Super Street Fighter IV AE/Gen: Difference between revisions

From SuperCombo Wiki
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! align="center"  | Notes
! align="center"  | Notes
|-  
|-  
|  +| [[File:Jab.gif]]
|  +|Standing [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |25
| align="center"  |25
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|  |[[File:Strong.gif]]
|  |Standing [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |55
| align="center"  |55
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|  |[[File:Fierce.gif]]
|  |Standing [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*40
| align="center"  |70*40
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|  |[[File:Short.gif]]
|  |Standing [[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |40
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|  |[[File:Forward.gif]]
|  |Standing [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
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|  |[[File:Roundhouse.gif]]
|  |Standing [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |110
| align="center"  |110
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!  | Notes  
!  | Notes  
|-  
|-  
|  | [[File:Jab.gif]]
|  |Standing [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
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|  |[[File:Strong.gif]]
|  |Standing [[File:Strong.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |50*50
| align="center"  |50*50
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|  |[[File:Fierce.gif]]
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| align="center"  |L*HL
| align="center"  |L*HL
| align="center"  |100*100
| align="center"  |100*100
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|  |[[File:Short.gif]]
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| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |40
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|  |[[File:Forward.gif]]
|  |Standing [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |100
| align="center"  |100
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|  |[[File:Roundhouse.gif]]
|  |Standing [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*50
| align="center"  |70*50

