The King of Fighters XIII/Game Elements/Timer: Difference between revisions

From SuperCombo Wiki
(Created page with '{{KOFXIIIHeader}} {| align="right" | __TOC__ |} == The Timer == The Timer is the same thing that you know from practically every Fighting Game in existence. The Timer starts a...')
 
No edit summary
Line 8: Line 8:
The Timer is the same thing that you know from practically every Fighting Game in existence.  The Timer starts at 60 at the beginning of a Round and counts down to 00, in real time.  When the Timer reaches zero and no character has been defeated, the character with more total life at the end is deemed victorious.
The Timer is the same thing that you know from practically every Fighting Game in existence.  The Timer starts at 60 at the beginning of a Round and counts down to 00, in real time.  When the Timer reaches zero and no character has been defeated, the character with more total life at the end is deemed victorious.
<br><br>
<br><br>
So what happens if both characters have the exact same amount of Life left?  The game is considered a draw and both characters "lose". If both players were on their last character, then a sudden death round occurs with both players at 30% life and the timer set to 30 seconds. If there is another draw, both players "lose" the match.
So what happens if both characters have the exact same amount of Life left?  The game is considered a draw and both characters "lose". If both players were on their last character, then a sudden death round occurs with the same characters both at 30% life and the timer set to 30 seconds. If there is another draw, both players "lose" the match.
<br><br>
<br><br>
{{StrategyCorner|
{{StrategyCorner|

Revision as of 10:35, 16 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png


The Timer

The Timer is the same thing that you know from practically every Fighting Game in existence. The Timer starts at 60 at the beginning of a Round and counts down to 00, in real time. When the Timer reaches zero and no character has been defeated, the character with more total life at the end is deemed victorious.

So what happens if both characters have the exact same amount of Life left? The game is considered a draw and both characters "lose". If both players were on their last character, then a sudden death round occurs with the same characters both at 30% life and the timer set to 30 seconds. If there is another draw, both players "lose" the match.

Strategy Corner

Neomaxes tend to last a long period of time and can drain a decent amount of timer before they complete when they connect. A lot of players may be afraid to land a Neomax near the end of the round, worried that the animation won't finish before the time runs out.

It turns out this fear is unjustified. Neomaxes actually will always complete. If you connect, for example, Kyo's Ura 111 Shiki : Ama no Murakumo right when the timer reaches 1, as the Neomax goes on, the clock will go down to zero and then actually just stay at zero until the Neomax finishes! After it completes, then the match ends and the game judges who wins based on life left. So any Neomax that connects is guaranteed to finish before a match ends, so don't be afraid to try and connect one close to the end of a round to squeak out a comeback victory.