Marvel vs Capcom 3/X-23: Difference between revisions

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===Hyper Moves===
===Hyper Moves===
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Rage Trigger| {{#motion: qcf + atk + atk}} | 254,000 | Startup Invincibility }}
{{MoveListRow | Rage Trigger| {{#motion: qcf + atk + atk}} | 245,400 | Startup Invincibility }}
{{MoveListRow | Weapon X Prime | {{#motion: dp + atk + atk}} | 280,900 | Invincible during run }}
{{MoveListRow | Weapon X Prime | {{#motion: dp + atk + atk}} | 280,900 | Invincible during run }}
{{MoveListRow | Silent Kill | {{#motion: qcb + atk + atk , then s}} | 400,000 | airok unblockable <br> Invisibility Lasts 5 seconds | level3 }}
{{MoveListRow | Silent Kill | {{#motion: qcb + atk + atk , then s}} | 400,000 | airok unblockable <br> Invisibility Lasts 5 seconds | level3 }}

Revision as of 09:11, 17 February 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

X-23

X23face.jpg

In a nutshell

X-23 is one of the fastest characters in the game, making her an excellent choice for players who love to stay on top of their opponents. With a solid mix of ground and air moves, she's a great choice for players who want to mix it up as close and personal as possible. Pair her with an assist that hits multiple times for crazy mixup games using her Mirage Feint skill. Call your assist, use Mirage Feint to step behind your opponent, and let the confusion you've created open your foes up to big damage.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Neck Slice
{{#motion: direct front }}
80,000
{{{AlphaSuper}}}
Beta.png Ankle Slice
{{#motion: direct front }}
80,000
low otg
{{{BetaSuper}}}
Gamma.png Crescent Scythe
{{#motion: direct upward }}
108,300
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Wall Jump
uf near wall in the air
Standing Light
{{#motion: l }}
40,000
Crouching Light
{{#motion: d + l }}
35,000
low
Standing Medium
{{#motion: m }}
54,000
Crouching Medium
{{#motion: d + m }}
50,400
low
Standing Heavy
{{#motion: h }}
68,000
lifts opponent
Crouching Heavy
{{#motion:d + h }}
63,000
low
Standing Special
{{#motion: s }}
80,000
launch
Jumping Light
{{#motion: air l }}
40,000
high
Jumping Medium
{{#motion: air m }}
50,000
high
Jumping Heavy
{{#motion: air h }}
70,000
high
Talon Dive
{{#motion: air d + h }}
68,000
Jumping Special
{{#motion: air s }}
70,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Neck Slice
{{#motion:qcf + l }}
85,000
   Charged Neck Slice
{{#motion:qcf + hold l }}
135,400
Ankle Slice
{{#motion:qcf + m }}
85,000
low
   Charged Ankle Slice
{{#motion:qcf + hold m }}
135,400
low otg
Decapitating Slice
{{#motion:qcf + h }}
120,000
throw
   Charged Decapitating Slice
{{#motion:qcf + hold h }}
120,000
throw
Talon Attack
{{#motion: Air, qcf + ark }}
90,000
{{#motion: l goes df
m goes f
h goes uf }}
Crescent Scythe
{{#motion:dp + atk }}
{{#motion: 80,000 l
104,500 m
119,200 h }}
airok
Mirage Feint
{{#motion:qcb + atk }}
Movement skill. Chargeable.

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Rage Trigger
{{#motion: qcf + atk + atk}}
245,400
Startup Invincibility
Weapon X Prime
{{#motion: dp + atk + atk}}
280,900
Invincible during run
Silent Kill
{{#motion: qcb + atk + atk , then s}}
400,000
airok unblockable
Invisibility Lasts 5 seconds

Strategy

Tips and Tricks

  • Use the heavy version of Mirage Feint for lightning quick high hits.
  • After ending an air combo with S, land and use Charged Ankle Slice, then super cancel into Rage Trigger.
  • Pressing S during Silent Kill is an unblockable hit that works even in the air. Nail an incoming opponent after a KO or snapback with this for some almost unavoidable damage. X-factor it to go even bigger.

Basic Strategy

Advanced Strategy