The King of Fighters XIII/Vice: Difference between revisions

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{{MoveListRow | Close Heavy Punch | hp | 70 |}}
{{MoveListRow | Close Heavy Punch | hp | 70 |}}
{{MoveListRow | Standing Heavy Kick | hk | 70 | nocancel}}
{{MoveListRow | Standing Heavy Kick | hk | 70 | nocancel}}
{{MoveListRow | Close Heavy Kick | hk | 70 | nocancel}}
{{MoveListRow | Close Heavy Kick | hk | 70 | }}
{{MoveListRow | Crouching Light Punch | d + lp | 25 |}}
{{MoveListRow | Crouching Light Punch | d + lp | 25 |}}
{{MoveListRow | Crouching Light Kick | d + lk | 30 | low rapidfire}}
{{MoveListRow | Crouching Light Kick | d + lk | 30 | low rapidfire}}

Revision as of 13:58, 16 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Vice

KOFXIII-Vice Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
25
rapidfire
Standing Light Kick
lk
30
Standing Heavy Punch
hp
80
Close Heavy Punch
hp
70
Standing Heavy Kick
hk
70
nocancel
Close Heavy Kick
hk
70
Crouching Light Punch
d + lp
25
Crouching Light Kick
d + lk
30
low rapidfire
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
80
softknockdown
Jumping Light Punch
air lp
40
high
Jumping Light Kick
air lk
40
high nocancel
Jumping Hard Punch
air hp
70
high nocancel
Jumping Hard Kick
air hk
80
high nocancel
Jumping Blowback Attack
air hp + hk
80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Dokken
f + lp
60
high DM cancelable
Dokken (cancelled-into)
f + lp
66
cancelable

Throw

Name
Command
Damage
Special Properties (glossary)
Death Blow
f or b + hp or hk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Mayhem
qcb + P
lp 60
hp 80
ex 160
    Mayhem follow-up
qcf + P
100
Dunk
dp + P
100
throw
Deicide
hcf + K
0
ex anywhere juggle
Gorefest
hcb f + P
p 1st till 6th hit: 20x6
7th hit: 40
ex 1st till 6th hit: 25x6
7th hit: 70
throw

Desperation Moves

Apprentice Combos

Strategy

Tips and Tricks

Combos

0 Bar, 0% Drive

1 Bar, 0% Drive

1 Bar 50% Drive

2 Bar 100% Drive

Basic Strategy

Advanced Strategy

Frame Data