Garou: Mark of the Wolves/Terry: Difference between revisions

From SuperCombo Wiki
Line 14: Line 14:


== '''Special Command Moves''' ==
== '''Special Command Moves''' ==
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage'''
| '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage'''
|-
|-
| qcf + P || '''Power Wave''' || 12 || 14
| [[File:qcf.gif]] + [[File:punch.gif]] || '''Power Wave''' || 12 || 14
|-
|-
| qcb + P || '''Burning Knuckle''' || 17 || 21
| [[File:qcb.gif]] + [[File:punch.gif]] || '''Burning Knuckle''' || 17 || 21
|-
|-
| qcb + K || '''Crack Shoot''' || 15 || 20
| [[File:qcb.gif]] + [[File:kick.gif]] || '''Crack Shoot''' || 15 || 20
|-
|-
| dp + K || '''Power Dunk''' || 17 || 23
| [[File:dp.gif]] + [[File:kick.gif]]|| '''Power Dunk''' || 17 || 23
|-
|-
| dp + K (Break) || '''Power Dunk''' || 8 || 9
| [[File:dp.gif]] + [[File:kick.gif]] (Break) || '''Power Dunk''' || 8 || 9
|-
|-
| f,f + P || '''Power Charge''' || 10 || 11
| [[File:f.gif]], [[File:f.gif]] + [[File:punch.gif]] || '''Power Charge''' || 10 || 11
|-
|-
| ---f,f + P || '''Power Charge''' || 10 || 10
| ---[[File:f.gif]], [[File:f.gif]] + [[File:punch.gif]] || '''Power Charge''' || 10 || 10
|-
|-
| -----f,f + || '''Power Charge''' || 10 || 14
| -----[[File:f.gif]], [[File:f.gif]] + [[File:punch.gif]]  || '''Power Charge''' || 10 || 14
|-
|-
| qcx2 + P || '''Power Geyser''' || 30 || 42
| [[File:qcf.gif]], [[File:qcf.gif]] [[File:punch.gif]] || '''Power Geyser''' || 30 || 42
|-
|-
| qcfx2 +K || '''Buster Wolf''' || 34 || 52
| [[File:qcf.gif]], [[File:qcf.gif]] + [[File:kick.gif]] || '''Buster Wolf''' || 34 || 52
|}
|}



Revision as of 05:03, 17 February 2011

Terry.PNG

Introduction

Terry Bogard, The Legendary Hungry Wolf. Terry has been present in almost every single SNK fighter ever made having not missed a single King of Fighters Tournament. He travels with Rock Howard to Second South Town to participate in the King of Fighters Maximum Mayhem Tournament to test and improve his skills.

Character Colors

Terrycolors.JPG

Gameplay Overview

To come.

Command Normal Moves

Double Combination: Close C, Forward +C.

Special Command Moves

Command Move Weak Damage Strong Damage
Qcf.gif + Punch.gif Power Wave 12 14
Qcb.gif + Punch.gif Burning Knuckle 17 21
Qcb.gif + Kick.gif Crack Shoot 15 20
Dp.gif + Kick.gif Power Dunk 17 23
Dp.gif + Kick.gif (Break) Power Dunk 8 9
F.gif, F.gif + Punch.gif Power Charge 10 11
---F.gif, F.gif + Punch.gif Power Charge 10 10
-----F.gif, F.gif + Punch.gif Power Charge 10 14
Qcf.gif, Qcf.gif Punch.gif Power Geyser 30 42
Qcf.gif, Qcf.gif + Kick.gif Buster Wolf 34 52

Attributes

When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.

Command Cancel on Hit Cancel on Block Feint Cancel
Far A O O O
Far B X X X
Far C X X X
Far D X O O (on block)
Close A O O O
Close B O O O
Close C O O O
Close D O (1st hit) O (1st hit) O (1st hit)
dA O O O
dB O O O
dC O O O
dD X X X
jump A NA NA NA
jump B NA NA NA
jump C NA NA NA
jump D NA NA NA
hop A NA NA NA
hop B NA NA NA
hop C NA NA NA
hop D NA NA NA
A+B NA NA NA
d+A+B O X O
Close C, f +C X X X

Frame Data

Legend :
Command = the attack for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.

Command Start Up Hit Guard
Close A 3 +7 +7
Close B 4 +3 +3
Close C 5 -5 -5
---f + C 5 +4 +4
Close D 7 -2 -2
Far A 4 +4 +4
Far B 5 +1 +1
Far C 11 -2 -2
Far D 9 -5 -5
Crouch A 4 +6 +6
Crouch B 5 +6 +6
Crouch C 7 +6 +6
Crouch D 8 KD -15
A + B 26 -1 +5
Crouch A + B 8 -14 -8
qcb + A 14 KD -12
qcb + C 23 KD -10
qcb + B 22 -2 -2
qcb + D 20 KD -13
dp + B 3 KD -4
dp + B (Break) 3 KD -2
dp + D 3 KD -11
dp + D (Break) 3 KD -2
qcf + A 11 -6 -6
qcf + C 11 -11 -11
f,f + A 11 -7 -7
---f,f + A ? KD -16
-----f,f + A ? KD -18
f,f + C 20 +7 +7
---f,f + C ? KD +2
-----f,f + C ? KD -13
CD 15 KD -15
qcfx2 + A 7 KD -38
qcfx2 + C 3 KD -68
qcfx2 + B 8 KD -17
qcfx2 + B 4 KD -34

Attack Notes

To come.

Bread'n'Butter Combos

To come.

T.O.P. Notes

To come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Template:Garou: Mark of the Wolves