Kawasumi Mai (EFZ): Difference between revisions

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==Command Normals==
==Command Normals==


'''Mist Finer 6a/b/c'''
'''Mist Finer: 6a/b/c'''




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'''Shoulder Tackle 4c'''
'''Shoulder Tackle: 4c'''


Short-ranged shoulder rush
Short-ranged shoulder rush

Revision as of 17:15, 14 April 2006

Introduction

Move List

Normal Moves

Command Normals

Mist Finer: 6a/b/c


High 6a

Fast, upward, anti-air slash.

  • Air blockable
  • Jump cancelable on hit

High MF (Mist Finer) adds a significant portion of juggle bar allowing extended IAD loops in/near the corner or an untechable knockdown option from mid screen.


Mid 6b

Fast and long-ranged, mid-sectioned slash.

  • Air blockable.
  • Instant Cancleable only.

Mid MF is Mai's primary combo ender/extender versus the characters susceptible to it. However, against "short' characters, Mai must resort to "less conventional" enders (i.e. teleport, stand attacks/summon).

The following characters cannot crouch 6+b: Mizuka Magamori, Misuzu Kamio, Nayuki Minase (awakened), Kanna

The following characters can crouch 6+b under any condition: Mayu, Mio, Ayu, Sayuri, Kano, Ikumi, Unknown, Nayuki (sleeping)

All remaing characters can be hit by delaying the 6b just before recovering from hitstun.


Low 6c


A quick, low sword strike to the feet.

  • Special Move Cancelable (includes stand, ES, FM moves).
  • Must be crouch blocked.

Low MF's use and frequency of is somewhat erratic. Primarily, low MF appears to be effective when staggering block strings, wheather they are prolonged or brief. A possible secondary use is biding time for IC meter or stand refresh.


Shoulder Tackle: 4c

Short-ranged shoulder rush

  • Mist Finer cancelable (high/mid only).
  • special move cancelable (includes stand, ES, FM).
  • Unairblockable.

When coupled with High MF, Shoulder Tackle is an effective way to extend corner combos vs "short" characters. A blocked shoulder tackle buffered into 412[a]/[b] also creates various crossup effects.

Dash Attacks

Special Moves

Eterny Specials

Final Memory

The Basics

Combos

Links

Launchers

Chains/Loops

Example Combos

Strategy

Colors

In–game References

Discussion