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Line 132: | Line 132: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces Stand | ||
| | | | | | ||
|- | |- | ||
Line 160: | Line 160: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |Forces Stand | ||
| | | | | | ||
|- | |- | ||
Line 174: | Line 174: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |Can juggle | ||
| | | | | | ||
|- | |- | ||
Line 300: | Line 300: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 342: | Line 342: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 356: | Line 356: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs are immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 370: | Line 370: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs are immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 384: | Line 384: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs are immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 398: | Line 398: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs are immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 412: | Line 412: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs are immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 426: | Line 426: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs are immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 440: | Line 440: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs are immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 454: | Line 454: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs are immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 468: | Line 468: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs are immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 482: | Line 482: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs are immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 496: | Line 496: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs are immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 510: | Line 510: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs are immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 524: | Line 524: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |+2 Hit advantage on crouching opponent | ||
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|- | |- | ||
Line 580: | Line 580: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
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|- | |- | ||
Line 594: | Line 594: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 608: | Line 608: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |5~25f airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 622: | Line 622: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |6~27f airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 636: | Line 636: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |7~29f airborne, armor break, frame advantage assumes 2nd hit | ||
| | | | | | ||
|- | |- | ||
Line 650: | Line 650: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~24f immune to projectiles, 2~25f airborne, [1st air hit] knockdown, [2nd hit] untechable knockdown, armor break, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 661: | Line 661: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |After landing 12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 675: | Line 675: | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" | | | align="center" |After landing 12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 689: | Line 689: | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" | | | align="center" |After landing 12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 703: | Line 703: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |5*2 | | align="center" |5*2 | ||
| align="center" | | | align="center" |After landing 12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~17f immune to projectiles, 2~25f airborne, [1st air hit] knockdown, [2nd hit] untechable knockdown, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 720: | Line 720: | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f feet immune to strikes and projectiles, 6f~ airborne, knockdown, can juggle, | ||
| | | | | | ||
|- | |- | ||
Line 734: | Line 734: | ||
| align="center" |-19 | | align="center" |-19 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f upper body immune to strikes and projectiles, 1~5f unthrowable, 7f~ airborne, knockdown, can juggle, | ||
| | | | | | ||
|- | |- | ||
Line 748: | Line 748: | ||
| align="center" |-23 | | align="center" |-23 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, 6f~ airborne, knockdown, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 762: | Line 762: | ||
| align="center" |-33 | | align="center" |-33 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, 6f~ airborne, knockdown, can juggle, guard advantage based on 1st hit only | ||
| | | | | | ||
|- | |- | ||
Line 771: | Line 771: | ||
| align="center" |10/40 | | align="center" |10/40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |From wall 12 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |After landing 20 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |22f to wall, 7f~ airborne towards wall, [air hit] knockdown, armor break | ||
| | | | | | ||
|- | |- | ||
Line 785: | Line 785: | ||
| align="center" |10/40 | | align="center" |10/40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |From wall 13 | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" | | | align="center" |After landing 17 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |22f to wall, 7f~ airborne towards wall, [air hit] knockdown, armor break | ||
| | | | | | ||
|- | |- | ||
Line 799: | Line 799: | ||
| align="center" |10/40 | | align="center" |10/40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |From wall 14 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |After landing 18 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |22f to wall, 7f~ airborne towards wall, [air hit] knockdown, armor break | ||
| | | | | | ||
|- | |- | ||
Line 813: | Line 813: | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |From wall 7 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |After landing 20 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |22f to wall, 1f~ until landing immune to projectiles, 7f~ airborne towards wall, [air hit] knockdown, armor break | ||
| | | | | | ||
|- | |- | ||
Line 832: | Line 832: | ||
| align="center" |-64 | | align="center" |-64 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 89~135f airborne, [2nd ground hit] forces stand (translate), [5th hit] knockdown, [6th hit] untechable knockdown, [1st-4th air hit] knockdown, can juggle, 4th hit is cancellable, frame advantage based on 5th hit | ||
| | | | | | ||
|- | |- | ||
Line 846: | Line 846: | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[1st ground hit] forces stand, untechable knockdown, can juggle, press buttons to extend damage | ||
| | | | | | ||
|- | |- | ||
Line 860: | Line 860: | ||
| align="center" |-83 | | align="center" |-83 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2nd hit onwards airborne, knockdown, can juggle, frame advantage based on 1st hit | ||
| | | | | | ||
|- | |- | ||
Line 874: | Line 874: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~3f Invincible, 4~11f immune to strikes and projectiles, 2~18f/23~40f/45~62f airborne, [air hit] knockdown, armor break, can juggle, 3rd ground hit goes into animation, distance can be adjusted by joystick | ||
| | | | | | ||
|- | |- | ||
Line 888: | Line 888: | ||
| align="center" |-82 | | align="center" |-82 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 8f~ airborne, knockdown, armor break, can juggle, 3rd hit goes into animation | ||
| | | | | | ||
|- | |- |
Revision as of 18:09, 9 June 2011


Adon
Adon, a master of Muay Thai, has always lived in the shadow of his teacher and master Sagat. Adon believed his master invincible, until Sagat's defeat at the hands of Ryu. This led Adon to believe that perhaps it was his time to reign as the world's greatest Muay Thai warrior, and he has lost respect for Sagat and aims to pass him up. In learning more about the man who defeated his master, Adon also learned about Akuma and the Satsui no Hado, and now aims to integrate the killing intent into his own Muay Thai art form.
In a nutshell
Adon has one of the strongest controls of space in Super Street Fighter IV. Between his excellent Stand Hard Kick poke, a great sweep in Crouch Hard Kick, extremely fast Jaguar Kicks that cannot be Focused, and a quality anti-air Hard Kick Rising Jaguar, Adon's ability to control a match through proper spacing is immense. To be an Adon player, you must be controlled and patient, and understand your distances well. And once you get on the offense, you can use his tricky jump arc for ambiguous cross-ups. Adon takes a lot of precision to play and is light on shenanigans, but can be a joy to use if you enjoy zoning your opponent and controlling the pace.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- Crouching Light Punch, Close Standing Medium Punch and Crouching Hard Punch all had changes made to their frame data.
- Close Standing Medium Punch, on hit, will have a frame advantage of +6, so it's possible to link specials moves to combo, although it's still not cancelable. This move was -1 on hit in SSF4.
- Far Standing Light Punch, Far Standing Medium Punch and Crouching Medium Punch were given bigger hitboxes.
- EX Jaguar Tooth will not do the yellow EX Flash until he gets to the wall and is invincible to projectiles until grounded.
- Medium Jaguar Kick's hitbox was changed, so Close Standing Hard Punch into Medium Jaguar Kick will register as a combo.
- Super's (Varied Assault) startup changed to 7 frames, down from 9 in SSF4, and the first hit's hitbox is extended downward more.
- Wakeup time was nerfed. Adon now takes longer to get up off the ground than he did in SSF4.