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* s.RH now does 80 damage on the far hitbox, and 110 damage on the close hitbox. | * s.RH now does 80 damage on the far hitbox, and 110 damage on the close hitbox. | ||
* c.LK hurtbox has been extended forward. | * c.LK hurtbox has been extended forward. | ||
* Ultra 2 is now a charge motion, and is more vulnerable on block (- | * Ultra 2 is now a charge motion, and is more vulnerable on block (-23 in AE vs -16 in Super). | ||
==The Basics== | ==The Basics== |
Revision as of 06:35, 2 June 2011


M. Bison
As the leader of the organization known as Shadaloo, M. Bison has had a hand in just about illegal industry the world has ever known. M. Bison's strength comes from his mastery of "Psycho Power" and that has allowed him to become one of the deadliest warriors on the planet. Not only that, but he is nearly immortal, being able to transfer his soul to new bodies. He has thus far managed to escape death twice: once, after defeat at the hands of Rose, and again when defeated by Ryu and Ken. M. Bison is now using the S.I.N. corporation to fund his "Living Incubator" program that will ensure he will never be without a suitable host ever again.
In a nutshell
Bison attacks with unbridled offense. Thanks to his very powerful kicks, Standing Roundhouse and Standing Forward in particular, Bison's footsie game is unparalleled in its effectiveness and its simplicity. And thanks to his Scissor Kick pressure, he rarely has to worry about opponents turtling comfortably against him. However, even though his offense is so strong, his damage output ranges on the lower side, so don't expect huge comebacks from one combo. However, veteran Bison players know that patience and wearing an opponent down is as effective as any miracle comeback.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- LK Scissor Kick pushes you further from your opponent.
- s.RH now does 80 damage on the far hitbox, and 110 damage on the close hitbox.
- c.LK hurtbox has been extended forward.
- Ultra 2 is now a charge motion, and is more vulnerable on block (-23 in AE vs -16 in Super).
The Basics
Combos
Bread and Butters
- c.LKx3 xx LK/MK Scissor Kick (can combo up to 4 c.LK depending on character and spacing)
- c.LP cls.LP s.LK, c.MK xx Scissor Kick / Psycho Crusher
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- Any Scissor Kick can, on hit, be FADC'd into c.LKx3 xx LK/MK Scissor. Note that this is not the most efficient use of meter as the damage is strongly scaled. It is more useful in situations where position is critical, i.e. you are trying to push your opponent into the corner.
Advanced Combos
- cls.HP, c.LK xx LK/MK Scissor Kick
- cls.HP, s.LK, s.MK/s.RH
- c.LK, s.LK, c.MK xx Scissor Kick / Psycho Crusher
- c.MP, c.MK xx Scissor Kick / Psycho Crusher
Combos Into Supers
- Any combo into Scissor Kick can be canceled into Super.
Combos Into Ultras
- N/A
Strategy
Matchups
Frame Data