Kawasumi Mai (EFZ): Difference between revisions

From SuperCombo Wiki
Line 6: Line 6:
==Command Normals==
==Command Normals==


"Mist Finer" (variations) 6+a/b/c
"Mist Finer" 6a/b/c


"Ascending"


6+a
6a High


Upward, anti-air slash. Is un-airblockable, and jump cancelable only. Extends many of her IAD loops in corners.
Fast, upward, anti-air slash.


"Medium"
Air blockable
Jump cancelable on hit


6+b
High MF (Mist Finer) adds a significant portion of juggle bar allowing extended IAD loops in/near the corner or an untechable knockdown option from mid screen.


Lenghty midsectioned slash. Ends most of her midscreen b&b's. Unfortunately, ALL but four characters can crouch this. However, when comboed into all but eight of the chars can be hit. Landing "Medium" leaves a small window for the opponent to tech just before landing, but this can lead to punishing situations should the opponent attempt this (e.g. "Asending"). When Red Instant Canceled, "Medium" can extend combos in near/in corners when "Chibi Mai" (stand) is refreshing or if a White Instant Cancel isn't at your disposal.
 
 
6b Mid
 
Fast and long-ranged, mid-sectioned slash.
 
Air blockable
Instant Cancleable only
 
Mid MF is Mai's primary combo ender/extender versus the characters susceptible to it. However, against "short' characters, Mai must resort to "less conventional" enders (i.e. teleport, stand attacks/summon).


The following characters CANNOT crouch 6+b:
The following characters CANNOT crouch 6+b:
Line 28: Line 37:
All remaing characters can be hit by delaying the 6+b just before recovering from hitstun.
All remaing characters can be hit by delaying the 6+b just before recovering from hitstun.


"Decending"


6+c


A quick, low sword strike to the feet. Must be crouch blocked. Is cancelable into any of her specials, ES's, FM, and stand (s).
6c Low
 
 
A quick, low sword strike to the feet.  
 
Special Move Cancelable (includes stand, ES, FM moves)
Must be crouch blocked
 
Low MF's use and frequency of is somewhat erratic. Primarily, low MF appears to be effective when staggering block strings, wheather they are prolonged or brief. A possible secondary use is biding time for IC meter or stand refresh.
 
 
 
"Shoulder Tackle" 4c
 
Short-ranged shoulder rush
 
Mist Finer cancelable (high/mid only)
special move cancelable (includes stand, ES, FM)
Unairblockable


==Dash Attacks==
==Dash Attacks==

Revision as of 20:42, 11 April 2006

Introduction

Move List

Normal Moves

Command Normals

"Mist Finer" 6a/b/c


6a High

Fast, upward, anti-air slash.

Air blockable Jump cancelable on hit

High MF (Mist Finer) adds a significant portion of juggle bar allowing extended IAD loops in/near the corner or an untechable knockdown option from mid screen.


6b Mid

Fast and long-ranged, mid-sectioned slash.

Air blockable Instant Cancleable only

Mid MF is Mai's primary combo ender/extender versus the characters susceptible to it. However, against "short' characters, Mai must resort to "less conventional" enders (i.e. teleport, stand attacks/summon).

The following characters CANNOT crouch 6+b: Mizuka Magamori, Misuzu Kamio, Nayuki Minase (B), Kanna

The following characters CAN crouch 6+b under any condition: Mayu, Mio, Ayu, Sayuri, Kano, Ikumi, Unknown, Nayuki (A)

All remaing characters can be hit by delaying the 6+b just before recovering from hitstun.


6c Low


A quick, low sword strike to the feet.

Special Move Cancelable (includes stand, ES, FM moves) Must be crouch blocked

Low MF's use and frequency of is somewhat erratic. Primarily, low MF appears to be effective when staggering block strings, wheather they are prolonged or brief. A possible secondary use is biding time for IC meter or stand refresh.


"Shoulder Tackle" 4c

Short-ranged shoulder rush

Mist Finer cancelable (high/mid only) special move cancelable (includes stand, ES, FM) Unairblockable

Dash Attacks

Special Moves

Eterny Specials

Final Memory

The Basics

Combos

Links

Launchers

Chains/Loops

Example Combos

Strategy

Colors

In–game References

Discussion