+C qcf+C
Alternatively cancel into gorefest (hcb,f+A) for a stronger knockdown.
- hcf+B, hcb,f+A
- hcf+D, qcb+A qcf+A
You can link any of Vice's instant command grabs after Decide, or link Mayhem off the D version.
- cr.B cr.B hcb,f+A
Requires close proximity for the grab to connect, but sets up a stronger oki.
1 Bar, 0% Drive
- cl.D f+A xx hcb,hcb+B
- f+A xx hcb,hcb+B
- Antiair, then hcf+BD, cl.D f.A xx ...
You'll have to make a judgement call if EX Decide will catch an opponent before they touch the ground from the height you hitreset them.
- cl.D f.A xx qcb+BD, qcb+A qcf+A
0 Bar 50% Drive
- ...qcb+A/C (DC) hcf+D, hcb,f+A
Use to end a longer combo into Gorefest and set up her oki.
1 Bar 50% Drive
- ...qcb+A (DC) hcf+BD, cl.D f.A xx ender
HD Combos
- cr.B cr.B cr.B/st.B (HD) cl.D f.A xx [qcb+A (DC) hcf+D]x6, (hcf+D ender)
Adjust the finish according to your meter or wanted damage. With enough bars, you can continue the combo after the HD gauge is empty by using her EX Decide:
- ... (HD) cl.D f.A xx [qcb+A (DC) hcf+D]x5 qcb+A (DC) hcf+BD, cl.D f.A xx...
EX Decide could potentially be looped 5 times here.