Revision as of 02:10, 2 June 2011

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

MANTIS STYLE
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Standing Jab.gif HL 25 50 20 ch/sp/su 3 2 7 +3 +5
Standing Strong.gif HL 55 100 40 sp/su 4 5 8 +5 +6
Standing Fierce.gif HL 70*40 100*100 40*20 sp/su 5 2*4 17 -3 +1
Standing Short.gif HL 40 50 20 su 5 4 13 -3 -2
Standing Forward.gif HL 60 100 40 sp/su 5 3 17 -2 -1
Standing Roundhouse.gif HL 110 200 60 - 8 2 20 -4 0
crouch Jab.gif HL 20 50 20 ch/sp/su 4 2 7 +2 +5
crouch Strong.gif HL 70 100 40 sp/su 5 4 11 -1 +1
crouch Fierce.gif HL 100 200 60 - 7 4 19 -5 -1
crouch Short.gif L 30 50 20 ch/sp/su 4 2 8 +1 +4
crouch Forward.gif L 70 100 40 sp/su 7 3 14 -3 -1
crouch Roundhouse.gif L 85 100 60 - 8 3 22 -7 -
Jump Jab.gif H 40 50 20 - 4 7 - - -
Jump Strong.gif H 70 100 40 - 5 5 - - -
Jump Fierce.gif H 100 200 60 - 6 4 - - -
Jump Short.gif H 50 50 20 - 5 8 - - -
Jump Forward.gif H 80[70] 100 40 - 4 8 - - -
Jump Roundhouse.gif H 100 200 60 - 6 3 - - -
??? (switch style?) - - - - - - - 5 - -
c.Short.gif > c.Forward.gif L 70 100 40 sp/su 7 3 14 -3 -1
cl.Jab.gif > cl.Forward.gif HL 40 100 40 sp/su 5 3 17 -2 -1
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 90 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 150 200 60 - 65 2 35 - -
Forward Throw 0.99 130 100 40 - 3 2 20 - -
Back Throw 1.09 120 100 40 - 3 2 20 - -
Hyakurenkou Jab.gif HL 16xn 20xn 10/5xN su 5 3(5)3(5)3(5)3 17 +5 +9
Hyakurenkou Strong.gif HL 16xn 20xn 10/5xN su 4 3(3)3(3)3(3)3 17 +5 +9
Hyakurenkou Fierce.gif HL 16xn 20xn 10/5xN su 3 3(3)3(3)3(3)3 17 +5 +9
Hyakurenkou EX.gif HL 16xn 20xn -250/0 su 3 3(3)3(3)3(3)3 17 +5 +9
Gekirou Short.gif HL 100*10x4*20 80*10x5 20/20*5x5 - 5 15 14+8 -35 -
Gekirou Forward.gif HL 100*10x5*40 80*10x6 20/20*5x6 - 7 15 17+8 -35 -
Gekirou Roundhouse.gif HL 100*10x6*90 80*10x6*80 20/20*5x7 - 7 15 18+8 -35 -
Gekirou EX.gif HL 100*10x6*90 80*10x6*80 -250/0 - 7 15 18+8 -35 -
Zanei Jab.gif HL 20*280 0 -1000/0 - 1+5 16 66 -61 -
Zanei Strong.gif HL 20*280 0 -1000/0 - 1+5 16 66 -61 -
Zanei Fierce.gif HL 20*280 0 -1000/0 - 1+5 16 66 -61 -
Ultra Combo 1 HL 405 0 0/0 - 0+11 11 59 -49 -
Ultra Combo 2 HL 23*420 0 0/0 - 0+9 2(6)2(6)2(6)2 33 -10 -
CRANE STYLE
Block Super Meter Frames
Move Name HL Damage Stun Gain Startup Active Recovery On Guard On Hit Notes
Standing Jab.gif HL 30 50 20 ch/sp/su 4 3 12 -4 -2
Standing Strong.gif L 50*50 50*50 20*20 - 18 2*2 22 -3 +1
Standing Fierce.gif L*HL 100*100 100*100 40*20 - 17 2*4 19 -5 0
Standing Short.gif HL 40 50 20 su 8 4 13 -3 -2
Standing Forward.gif HL 100 100 40 - 7 4 22 -5 -1
Standing Roundhouse.gif HL 70*50 100*100 40*20 - 5 3(9)2 22 -6 -2
crouch Jab.gif HL 40 50 20 sp/su 4 2 9 0 +3
crouch Strong.gif HL 70 100 40 sp/su 5 4 13 -3 -1
crouch Fierce.gif HL 180 300 60 - 21 5 16 -3 +1
crouch Short.gif L 30 50 20 sp/su 5 6 16 -8 -
crouch Forward.gif L 80 100 40 su 8 3 21 -3 -1
crouch Roundhouse.gif HL 120 150 60 - 5 3 31 -16 -12
Jump Jab.gif H 50 50 20 - 4 7 - - -
Jump Strong.gif H 80[90] 100 40 - 4 5 - - -
Jump Fierce.gif H 100[110] 200 60 - 5 7 - - -
Jump Short.gif H 40 50 20 - 4 9 - - -
Jump Forward.gif H 90[70] 100 40 - 4 8 - - -
Jump Roundhouse.gif H 100 200 60 - 6 3 - - -
??? (switch style?) - - - - - - - 5 - -
Shakudan (overhead) H 50 50 20 - 4 2 - - -
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 90 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 150 200 60 - 65 2 35 - -
Forward Throw 0.99 130 100 40 - 3 2 20 - -
Back Throw 1.09 120 100 40 - 3 2 20 - -
Jasen Jab.gif HL 20x2*60 20x2*80 20/8x2*20 su 6 3(5)1(5)4 20 -3 +1
Jasen Strong.gif HL 20x3*65 20x3*80 20/8x3*20 su 6 3(7)3(11)1(5)4 20 -3 +1
Jasen Fierce.gif HL 20x4*70 20x4*80 20/8x4*20 su 6 3(7)3(12)3(11)1(5)4 20 -3 +1
Jasen EX.gif HL 20x4*80 50x5 -250/0 su 6 3(7)3(12)3(11)1(5)4 20 -3 +1
Oga - - - - - - - 27 - -
Oga EX.gif - - - -250/0 - - - 27 - -
Oga Stop - - - - - - - 30 - -
Oga Close H 100 150 30/50 - 13 6 13 -8 -
Oga Far H 100 150 30/50 - 12 7 13 -13 -
Oga Ceiling - - - - - - - 64 - -
Oga Ceiling Drop H 100 150 30/50 - 3 15 13 - -
Oga Super Close H 100 150 30/50 - 3 14 1+12 - -
Super Combo - 320 0 -1000/0 - 1+1 19 16+16 - -
Ultra Combo 1 - 398 0 0/0 - 0+11 8 25+28 - -
Ultra Combo 2 H 428 0 0/0 - 0+10 until ground 26 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: