Kawasumi Mai (EFZ): Difference between revisions

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Ora!Ora! Punches: 236a/b/c
Ora!Ora! Punches: 236a/b/c


Mai launches her satand foward to perform a barage of bunnyear punches. Button determines duration and activity. All versions are Empty Instant Cancelable.
Mai summons her stand foward to perform a barage of bunnyear punches. Button determines duration and activity. All versions are Empty Instant Cancelable.


''A''
''A''


stand travels about a character space foward then vanishes.
Stand travels about a character space foward then vanishes.
*refresh: arpox.  
*refresh: arpox.  


''B''
''B''


stand travels slightly slightly further than ''A'' version with more attacks and remains on "active" (on screen). Unsummon and active stand moves can be performed.
Stand travels slightly slightly further than ''A'' version with more attacks and remains on "active" (on screen). Unsummoning and active stand moves can be performed.
 
 
''C''
 
Stand travels a great distance with a flurry of puncehes and remains active thereafter. Consumes meter.


==Eterny Specials==
==Eterny Specials==

Revision as of 17:30, 14 April 2006

Introduction

Move List

Normal Moves

Command Normals

Mist Finer: 6a/b/c


High 6a

Fast, upward, anti-air slash.

  • Air blockable
  • Jump cancelable on hit

High MF (Mist Finer) adds a significant portion of juggle bar allowing extended IAD loops in/near the corner or an untechable knockdown option from mid screen.


Mid 6b

Fast and long-ranged, mid-sectioned slash.

  • Air blockable.
  • Instant Cancleable only.

Mid MF is Mai's primary combo ender/extender versus the characters susceptible to it. However, against "short' characters, Mai must resort to "less conventional" enders (i.e. teleport, stand attacks/summon).

The following characters cannot crouch 6+b: Mizuka Magamori, Misuzu Kamio, Nayuki Minase (awakened), Kanna

The following characters can crouch 6+b under any condition: Mayu, Mio, Ayu, Sayuri, Kano, Ikumi, Unknown, Nayuki (sleeping)

All remaing characters can be hit by delaying the 6b just before recovering from hitstun.


Low 6c


A quick, low sword strike to the feet.

  • Special Move Cancelable (includes stand, ES, FM moves).
  • Must be crouch blocked.

Low MF's use and frequency of is somewhat erratic. Primarily, low MF appears to be effective when staggering block strings, wheather they are prolonged or brief. A possible secondary use is biding time for IC meter or stand refresh.


Shoulder Tackle: 4c

Short-ranged shoulder rush

  • Mist Finer cancelable (high/mid only).
  • special move cancelable (includes stand, ES, FM).
  • Unairblockable.

When coupled with High MF, Shoulder Tackle is an effective way to extend corner combos vs "short" characters. A blocked shoulder tackle buffered into 412[a]/[b] also creates various crossup effects.

Dash Attacks

Special Moves

Ora!Ora! Punches: 236a/b/c

Mai summons her stand foward to perform a barage of bunnyear punches. Button determines duration and activity. All versions are Empty Instant Cancelable.

A

Stand travels about a character space foward then vanishes.

  • refresh: arpox.


B

Stand travels slightly slightly further than A version with more attacks and remains on "active" (on screen). Unsummoning and active stand moves can be performed.


C

Stand travels a great distance with a flurry of puncehes and remains active thereafter. Consumes meter.

Eterny Specials

Final Memory

The Basics

Combos

Links

Launchers

Chains/Loops

Example Combos

Strategy

Colors

In–game References

Discussion