Freeman-12 (talk | contribs) (→Combos) |
Freeman-12 (talk | contribs) (→Combos) |
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=Combos= | =Combos= | ||
Anywhere:-<br> | Anywhere:-<br> | ||
*Jumping '''C'''-->Standing '''C'''-->QCB+'''A'''<BR> | |||
*Jumping '''C'''-->Standing '''C'''-->QCF+'''K''', Break-->F, D, DF+'''A'''<BR> | |||
*Jumping '''C'''-->Standing '''C'''-->QCFx2+'''A'''-->QCB+'''A''' [Charge] or F, D, DF+'''A'''<BR> | |||
*Jumping '''C'''-->Standing '''C'''-->QCFx2+'''C'''<BR> | |||
*Jumping '''C'''-->Standing '''C'''-->QCFx2+'''D'''-->Jumping '''C'''-->Down+'''AB'''-->QCF+'''K''', Break-->F, D, DF+'''A'''<BR> | |||
*Jumping '''C'''-->Standing '''C'''-->QCF+'''K''', Break-->QCFx2+'''D'''-->QCB+'''A''' [Charge]<BR> | |||
*QCB+'''A''' [Charge to MAX]-->QCFx2+'''D'''-->F, D, DF+'''A'''<BR> | |||
<br> | <br> | ||
Corner only:-<br> | Corner only:-<br> | ||
*Jumping '''C'''-->Standing '''C'''-->QCFx2+'''B'''-->Jumping '''C'''-->Down+'''AB'''-->QCFx2+'''B'''-->Jumping '''C'''-->Standing '''C'''-->QCF+'''K''', Break-->F, D, DF+'''A'''<br> | |||
*Jumping '''C'''-->Standing '''C'''-''Feint''->Down+'''AB'''-->QCFx2+'''C'''<br> | |||
*QCB+'''A''' [Charge to MAX]-->QCFx2+'''D'''-->QCB+'''A''' [Charge to MAX]<br> | |||
*Jumping '''C'''-->Standing '''C'''-->QCF+'''B''', Break-->QCB+'''A''' [Charge quickly]-->QCFx2+'''A'''-->QCB+'''A''' [Charge quickly] | |||
=T.O.P. Notes= | =T.O.P. Notes= |
Revision as of 03:09, 9 April 2006
Introduction
To come.
Gameplay Overview
To come.
Move List
Command Normal Moves
"Double Side Kick"
f B
Special Command Moves
Hell Rotor
notes:
1) can hold down button to delay move
2) can cancel move during delay by pressing D
qcb A (Backband Juggler)
qcb C (Overhead Knock Down)
Hell Arrest
near opponent, hcf P (non-comboalbe grab)
*Hell Trap (Break Move)
qcf K (kick launches opponent into a grab, unless broken after kick)
Hell Snipe
dp P (anti-air dunk knock down of varying heights)
Personal Petard
qcb D (command roll)
Cleaver
qcb B (crawl)
"Cleaver Follow Up Low - Punch Sweep"
during Cleaver, A
"Cleaver Follow Up High - Kick Slam"
during Cleaver, B
"Cleaver Follow Up Cancel - Stand"
during Cleaver, C
Super Moves
Lucky Strike
qcf x2 P
Gatling Freezer
qcf x2 K
Attributes
To come.
Frame Data
To come.
Attack Notes
To come.
Combos
Anywhere:-
- Jumping C-->Standing C-->QCB+A
- Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
- Jumping C-->Standing C-->QCFx2+A-->QCB+A [Charge] or F, D, DF+A
- Jumping C-->Standing C-->QCFx2+C
- Jumping C-->Standing C-->QCFx2+D-->Jumping C-->Down+AB-->QCF+K, Break-->F, D, DF+A
- Jumping C-->Standing C-->QCF+K, Break-->QCFx2+D-->QCB+A [Charge]
- QCB+A [Charge to MAX]-->QCFx2+D-->F, D, DF+A
Corner only:-
- Jumping C-->Standing C-->QCFx2+B-->Jumping C-->Down+AB-->QCFx2+B-->Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
- Jumping C-->Standing C-Feint->Down+AB-->QCFx2+C
- QCB+A [Charge to MAX]-->QCFx2+D-->QCB+A [Charge to MAX]
- Jumping C-->Standing C-->QCF+B, Break-->QCB+A [Charge quickly]-->QCFx2+A-->QCB+A [Charge quickly]
T.O.P. Notes
To come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.