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* EX Banishing Flat, when it hits a grounded opponent, will no longer knock down but you will have advantage. | * EX Banishing Flat, when it hits a grounded opponent, will no longer knock down but you will have advantage. | ||
* Alter Siberian Blizzard's traveling distance by putting in a forward/backward input between Ultra freeze and start-up.<br>Forward direction can travel much further than before, so it's easier to grab backdashing opponents. | * Alter Siberian Blizzard's traveling distance by putting in a forward/backward input between Ultra freeze and start-up.<br>Forward direction can travel much further than before, so it's easier to grab backdashing opponents.<br>Ground recovery on whiff has increased. | ||
==The Basics== | ==The Basics== |
Revision as of 17:13, 2 June 2011


Zangief
Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Trained by fighting grizzly bears in Siberia, Zangief uses his extremely powerful wrestling techniques, including the Spinning Pile Driver (which was said to have been learned when he got caught in a tornado while wrestling bears), fighting for the pride of Russia has become Zangief's main goal in life, especially after being noticed and hired by the Russian government to represent them in the world Street Fighting circuit.
In a nutshell
The consummate grappler, Zangief players must have extreme patience. Expect to play a game where you will repeatedly be defeated in your attempts to get in... but understand that that's okay. Because once you get in once, it's very easy for Zangief to deal a huge amount of damage all at once, keeping the opponents guessing with his strong Option Select game to battle wake-ups. Also, Zangief's footsie game is surpsingly potent, and he can easily defeat you without a single Spinning Pile Drive. If you enjoy using a fast-paced character with mix-ups galore, stay away from Zangief. But if you enjoy patiently waiting and picking just the right moment to strike, look no further.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- Increased range on Far Standing Hard Punch
- Light Punch and Hard Punch Spinning Piledrivers damage buffed
- Increased range on Light Punch Spinning Piledriver
- EX Banishing Flat, when it hits a grounded opponent, will no longer knock down but you will have advantage.
- Alter Siberian Blizzard's traveling distance by putting in a forward/backward input between Ultra freeze and start-up.
Forward direction can travel much further than before, so it's easier to grab backdashing opponents.
Ground recovery on whiff has increased.
The Basics
Combos
Strategy
Matchups
Frame Data