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* Jump Foward HP does 100 damage now (was 120). | * Jump Foward HP does 100 damage now (was 120). | ||
* During backdash, Honda is now considered airborne right after invincibility ends. | * During backdash, Honda is now considered airborne right after invincibility ends. | ||
==The Basics== | ==The Basics== |
Revision as of 23:57, 2 June 2011


E. Honda
Edmund Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom.
In a nutshell
Honda's strength definitely lies in his... well, strength. High damage is where Honda shines the most as, whether on offense or defense, his best options all result is a huge amount of damage. While Honda specializes in being defensive and, oftentimes, is more effective from a defensive standpoint, don't underestimate his ablity to get in with a well-placed Jumping Strong that leads into huge damage. But when Honda is playing a strong defense, he can easily be one of the hardest shells to crack in the game.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- Light Punch Headbutt now has lower body invincibility instead of upper body invincibility, so it will be harder to utilize it as anti air.
- Ultra 1 has projectile invincibility until the last active frame.
- Ultra 2's command has been changed to two half-circle backs from a 720 motion. It's easier to get it out now. Also, while its range increased, it starts up in 2-frames so it's possible to dodge it after screen freeze.
- Jump MP hitbox changed. Still strong as an air-to-air, but will lose more often against ground opponents.
- Standing HP does 120 damage in the first 3 active frames, 80 from the 4th frame after, so know it will do less damage when use as a poke against ground opponents.
- Jump Foward HP does 100 damage now (was 120).
- During backdash, Honda is now considered airborne right after invincibility ends.