No edit summary |
|||
Line 53: | Line 53: | ||
== AE Changes == | == AE Changes == | ||
* Close Standing Medium Kick into Far Standing Medium Punch combos. | |||
* Close Standing Medium Punch into Medium Punch Shoulder doesn't combo, confirmed by two different players. Probably less hitstun here, someone claimed about 2 frames less on hit. | |||
* Target Combo seems to connect easier on crouching opponents. | |||
* Feels like Jumping Hard Kick into Close Standing Hard Kick might be easier to connect. | |||
* The new and improved 3 frame Crouching Light Kick. | |||
* Super Combo damage increased, and fixed some issues of it whiffing on some characters if done after a combo. | |||
* F+MP overhead now does 2 hits, and is even on hit | |||
==The Basics== | ==The Basics== |
Revision as of 23:13, 2 June 2011


Guy
Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself.
In a nutshell
Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- Close Standing Medium Kick into Far Standing Medium Punch combos.
- Close Standing Medium Punch into Medium Punch Shoulder doesn't combo, confirmed by two different players. Probably less hitstun here, someone claimed about 2 frames less on hit.
- Target Combo seems to connect easier on crouching opponents.
- Feels like Jumping Hard Kick into Close Standing Hard Kick might be easier to connect.
- The new and improved 3 frame Crouching Light Kick.
- Super Combo damage increased, and fixed some issues of it whiffing on some characters if done after a combo.
- F+MP overhead now does 2 hits, and is even on hit
The Basics
Combos
Strategy
Matchups
Frame Data