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{{SSFIVCharacterHeader|T. Hawk|THawk| | |||
T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization. Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison. Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from every brainwashing another person ever again. | |||
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Grapplers have always been on one extreme of the Fighting Game spectrum: slow, large, and tough to get in on the opponent. But T.Hawk may be the extreme of extremes: moreso than any other Grappler in the game, T.Hawk requires a ton of work to break the defense of the opponent. His Normal Moves aren't as effective as other Grapplers, so it's harder to play footsies with him. However, once he gets in, he becomes extremely dangerous, especially thanks to the Light Punch Mexican Typhoon, which leaves him in prime position to continue the offense.}} | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
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{{SSFIVMoveListRow | Heavy Body Press | (during angled jump) d + hp | high }} | |||
{{SSFIVMoveListRow | Heavy Shoulder | (during angled jump) d + mp | high }} | |||
{{SSFIVMoveListRow | Thrust Peak | df + lp | }} | |||
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=== | ==== Throws ==== | ||
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{{SSFIVMoveListRow | Neck Hanging Tree | f or n + lp + lk | throw }} | |||
{{SSFIVMoveListRow | Mexican Throw | b + lp + lk | throw }} | |||
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=== | ==== Special Moves ==== | ||
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{{SSFIVMoveListRow | Mexican Typhoon | 360 + p | ex }} | |||
{{SSFIVMoveListRow | Tomahawk Buster | dp + p | ex version can be canceled into ex Condor Dive if connected; ex }} | |||
{{SSFIVMoveListRow | Condor Dive | (during vertical or forward jump) 3p | ex version only possible during ex Tomahawk Buster; ex }} | |||
{{SSFIVMoveListRow | Condor Spire | rdp + p | armorbreak only during ex ; ex }} | |||
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== | ==== Super Combo ==== | ||
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{{SSFIVMoveListRow | Double Typhoon | 360 360 + p | throw }} | |||
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==Combos== | ==== Ultra Combos ==== | ||
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{{SSFIVMoveListRow | Raging Typhoon | 360 360 + 3p | throw }} | |||
{{SSFIVMoveListRow | Raging Slash | hcb hcb + 3p | Cannot hit grounded opponents }} | |||
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==Frame Data== | ==Frame Data== |
Revision as of 04:44, 2 June 2011


T. Hawk
T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization. Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison. Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from every brainwashing another person ever again.
In a nutshell
Grapplers have always been on one extreme of the Fighting Game spectrum: slow, large, and tough to get in on the opponent. But T.Hawk may be the extreme of extremes: moreso than any other Grappler in the game, T.Hawk requires a ton of work to break the defense of the opponent. His Normal Moves aren't as effective as other Grapplers, so it's harder to play footsies with him. However, once he gets in, he becomes extremely dangerous, especially thanks to the Light Punch Mexican Typhoon, which leaves him in prime position to continue the offense.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
Frame Data