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Block
|
|
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Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
6
|
2
|
5
|
+4
|
+7
|
|
|
Close
|
HL
|
90
|
100
|
40
|
sp/su
|
7
|
3
|
12
|
-1
|
+2
|
|
|
Close
|
HL
|
100
|
200
|
60
|
sp/su
|
8
|
3
|
16
|
-1
|
+4
|
Forces stand
|
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
|
Close
|
HL
|
90
|
100
|
40
|
su
|
7
|
3
|
9
|
+2
|
+5
|
|
|
Close
|
HL
|
110
|
200
|
60
|
-
|
6
|
3
|
16
|
-1
|
+3
|
80 Damage at foot
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
5
|
2
|
7
|
+2
|
+5
|
|
|
Far
|
HL
|
90
|
100
|
40
|
su
|
8
|
3
|
11
|
0
|
+3
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
11
|
2
|
19
|
-3
|
+1
|
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
6
|
3
|
14
|
-3
|
0
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
6
|
3
|
16
|
-1
|
+3
|
80 Damage at foot
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
2
|
7
|
+2
|
+5
|
|
|
crouch
|
HL
|
80
|
100
|
40
|
sp/su
|
7
|
2
|
9
|
+3
|
+6
|
|
|
crouch
|
HL
|
110
|
200
|
60
|
su
|
12
|
4
|
21
|
-7
|
-2
|
Forces stand
|
|
crouch
|
L
|
20
|
50
|
20
|
sp/su
|
3
|
2
|
8
|
+1
|
+4
|
|
|
crouch
|
L
|
65
|
100
|
40
|
sp/su
|
5
|
4
|
11
|
-1
|
+2
|
|
|
crouch
|
L
|
100
|
200
|
60
|
su
|
15
|
12
|
16
|
-10
|
D
|
Untechable knockdown
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
7
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
110
|
200
|
60
|
-
|
6
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
6
|
12
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
7
|
10
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
6
|
10
|
-
|
-
|
-
|
|
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Jump forward
|
H
|
50
|
50
|
20
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
40
|
-
|
7
|
3
|
-
|
-
|
D
|
Floats opponent
|
|
Jump forward
|
H
|
110
|
200
|
60
|
-
|
8
|
8
|
-
|
-
|
-
|
|
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Jump forward
|
H
|
40
|
50
|
20
|
-
|
5
|
7
|
-
|
-
|
-
|
|
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Jump forward
|
H
|
70
|
100
|
40
|
-
|
6
|
14
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
7
|
6
|
-
|
-
|
-
|
|
|
Jump (during Jump )
|
H
|
30
|
50
|
20
|
-
|
6
|
4
|
-
|
-
|
D
|
Can juggle
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
22
|
2
|
34
|
-20
|
-20
|
|
|
Focus attack LVL 2
|
HL
|
90
|
150
|
40
|
-
|
17+13
|
2
|
34
|
-14
|
D
|
|
|
Focus attack LVL 3
|
-
|
150
|
200
|
60
|
-
|
66
|
2
|
34
|
D
|
D
|
|
|
Forward Throw
|
0.95
|
140
|
130
|
40
|
-
|
3
|
2
|
20
|
-
|
D
|
Untechable knockdown
|
|
Back throw
|
0.95
|
140
|
150
|
40
|
-
|
3
|
2
|
20
|
-
|
D
|
Untechable knockdown
|
|
Psycho Crusher
|
HL
|
120*100
|
100
|
30/40
|
su
|
14
|
12*11
|
12+6
|
-8
|
D
|
37~48f cannot be thrown, 15f~ airborne, 14~36f can pass through opponent, armor break, 100 damage below waist, charge 55f
|
|
Psycho Crusher
|
HL
|
130*100
|
150
|
30/40
|
su
|
14
|
12*15
|
12+10
|
-14
|
D
|
41~52f cannot be thrown, 16f~ airborne, 14~40f can pass through opponent, armor break, 100 damage below waist, charge 55f
|
|
Psycho Crusher
|
HL
|
140*100
|
200
|
30/40
|
su
|
14
|
12*21
|
12+10
|
-17
|
D
|
47~58f cannot be thrown, 16f~ airborne, 14~46f can pass through opponent, armor break, 100 damage below waist, charge 55f
|
|
Psycho Crusher
|
HL
|
75*75
|
100*100
|
-250/0
|
su
|
14
|
23
|
12+6
|
-16
|
D
|
1~13f Invincible, 37~48f cannot be thrown, 15f~ airborne, 14~36f forward body immune to projectiles, passes through opponent, armor break, can juggle, projectile hitbox, charge 55f
|
|
Scissor Kick
|
HL
|
60*30
|
50*50
|
20/16*16
|
su
|
10
|
2(1)4
|
17
|
0
|
D
|
5~14f cannot be thrown, 12~16f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f
|
|
Scissor Kick
|
HL
|
60*50
|
50*50
|
20/16*16
|
su
|
13
|
2(1)4
|
22
|
-5
|
D
|
7~17f cannot be thrown, 15~19f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f
|
|
Scissor Kick
|
HL
|
70*60
|
50*50
|
20/16*16
|
su
|
16
|
2(1)4
|
25
|
-8
|
D
|
9~20f cannot be thrown, 18~22f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f
|
|
Scissor Kick
|
HL
|
70*70
|
100*50
|
-250/0
|
su
|
13
|
2(1)4
|
25
|
-8
|
D
|
1~12f Invincible, 13~17f cannot be thrown, 15~19f airborne, knocks down on [1st air hit] or on [2nd hit], can juggle, charge 55f
|
|
Headstomp
|
H
|
120
|
100
|
20/30
|
-
|
22
|
Until ground
|
After landing 16
|
-
|
-
|
1f~ airborne, listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f
|
|
Headstomp
|
H
|
180
|
200
|
-250/0
|
-
|
22
|
Until ground
|
After landing 16
|
-
|
D
|
1f~end of startup Invincible, 1f~ airborne, Untechable knockdown on [Ground hit], knockdown on [air hit], listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f
|
|
Headstomp Bounce
|
-
|
-
|
-
|
0/0
|
-
|
-
|
-
|
After landing 4
|
-
|
-
|
Performed after headstomp or EX headstomp on block, 18f~ followup attack can be performed
|
|
Skulldiver
|
H
|
120
|
100
|
20/30
|
-
|
35+7
|
3
|
After landing 13
|
+10
|
+13
|
Listed frame advantage is for skull diver performed as low to the ground as possible
|
|
EX Skulldiver
|
H
|
80*80
|
100*100
|
-250/0
|
-
|
35+7
|
3
|
After landing 13
|
+10
|
+13
|
Can juggle, Listed frame advantage is for skull diver performed as low to the ground as possible
|
|
Empty Devil Reverse
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 48
|
-
|
-
|
EX Invincible 1~13f, 1~44f airborne , tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f
|
|
Devil Reverse
|
H
|
110
|
150
|
20/30
|
-
|
13+34
|
Until ground
|
After landing 16
|
-
|
D
|
|
|
Devil Reverse EX
|
H
|
80*80
|
100*100
|
-250/0
|
-
|
13+34
|
Until ground
|
After landing 16
|
-
|
D
|
Can juggle
|
|
Teleport
|
-
|
-
|
-
|
0/0
|
-
|
-
|
-
|
Total 42
|
-
|
-
|
1~29f Invincible, teleport complete on 12f
|
|
Super Combo
|
HLx4*L
|
60x4*100
|
0
|
-1000/0
|
-
|
1+6
|
2(1)2(11)2*2(8)18
|
30
|
-27
|
D
|
1~7f Invincible, 9f~end of active frames immune to projectiles, 34~60f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f
|
|
Super Combo
|
HLx4*L
|
60x4*100
|
0
|
-1000/0
|
-
|
1+11
|
2(1)2(11)2*2(8)18
|
30
|
-27
|
D
|
1~9f Invincible, 11f~end of active frames immune to projectiles, 39~65f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f
|
|
Super Combo
|
HLx4*L
|
60x4*100
|
0
|
-1000/0
|
-
|
1+15
|
2(1)2(11)2*2(8)18
|
30
|
-27
|
D
|
1~11f Invincible, 13f~end of active frames immune to projectiles, 44~70f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f
|
|
Ultra Combo 1
|
HL
|
48x4*60*240
|
0
|
0/0
|
-
|
0+12
|
4*2(12)2*2(16)12x3
|
30+18
|
-35
|
D
|
1~15f Invincible, 47f~ airborne, 61~114f can pass through opponent, untechable knockdown, hit 1-5 leads to animation
|
|
Ultra Combo 2
|
H
|
90*360
|
0
|
0/0
|
-
|
0+22
|
2
|
After landing 42
|
-23
|
D
|
1~2f Invincible, 1f~ airborne, 3~23f immune to projectiles, untechable knockdown, armor breaking, can control movement with joystick
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|