Kawasumi Mai (EFZ): Difference between revisions

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Stand materializes and attacks with a small energy orb in front of her. Button determines area in which she appears: (A) near (B) midscreen (C) far. All characters can crouch Propeller Attack making it more practical as an anti-air. Theres is no ex version of this move. Is Flicker Instant Charge Cancelable.
Stand materializes and attacks with a small energy orb in front of her. Button determines area in which she appears: (A) near (B) midscreen (C) far. All characters can crouch Propeller Attack making it more practical as an anti-air. Theres is no ex version of this move. Is Flicker Instant Charge Cancelable.
'''Yosanzen: in air, 623+a/b/c'''
Mai performs and arial somersault with her sword extended.
''A''
Has overhead properties and is '''very''' formidable in Mai's high/low game '''especially''' when "tiger kneed" (6239+a).
''B''
Has better startup and recovery in comparison to ''A'' version but is crouch blockable. Can be used to punish air techs to some extent.
''C''
A fast, multiple hitting version of yosanzen that launches the opponent.     
Like the ''A'' version, ''C'' yosanzen posesses overhead properties, but due to the height that it launches combo followups arent possible. Consumes RF meter.


==Eterny Specials==
==Eterny Specials==

Revision as of 19:03, 14 April 2006

Introduction

Move List

Normal Moves

Command Normals

Mist Finer: 6+a/b/c


High 6a

Fast, upward, anti-air slash.

  • Air blockable
  • Jump cancelable on hit

High MF (Mist Finer) adds a significant portion of Recover Meter allowing extended IAD loops in/near the corner or an untechable knockdown option from mid screen.


Mid 6+b

Fast and long-ranged, mid-sectioned slash.

  • Air blockable.
  • Instant Cancleable only.

Mid MF is Mai's primary combo ender/extender versus the characters susceptible to it. However, against "short' characters, Mai must resort to "less conventional" enders (i.e. teleport, stand attacks/summon).

The following characters cannot crouch 6+b: Mizuka Magamori, Misuzu Kamio, Nayuki Minase (awakened), Kanna

The following characters can crouch 6+b under any condition: Mayu, Mio, Ayu, Sayuri, Kano, Ikumi, Unknown, Nayuki (sleeping)

All remaing characters can be hit by delaying the 6b just before recovering from hitstun.


Low 6+c


A quick, low sword strike to the feet.

  • Special Move Cancelable (includes stand, ES, FM moves).
  • Must be crouch blocked.

Low MF's use and frequency of is somewhat erratic. Primarily, low MF appears to be effective when staggering block strings, wheather they are prolonged or brief. A possible secondary use is biding time for IC meter or stand refresh.


Shoulder Tackle: 4+c

Short-ranged shoulder rush

  • Mist Finer cancelable (high/mid only).
  • special move cancelable (includes stand, ES, FM).
  • Unairblockable.

When coupled with High MF, Shoulder Tackle is an effective way to extend corner combos vs "short" characters. A blocked shoulder tackle buffered into 412[a]/[b] also creates various crossup effects.

Dash Attacks

Special Moves

Ora!Ora! Punches: 236+a/b/c

Mai summons her stand foward to perform a barage of bunnyear punches. Button determines duration and activity. All versions are Flicker Instant Charge Cancelable.

A

Stand travels about a character space foward then vanishes.

  • refresh: arpox.


B

Stand travels slightly slightly further than A version with more attacks and remains on "active" (on screen). Unsummoning and active stand moves can be performed.


C

Stand travels a great distance with a flurry of puncehes and remains active thereafter. Consumes RF meter.


Propeller Attack: 214+a/b/c

Stand appears from the ground and acends skyward with a helicopter-esque attack. Button determines area where stand is launched from: (A) close (B) midscreen (C) far. There is no ex version of this move. All versions are Flicker Instant Charge Cancelable.


Flash Bomb: 623+a/b/c

Stand materializes and attacks with a small energy orb in front of her. Button determines area in which she appears: (A) near (B) midscreen (C) far. All characters can crouch Propeller Attack making it more practical as an anti-air. Theres is no ex version of this move. Is Flicker Instant Charge Cancelable.


Yosanzen: in air, 623+a/b/c

Mai performs and arial somersault with her sword extended.

A

Has overhead properties and is very formidable in Mai's high/low game especially when "tiger kneed" (6239+a).


B

Has better startup and recovery in comparison to A version but is crouch blockable. Can be used to punish air techs to some extent.


C

A fast, multiple hitting version of yosanzen that launches the opponent. Like the A version, C yosanzen posesses overhead properties, but due to the height that it launches combo followups arent possible. Consumes RF meter.

Eterny Specials

Final Memory

The Basics

Combos

Links

Launchers

Chains/Loops

Example Combos

Strategy

Colors

In–game References

Discussion