Super Street Fighter IV AE/Fei Long: Difference between revisions

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{{SSFIVMoveListRow | Gekirinken | qcf qcf + 3k | Counters only against certain attacks }}
{{SSFIVMoveListRow | Gekirinken | qcf qcf + 3k | Counters only against certain attacks }}
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{{MoveListFooter}}
== AE Changes ==
==The Basics==
==Combos==
==Strategy==
==Matchups==





Revision as of 04:38, 2 June 2011

Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Fei Long

SSFIV-FeiLong Face.jpg

Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. As a promotional stunt and a means by which Fei Long could hone his skills even further, he entered the world Street Fighting circuit. However, the more he fought, the more Fei Long realized his true calling: fighting, not acting. Quitting the movie industry, Fei Long went on to start his own school, garnering a huge number of students. Fei Long now, rather than lights, camera, action, prefers fights, camera, action!


In a nutshell

Fei Long is full of offensive potential: extremely quick Rekka Kens for explosive offense and Rekkakyakus for easy ways in on the opponent and high priority Normal Moves that can outpoke most other characters. However, learning Fei Long requires great restraint and understanding of when to unleash the offense. Top Fei Long players can spend huge amounts of time simply walking back and forth, finding the opening they need to score a victory. So while it's easy to try and go nuts with Fei Long, understanding the moment and seizing your opportunities is what turns Fei Long into one of the most dangerous characters in the game.


Moves

Unique Attacks

Name
Command
Notes
Chokkarakusho
f + mk
high
Engekishu
f + hk

Throws

Name
Command
Notes
Shushugai
f or n + lp + lk
throw
Tenshou Tousaikyaku
b + lp + lk
throw

Special Moves

Name
Command
Notes
Rekkaken
qcf + p
Can be performed three times in sequence; ex
Shienkyaku
rdp + k
ex
Rekkukyaku
db qcf uf + k
armorbreak only on first hit; ex
Tenshin
hcb + k
throw ex

Super Combo

Name
Command
Notes
Rekkashinken
qcf qcf + p

Ultra Combos

Name
Command
Notes
Rekkashingeki
qcf qcf + 3p
Gekirinken
qcf qcf + 3k
Counters only against certain attacks


AE Changes

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 3 2 7 +2 +6
Close Strong.gif HL 70 100 40 sp/su 5 2 16 +3 +7
Close Fierce.gif HL 100[80] 200[150] 60 sp/su 4 5 25 -12 -7
Close Short.gif HL 30 50 20 - 4 2 9 0 +3
Close Forward.gif HL 75 100 40 sp/su 4 2 18 -6 -3
Close Roundhouse.gif HL 120 200 60 su 6 3 24 -9 -5
Far Jab.gif HL 30 50 20 ch/sp/su 3 2 7 +2 +6
Far Strong.gif HL 80 100 40 su 5 2 16 -4 -1
Far Fierce.gif HL 120 200 60 - 7 3 18 -3 +1
Far Short.gif HL 40 50 20 - 4 2 11 -2 +1
Far Forward.gif HL 70 100 40 - 7 2 18 -6 -3
Far Roundhouse.gif HL 110 200 60 - 9 4 20 -6 -2
crouch Jab.gif HL 20 50 20 ch/sp/su 3 2 9 0 +3
crouch Strong.gif HL 65 100 40 su 4 3 9 +2 +5
crouch Fierce.gif HL 100 200 60 - 8 3 20 -5 0
crouch Short.gif L 30 50 20 ch/su 3 3 8 0 +3
crouch Forward.gif L 80 100 40 su 5 4 13 -3 0
crouch Roundhouse.gif L 100 150 60 - 6 2 25 -9 -
Jump up Jab.gif H 50 50 20 - 4 4 - - -
Jump up Strong.gif H 80 100 40 - 5 3 - - -
Jump up Fierce.gif H 100 200 60 - 6 4 - - -
Jump up Short.gif H 50 50 20 - 4 5 - - -
Jump up Forward.gif H 80 100 40 - 6 6 - - -
Jump up Roundhouse.gif H 100 200 60 - 6 5 - - -
Jump forward Jab.gif H 50 50 20 - 4 5 - - -
Jump forward Strong.gif H 80 100 40 - 5 5 - - -
Jump forward Fierce.gif H 100 200 60 - 6 6 - - -
Jump forward Short.gif H 40 50 20 - 4 8 - - -
Jump forward Forward.gif H 70 100 40 - 5 4 - - -
Jump forward Roundhouse.gif H 100 200 60 - 6 7 - - -
Overhead H 60 100 40 - 18 2 2+???14 -4 +1
Right.gif+Roundhouse.gif HL 90*60 150*50 60*20 - 15 2(7)2 15 -1 +3
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.88 130 130 40 - 3 2 20 - -
Back throw 0.88 140 140 40 - 3 2 20 - -
Rekka Ken Jab.gif (1) HL 50 50 10/10 - 7 2 21 -4 0
Rekka Ken Strong.gif (1) HL 55 50 10/10 - 9 2 23 -6 -2
Rekka Ken Fierce.gif (1) HL 60 50 10/10 - 10 2 25 -8 -4
Rekka Ken Jab.gif (2) HL 50 50 10/10 - 7 2 23 -6 -2
Rekka Ken Strong.gif (2) HL 55 50 10/10 - 7 2 25 -8 -4
Rekka Ken Fierce.gif (2) HL 60 50 10/10 - 7 2 27 -10 -6
Rekka Ken Jab.gif (3) HL 60 50 10/10 - 7 2 36 -19 -
Rekka Ken Strong.gif (3) HL 60 50 10/10 - 9 2 36 -19 -
Rekka Ken Fierce.gif (3) HL 60 50 10/10 - 9 2 40 -23 -
Rekka Ken EX.gif (1) HL 65 50 -250/0 - 7 2 25 0 +2
Rekka Ken EX.gif (2) HL 65 50 0/0 - 7 2 27 -1 0
Rekka Ken EX.gif (3) HL 70 50 0/0 - 9 2 40 -23 -
Flame Kick Short.gif HL 120[70] 200[100] 30/40 su 5 12 16+22 -29 -
Flame Kick Forward.gif HL 140[90] 200[100] 30/40 su 5 12 20+22 -31 -
Flame Kick Roundhouse.gif HL 100*60 100*100 30/40*20 su 5 2*10 24+22 -35 -
Flame Kick EX.gif HL 100*50x2 100*50x2 -250/0 su 5 2*8*10 18+22 -38 -
Flying Kick Short.gif HL 30*30*40 50x3 10/30*20*20 - 14 2(5)4(6)2 5+16 -4 0
Flying Kick Forward.gif HL 30*30*50 50x3 10/30*20*20 - 16 2(5)4(6)2 5+14 -2 +2
Flying Kick Roundhouse.gif HL 40*40*60 50x3 10/30*20*20 - 18 2(5)4(6)2 4+13 0 +4
Flying Kick EX.gif HL 30*30*40 50x3 -250/0 - 18 2(5)4(6)2 4+13 0 +4
Kaiten 0.92 0 0 10/40 - 14 2 51 - +7
Kaiten EX.gif 1.23 0 0 -250/0 - 12 2 51 - +7
Super Combo HL 50x4*170 0 -1000/0 - 1+5 2(10)2(12)2(11)2(20)2 57 -38 -
Ultra Combo 1 HL 60x4*165[375] 0 0/0 - 0+10 2(11)2(12)2(10)2(21)2 57 -38 -
Ultra Combo 2 - 470 0 0/0 - 0+1 35 61 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: