Super Street Fighter IV AE/C. Viper: Difference between revisions

From SuperCombo Wiki
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Revision as of 23:37, 1 June 2011

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 50 20 ch/sp/su 4 2 7 +2 +5
Close Strong.gif HL 60 100 40 sp/su 5 2 9 +3 +6
Close Fierce.gif HL 90 200 60 sp/su 9 2 16 0 +5
Close Short.gif HL 20 50 20 ch/sp/su 5 1 7 +3 +6
Close Forward.gif HL 60 100 40 sp/su 7 4 11 -1 +2
Close Roundhouse.gif HL 40*60 125*75 60*20 su 12 1(8)3 17 -2 +3
Far Jab.gif HL 20 50 20 ch/sp/su 6 2 7 +2 +5
Far Strong.gif HL 70 100 40 su 7 2 12 0 +3
Far Fierce.gif HL 100 200 60 - 14 4 16 -2 +3
Far Short.gif HL 30 50 20 sp/su 6 2 8 +1 +4
Far Forward.gif HL 60 100 40 - 8 3 11 0 +3
Far Roundhouse.gif HL 100 200 60 - 11 6 15 -2 +2
crouch Jab.gif HL 20 50 20 ch/sp/su 4 2 10 -1 +2
crouch Strong.gif HL 60 100 40 sp/su 5 3 9 +2 +5
crouch Fierce.gif HL 90 200 60 sp/su 8 2 18 -2 +2
crouch Short.gif L 20 50 20 ch/sp/su 5 2 12 -3 0
crouch Forward.gif L 60 100 40 sp/su 7 3 16 -5 -2
crouch Roundhouse.gif L 100 200 60 - 12 3 18 -3 -
Jump up Jab.gif H 40 50 20 - 5 7 - - -
Jump up Strong.gif H 70 100 40 sp 7 6 - - -
Jump up Fierce.gif H 90 200 60 sp 8 6 - - -
Jump up Short.gif H 30 50 20 sp 6 5 - - -
Jump up Forward.gif H 70 100 40 - 9 5 - - -
Jump up Roundhouse.gif H 90 200 60 - 7 7 - - -
Jump forward Jab.gif H 40 50 20 - 7 6 - - -
Jump forward Strong.gif H 70 100 40 sp 8 5 - - -
Jump forward Fierce.gif H 90 200 60 - 8 5 - - -
Jump forward Short.gif H 40 50 20 sp 7 7 - - -
Jump forward Forward.gif H 60 100 40 - 7 4 - - -
Jump forward Roundhouse.gif H 90 200 60 sp 6 7 - - -
Right.gif+Strong.gif H 70 100 40 - 20 5 3+??? -2 +1
Right.gif+Roundhouse.gif HL 40*60 125*75 60*20 su 12 1(8)3 17 -2 +3
Super Jump - - - - ??? - - ??? -
Focus Attack LVL 1 HL 60 100 20 - 26 2 40 -26 -26
Focus attack LVL 2 HL 90 150 40 - 17+17 2 40 -20 -
Focus attack LVL 3 - 150 200 60 - 70 2 40 - -
Forward Throw 0.91 130 100 40 - 3 2 20 - -
Back throw 0.91 120 160 60 - 3 2 20 - -
Thunder Knuckle Jab.gif HL 100 150 20/30 su 16 6 21 -2 +2
Thunder Knuckle Strong.gif HL 120 200 20/30 su 14 4 20 -1 +3
Thunder Knuckle Fierce.gif HL 70 150 30/40 su 7 16 14+13 -22 -
Thunder Knuckle EX.gif HL 60*60 100*100 -250/0 su 27 17 38 -5 -
Burning Kick Short.gif HL 100 100 20/30 - 23 4 17 -2 -
Burning Kick Forward.gif HL 100 100 20/30 - 25 3 17 -1 -
Burning Kick Roundhouse.gif HL 100 100 20/30 - 27 2 17 0 -
Burning Kick EX.gif HL 20x3*80 50x3*100 -250/0 - 9 2*1*2(11)10 23 -12 -
Burning Kick Short.gif(air) HL 100 100 10/30 - 21 8 12 +6 -
Burning Kick Forward.gif(air) HL 100 100 10/30 - 19 8 12 +4 -
Burning Kick Roundhouse.gif(air) HL 100 100 10/30 - 17 9 12 +2 -
Burning Kick EX.gif (air) HL 20x3*80 50x3*100 -250/0 - 6 2*1*2(10)8 15 +2 -
Seismo Hammer L 120 100 20/30 su 24 8 31 -18 -
Seismo Hammer EX.gif L 120 100 -250/0 su 19 5 18 -2 -
??? HL - - 0/0 - - - ??? - -
Super Combo Jab.gif HL 80*80*140 0 -1000/0 - 1+13 1(33)1(19)2 59+56 -96 -
Super Combo Strong.gif HL 80*80*140 0 -1000/0 - 1+7 1(15)1(21)2 59+56 -96 -
Super Combo Fierce.gif HL 80*80*140 0 -1000/0 - 1+5 1(8)1(29)2 36+35 -52 -
Ultra Combo 1 HL 60*98x3*126 0 0/0 - 0+7 3(53)5(8)5(10)5(10)5 59+56 -201 -
Ultra Combo 2 HL 38*342 0 0/0 - 0+10 until ground 46 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: