Super Street Fighter IV AE/Evil Ryu: Difference between revisions

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==Combos==
==Combos==
1. Close Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken
1. Close Standing HP, MK Axe Kick (Ryusokyaku), Crouching MP, LK Tatsu, Shoryuken


2. Crouching LP x2, Crouching MP, EX Tatsu   or   LK Tatsu, EX Shoryuken
2. Crouching LP x2, Crouching MP, EX Tatsu   or   LK Tatsu, EX Shoryuken

Revision as of 14:52, 10 June 2011

Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Evil Ryu

SSFIV-Evil Ryu Face.jpg

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In a nutshell

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Moves

Unique Attacks

Name
Command
Notes
Zugai Hasatsu
f + mp
overheads
Senbukyaku
f + mk
goes over lows
Tenmakujinkyaku
in air, d + mk
Target Combo 1
mp , hp

Throws

Name
Command
Notes
f or n + lp + lk
throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Hadoken
qcf + p
ex
Shakunetsu Hadoken
hcb + p
ex
Shoryuken
dp + p
ex armorbreak
Tatsumaki
qcb + k
ex , can be done in air
Ashura Senku
dp or rdp + 3p or 3k
dp moves E.Ryu forward; rdp moves E.Ryu backwards; 3p travels farther than 3k
Ryusokyaku
hcf + k
armorbreak , ex version overheads

Super Combo

Name
Command
Notes
Raging Demon
lp lp f lk hp
throw

Ultra Combos

Name
Command
Notes
Metsu Hadoken
qcf qcf + 3p
hold 3p to charge it
Messatsu-Goshoryu
qcf qcf + 3k


The Basics

Combos

1. Close Standing HP, MK Axe Kick (Ryusokyaku), Crouching MP, LK Tatsu, Shoryuken

2. Crouching LP x2, Crouching MP, EX Tatsu  or  LK Tatsu, EX Shoryuken

3. Crouching MP, LK Tatsu, Shoryuken

4. LK Tastu, Sweep (only works on DJ, Boxer, Rose, Cammy, Dhalsim)

5. Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken

6. (Corner) - Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, Hadouken xx FADC, Crouching HP, EX Tatsu

7. Shoryuken xx FADC, Ultra 2

8. (Corner) - EX Tatsu, Ultra 1 or 2


Strategy

Matchups

Frame Data